[−] List of all items
Structs
Functions
- glActiveShaderProgram
- glActiveTexture
- glAttachShader
- glBeginConditionalRender
- glBeginQuery
- glBeginQueryIndexed
- glBeginTransformFeedback
- glBindAttribLocation
- glBindBuffer
- glBindBufferBase
- glBindBufferRange
- glBindBuffersBase
- glBindBuffersRange
- glBindFragDataLocation
- glBindFragDataLocationIndexed
- glBindFramebuffer
- glBindImageTexture
- glBindImageTextures
- glBindProgramPipeline
- glBindRenderbuffer
- glBindSampler
- glBindSamplers
- glBindTexture
- glBindTextureUnit
- glBindTextures
- glBindTransformFeedback
- glBindVertexArray
- glBindVertexBuffer
- glBindVertexBuffers
- glBlendColor
- glBlendEquation
- glBlendEquationSeparate
- glBlendEquationSeparatei
- glBlendEquationi
- glBlendFunc
- glBlendFuncSeparate
- glBlendFuncSeparatei
- glBlendFunci
- glBlitFramebuffer
- glBlitNamedFramebuffer
- glBufferData
- glBufferStorage
- glBufferSubData
- glCheckFramebufferStatus
- glCheckNamedFramebufferStatus
- glClampColor
- glClear
- glClearBufferData
- glClearBufferSubData
- glClearBufferfi
- glClearBufferfv
- glClearBufferiv
- glClearBufferuiv
- glClearColor
- glClearDepth
- glClearDepthf
- glClearNamedBufferData
- glClearNamedBufferSubData
- glClearNamedFramebufferfi
- glClearNamedFramebufferfv
- glClearNamedFramebufferiv
- glClearNamedFramebufferuiv
- glClearStencil
- glClearTexImage
- glClearTexSubImage
- glClientWaitSync
- glClipControl
- glColorMask
- glColorMaski
- glCompileShader
- glCompressedTexImage1D
- glCompressedTexImage2D
- glCompressedTexImage3D
- glCompressedTexSubImage1D
- glCompressedTexSubImage2D
- glCompressedTexSubImage3D
- glCompressedTextureSubImage1D
- glCompressedTextureSubImage2D
- glCompressedTextureSubImage3D
- glCopyBufferSubData
- glCopyImageSubData
- glCopyNamedBufferSubData
- glCopyTexImage1D
- glCopyTexImage2D
- glCopyTexSubImage1D
- glCopyTexSubImage2D
- glCopyTexSubImage3D
- glCopyTextureSubImage1D
- glCopyTextureSubImage2D
- glCopyTextureSubImage3D
- glCreateBuffers
- glCreateFramebuffers
- glCreateProgram
- glCreateProgramPipelines
- glCreateQueries
- glCreateRenderbuffers
- glCreateSamplers
- glCreateShader
- glCreateShaderProgramv
- glCreateTextures
- glCreateTransformFeedbacks
- glCreateVertexArrays
- glCullFace
- glDebugMessageCallback
- glDebugMessageControl
- glDebugMessageInsert
- glDeleteBuffers
- glDeleteFramebuffers
- glDeleteProgram
- glDeleteProgramPipelines
- glDeleteQueries
- glDeleteRenderbuffers
- glDeleteSamplers
- glDeleteShader
- glDeleteSync
- glDeleteTextures
- glDeleteTransformFeedbacks
- glDeleteVertexArrays
- glDepthFunc
- glDepthMask
- glDepthRange
- glDepthRangeArrayv
- glDepthRangeIndexed
- glDepthRangef
- glDetachShader
- glDisable
- glDisableVertexArrayAttrib
- glDisableVertexAttribArray
- glDisablei
- glDispatchCompute
- glDispatchComputeIndirect
- glDrawArrays
- glDrawArraysIndirect
- glDrawArraysInstanced
- glDrawArraysInstancedBaseInstance
- glDrawBuffer
- glDrawBuffers
- glDrawElements
- glDrawElementsBaseVertex
- glDrawElementsIndirect
- glDrawElementsInstanced
- glDrawElementsInstancedBaseInstance
- glDrawElementsInstancedBaseVertex
- glDrawElementsInstancedBaseVertexBaseInstance
- glDrawRangeElements
- glDrawRangeElementsBaseVertex
- glDrawTransformFeedback
- glDrawTransformFeedbackInstanced
- glDrawTransformFeedbackStream
- glDrawTransformFeedbackStreamInstanced
- glEnable
- glEnableVertexArrayAttrib
- glEnableVertexAttribArray
- glEnablei
- glEndConditionalRender
- glEndQuery
- glEndQueryIndexed
- glEndTransformFeedback
- glFenceSync
- glFinish
- glFlush
- glFlushMappedBufferRange
- glFlushMappedNamedBufferRange
- glFramebufferParameteri
- glFramebufferRenderbuffer
- glFramebufferTexture
- glFramebufferTexture1D
- glFramebufferTexture2D
- glFramebufferTexture3D
- glFramebufferTextureLayer
- glFrontFace
- glGenBuffers
- glGenFramebuffers
- glGenProgramPipelines
- glGenQueries
- glGenRenderbuffers
- glGenSamplers
- glGenTextures
- glGenTransformFeedbacks
- glGenVertexArrays
- glGenerateMipmap
- glGenerateTextureMipmap
- glGetActiveAtomicCounterBufferiv
- glGetActiveAttrib
- glGetActiveSubroutineName
- glGetActiveSubroutineUniformName
- glGetActiveSubroutineUniformiv
- glGetActiveUniform
- glGetActiveUniformBlockName
- glGetActiveUniformBlockiv
- glGetActiveUniformName
- glGetActiveUniformsiv
- glGetAttachedShaders
- glGetAttribLocation
- glGetBooleani_v
- glGetBooleanv
- glGetBufferParameteri64v
- glGetBufferParameteriv
- glGetBufferPointerv
- glGetBufferSubData
- glGetCompressedTexImage
- glGetCompressedTextureImage
- glGetCompressedTextureSubImage
- glGetDebugMessageLog
- glGetDoublei_v
- glGetDoublev
- glGetError
- glGetFloati_v
- glGetFloatv
- glGetFragDataIndex
- glGetFragDataLocation
- glGetFramebufferAttachmentParameteriv
- glGetFramebufferParameteriv
- glGetGraphicsResetStatus
- glGetInteger64i_v
- glGetInteger64v
- glGetIntegeri_v
- glGetIntegerv
- glGetInternalformati64v
- glGetInternalformativ
- glGetMultisamplefv
- glGetNamedBufferParameteri64v
- glGetNamedBufferParameteriv
- glGetNamedBufferPointerv
- glGetNamedBufferSubData
- glGetNamedFramebufferAttachmentParameteriv
- glGetNamedFramebufferParameteriv
- glGetNamedRenderbufferParameteriv
- glGetObjectLabel
- glGetObjectPtrLabel
- glGetPointerv
- glGetProgramBinary
- glGetProgramInfoLog
- glGetProgramInterfaceiv
- glGetProgramPipelineInfoLog
- glGetProgramPipelineiv
- glGetProgramResourceIndex
- glGetProgramResourceLocation
- glGetProgramResourceLocationIndex
- glGetProgramResourceName
- glGetProgramResourceiv
- glGetProgramStageiv
- glGetProgramiv
- glGetQueryBufferObjecti64v
- glGetQueryBufferObjectiv
- glGetQueryBufferObjectui64v
- glGetQueryBufferObjectuiv
- glGetQueryIndexediv
- glGetQueryObjecti64v
- glGetQueryObjectiv
- glGetQueryObjectui64v
- glGetQueryObjectuiv
- glGetQueryiv
- glGetRenderbufferParameteriv
- glGetSamplerParameterIiv
- glGetSamplerParameterIuiv
- glGetSamplerParameterfv
- glGetSamplerParameteriv
- glGetShaderInfoLog
- glGetShaderPrecisionFormat
- glGetShaderSource
- glGetShaderiv
- glGetString
- glGetStringi
- glGetSubroutineIndex
- glGetSubroutineUniformLocation
- glGetSynciv
- glGetTexImage
- glGetTexLevelParameterfv
- glGetTexLevelParameteriv
- glGetTexParameterIiv
- glGetTexParameterIuiv
- glGetTexParameterfv
- glGetTexParameteriv
- glGetTextureImage
- glGetTextureLevelParameterfv
- glGetTextureLevelParameteriv
- glGetTextureParameterIiv
- glGetTextureParameterIuiv
- glGetTextureParameterfv
- glGetTextureParameteriv
- glGetTextureSubImage
- glGetTransformFeedbackVarying
- glGetTransformFeedbacki64_v
- glGetTransformFeedbacki_v
- glGetTransformFeedbackiv
- glGetUniformBlockIndex
- glGetUniformIndices
- glGetUniformLocation
- glGetUniformSubroutineuiv
- glGetUniformdv
- glGetUniformfv
- glGetUniformiv
- glGetUniformuiv
- glGetVertexArrayIndexed64iv
- glGetVertexArrayIndexediv
- glGetVertexArrayiv
- glGetVertexAttribIiv
- glGetVertexAttribIuiv
- glGetVertexAttribLdv
- glGetVertexAttribPointerv
- glGetVertexAttribdv
- glGetVertexAttribfv
- glGetVertexAttribiv
- glGetnCompressedTexImage
- glGetnTexImage
- glGetnUniformdv
- glGetnUniformfv
- glGetnUniformiv
- glGetnUniformuiv
- glHint
- glInvalidateBufferData
- glInvalidateBufferSubData
- glInvalidateFramebuffer
- glInvalidateNamedFramebufferData
- glInvalidateNamedFramebufferSubData
- glInvalidateSubFramebuffer
- glInvalidateTexImage
- glInvalidateTexSubImage
- glIsBuffer
- glIsEnabled
- glIsEnabledi
- glIsFramebuffer
- glIsProgram
- glIsProgramPipeline
- glIsQuery
- glIsRenderbuffer
- glIsSampler
- glIsShader
- glIsSync
- glIsTexture
- glIsTransformFeedback
- glIsVertexArray
- glLineWidth
- glLinkProgram
- glLogicOp
- glMapBuffer
- glMapBufferRange
- glMapNamedBuffer
- glMapNamedBufferRange
- glMemoryBarrier
- glMemoryBarrierByRegion
- glMinSampleShading
- glMultiDrawArrays
- glMultiDrawArraysIndirect
- glMultiDrawArraysIndirectCount
- glMultiDrawElements
- glMultiDrawElementsBaseVertex
- glMultiDrawElementsIndirect
- glMultiDrawElementsIndirectCount
- glNamedBufferData
- glNamedBufferStorage
- glNamedBufferSubData
- glNamedFramebufferDrawBuffer
- glNamedFramebufferDrawBuffers
- glNamedFramebufferParameteri
- glNamedFramebufferReadBuffer
- glNamedFramebufferRenderbuffer
- glNamedFramebufferTexture
- glNamedFramebufferTextureLayer
- glNamedRenderbufferStorage
- glNamedRenderbufferStorageMultisample
- glObjectLabel
- glObjectPtrLabel
- glPatchParameterfv
- glPatchParameteri
- glPauseTransformFeedback
- glPixelStoref
- glPixelStorei
- glPointParameterf
- glPointParameterfv
- glPointParameteri
- glPointParameteriv
- glPointSize
- glPolygonMode
- glPolygonOffset
- glPolygonOffsetClamp
- glPopDebugGroup
- glPrimitiveRestartIndex
- glProgramBinary
- glProgramParameteri
- glProgramUniform1d
- glProgramUniform1dv
- glProgramUniform1f
- glProgramUniform1fv
- glProgramUniform1i
- glProgramUniform1iv
- glProgramUniform1ui
- glProgramUniform1uiv
- glProgramUniform2d
- glProgramUniform2dv
- glProgramUniform2f
- glProgramUniform2fv
- glProgramUniform2i
- glProgramUniform2iv
- glProgramUniform2ui
- glProgramUniform2uiv
- glProgramUniform3d
- glProgramUniform3dv
- glProgramUniform3f
- glProgramUniform3fv
- glProgramUniform3i
- glProgramUniform3iv
- glProgramUniform3ui
- glProgramUniform3uiv
- glProgramUniform4d
- glProgramUniform4dv
- glProgramUniform4f
- glProgramUniform4fv
- glProgramUniform4i
- glProgramUniform4iv
- glProgramUniform4ui
- glProgramUniform4uiv
- glProgramUniformMatrix2dv
- glProgramUniformMatrix2fv
- glProgramUniformMatrix2x3dv
- glProgramUniformMatrix2x3fv
- glProgramUniformMatrix2x4dv
- glProgramUniformMatrix2x4fv
- glProgramUniformMatrix3dv
- glProgramUniformMatrix3fv
- glProgramUniformMatrix3x2dv
- glProgramUniformMatrix3x2fv
- glProgramUniformMatrix3x4dv
- glProgramUniformMatrix3x4fv
- glProgramUniformMatrix4dv
- glProgramUniformMatrix4fv
- glProgramUniformMatrix4x2dv
- glProgramUniformMatrix4x2fv
- glProgramUniformMatrix4x3dv
- glProgramUniformMatrix4x3fv
- glProvokingVertex
- glPushDebugGroup
- glQueryCounter
- glReadBuffer
- glReadPixels
- glReadnPixels
- glReleaseShaderCompiler
- glRenderbufferStorage
- glRenderbufferStorageMultisample
- glResumeTransformFeedback
- glSampleCoverage
- glSampleMaski
- glSamplerParameterIiv
- glSamplerParameterIuiv
- glSamplerParameterf
- glSamplerParameterfv
- glSamplerParameteri
- glSamplerParameteriv
- glScissor
- glScissorArrayv
- glScissorIndexed
- glScissorIndexedv
- glShaderBinary
- glShaderSource
- glShaderStorageBlockBinding
- glSpecializeShader
- glStencilFunc
- glStencilFuncSeparate
- glStencilMask
- glStencilMaskSeparate
- glStencilOp
- glStencilOpSeparate
- glTexBuffer
- glTexBufferRange
- glTexImage1D
- glTexImage2D
- glTexImage2DMultisample
- glTexImage3D
- glTexImage3DMultisample
- glTexParameterIiv
- glTexParameterIuiv
- glTexParameterf
- glTexParameterfv
- glTexParameteri
- glTexParameteriv
- glTexStorage1D
- glTexStorage2D
- glTexStorage2DMultisample
- glTexStorage3D
- glTexStorage3DMultisample
- glTexSubImage1D
- glTexSubImage2D
- glTexSubImage3D
- glTextureBarrier
- glTextureBuffer
- glTextureBufferRange
- glTextureParameterIiv
- glTextureParameterIuiv
- glTextureParameterf
- glTextureParameterfv
- glTextureParameteri
- glTextureParameteriv
- glTextureStorage1D
- glTextureStorage2D
- glTextureStorage2DMultisample
- glTextureStorage3D
- glTextureStorage3DMultisample
- glTextureSubImage1D
- glTextureSubImage2D
- glTextureSubImage3D
- glTextureView
- glTransformFeedbackBufferBase
- glTransformFeedbackBufferRange
- glTransformFeedbackVaryings
- glUniform1d
- glUniform1dv
- glUniform1f
- glUniform1fv
- glUniform1i
- glUniform1iv
- glUniform1ui
- glUniform1uiv
- glUniform2d
- glUniform2dv
- glUniform2f
- glUniform2fv
- glUniform2i
- glUniform2iv
- glUniform2ui
- glUniform2uiv
- glUniform3d
- glUniform3dv
- glUniform3f
- glUniform3fv
- glUniform3i
- glUniform3iv
- glUniform3ui
- glUniform3uiv
- glUniform4d
- glUniform4dv
- glUniform4f
- glUniform4fv
- glUniform4i
- glUniform4iv
- glUniform4ui
- glUniform4uiv
- glUniformBlockBinding
- glUniformMatrix2dv
- glUniformMatrix2fv
- glUniformMatrix2x3dv
- glUniformMatrix2x3fv
- glUniformMatrix2x4dv
- glUniformMatrix2x4fv
- glUniformMatrix3dv
- glUniformMatrix3fv
- glUniformMatrix3x2dv
- glUniformMatrix3x2fv
- glUniformMatrix3x4dv
- glUniformMatrix3x4fv
- glUniformMatrix4dv
- glUniformMatrix4fv
- glUniformMatrix4x2dv
- glUniformMatrix4x2fv
- glUniformMatrix4x3dv
- glUniformMatrix4x3fv
- glUniformSubroutinesuiv
- glUnmapBuffer
- glUnmapNamedBuffer
- glUseProgram
- glUseProgramStages
- glValidateProgram
- glValidateProgramPipeline
- glVertexArrayAttribBinding
- glVertexArrayAttribFormat
- glVertexArrayAttribIFormat
- glVertexArrayAttribLFormat
- glVertexArrayBindingDivisor
- glVertexArrayElementBuffer
- glVertexArrayVertexBuffer
- glVertexArrayVertexBuffers
- glVertexAttrib1d
- glVertexAttrib1dv
- glVertexAttrib1f
- glVertexAttrib1fv
- glVertexAttrib1s
- glVertexAttrib1sv
- glVertexAttrib2d
- glVertexAttrib2dv
- glVertexAttrib2f
- glVertexAttrib2fv
- glVertexAttrib2s
- glVertexAttrib2sv
- glVertexAttrib3d
- glVertexAttrib3dv
- glVertexAttrib3f
- glVertexAttrib3fv
- glVertexAttrib3s
- glVertexAttrib3sv
- glVertexAttrib4Nbv
- glVertexAttrib4Niv
- glVertexAttrib4Nsv
- glVertexAttrib4Nub
- glVertexAttrib4Nubv
- glVertexAttrib4Nuiv
- glVertexAttrib4Nusv
- glVertexAttrib4bv
- glVertexAttrib4d
- glVertexAttrib4dv
- glVertexAttrib4f
- glVertexAttrib4fv
- glVertexAttrib4iv
- glVertexAttrib4s
- glVertexAttrib4sv
- glVertexAttrib4ubv
- glVertexAttrib4uiv
- glVertexAttrib4usv
- glVertexAttribBinding
- glVertexAttribDivisor
- glVertexAttribFormat
- glVertexAttribI1i
- glVertexAttribI1iv
- glVertexAttribI1ui
- glVertexAttribI1uiv
- glVertexAttribI2i
- glVertexAttribI2iv
- glVertexAttribI2ui
- glVertexAttribI2uiv
- glVertexAttribI3i
- glVertexAttribI3iv
- glVertexAttribI3ui
- glVertexAttribI3uiv
- glVertexAttribI4bv
- glVertexAttribI4i
- glVertexAttribI4iv
- glVertexAttribI4sv
- glVertexAttribI4ubv
- glVertexAttribI4ui
- glVertexAttribI4uiv
- glVertexAttribI4usv
- glVertexAttribIFormat
- glVertexAttribIPointer
- glVertexAttribL1d
- glVertexAttribL1dv
- glVertexAttribL2d
- glVertexAttribL2dv
- glVertexAttribL3d
- glVertexAttribL3dv
- glVertexAttribL4d
- glVertexAttribL4dv
- glVertexAttribLFormat
- glVertexAttribLPointer
- glVertexAttribP1ui
- glVertexAttribP1uiv
- glVertexAttribP2ui
- glVertexAttribP2uiv
- glVertexAttribP3ui
- glVertexAttribP3uiv
- glVertexAttribP4ui
- glVertexAttribP4uiv
- glVertexAttribPointer
- glVertexBindingDivisor
- glViewport
- glViewportArrayv
- glViewportIndexedf
- glViewportIndexedfv
- glWaitSync
- load_global_gl_with
Typedefs
- GLDEBUGPROC
- GLDEBUGPROCAMD
- GLDEBUGPROCARB
- GLDEBUGPROCKHR
- GLVULKANPROCNV
- GLbitfield
- GLboolean
- GLbyte
- GLchar
- GLcharARB
- GLclampd
- GLclampf
- GLclampx
- GLdouble
- GLeglClientBufferEXT
- GLeglImageOES
- GLenum
- GLfixed
- GLfloat
- GLhalf
- GLhalfARB
- GLhalfNV
- GLhandleARB
- GLint
- GLint64
- GLint64EXT
- GLintptr
- GLintptrARB
- GLshort
- GLsizei
- GLsizeiptr
- GLsizeiptrARB
- GLsync
- GLubyte
- GLuint
- GLuint64
- GLuint64EXT
- GLushort
- GLvdpauSurfaceNV
- GLvoid
Constants
- GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
- GL_ACTIVE_ATTRIBUTES
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
- GL_ACTIVE_PROGRAM
- GL_ACTIVE_RESOURCES
- GL_ACTIVE_SUBROUTINES
- GL_ACTIVE_SUBROUTINE_MAX_LENGTH
- GL_ACTIVE_SUBROUTINE_UNIFORMS
- GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
- GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
- GL_ACTIVE_TEXTURE
- GL_ACTIVE_UNIFORMS
- GL_ACTIVE_UNIFORM_BLOCKS
- GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
- GL_ACTIVE_UNIFORM_MAX_LENGTH
- GL_ACTIVE_VARIABLES
- GL_ALIASED_LINE_WIDTH_RANGE
- GL_ALL_BARRIER_BITS
- GL_ALL_SHADER_BITS
- GL_ALPHA
- GL_ALREADY_SIGNALED
- GL_ALWAYS
- GL_AND
- GL_AND_INVERTED
- GL_AND_REVERSE
- GL_ANY_SAMPLES_PASSED
- GL_ANY_SAMPLES_PASSED_CONSERVATIVE
- GL_ARRAY_BUFFER
- GL_ARRAY_BUFFER_BINDING
- GL_ARRAY_SIZE
- GL_ARRAY_STRIDE
- GL_ATOMIC_COUNTER_BARRIER_BIT
- GL_ATOMIC_COUNTER_BUFFER
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
- GL_ATOMIC_COUNTER_BUFFER_BINDING
- GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
- GL_ATOMIC_COUNTER_BUFFER_INDEX
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
- GL_ATOMIC_COUNTER_BUFFER_SIZE
- GL_ATOMIC_COUNTER_BUFFER_START
- GL_ATTACHED_SHADERS
- GL_AUTO_GENERATE_MIPMAP
- GL_BACK
- GL_BACK_LEFT
- GL_BACK_RIGHT
- GL_BGR
- GL_BGRA
- GL_BGRA_INTEGER
- GL_BGR_INTEGER
- GL_BLEND
- GL_BLEND_COLOR
- GL_BLEND_DST
- GL_BLEND_DST_ALPHA
- GL_BLEND_DST_RGB
- GL_BLEND_EQUATION
- GL_BLEND_EQUATION_ALPHA
- GL_BLEND_EQUATION_RGB
- GL_BLEND_SRC
- GL_BLEND_SRC_ALPHA
- GL_BLEND_SRC_RGB
- GL_BLOCK_INDEX
- GL_BLUE
- GL_BLUE_INTEGER
- GL_BOOL
- GL_BOOL_VEC2
- GL_BOOL_VEC3
- GL_BOOL_VEC4
- GL_BUFFER
- GL_BUFFER_ACCESS
- GL_BUFFER_ACCESS_FLAGS
- GL_BUFFER_BINDING
- GL_BUFFER_DATA_SIZE
- GL_BUFFER_IMMUTABLE_STORAGE
- GL_BUFFER_MAPPED
- GL_BUFFER_MAP_LENGTH
- GL_BUFFER_MAP_OFFSET
- GL_BUFFER_MAP_POINTER
- GL_BUFFER_SIZE
- GL_BUFFER_STORAGE_FLAGS
- GL_BUFFER_UPDATE_BARRIER_BIT
- GL_BUFFER_USAGE
- GL_BUFFER_VARIABLE
- GL_BYTE
- GL_CAVEAT_SUPPORT
- GL_CCW
- GL_CLAMP_READ_COLOR
- GL_CLAMP_TO_BORDER
- GL_CLAMP_TO_EDGE
- GL_CLEAR
- GL_CLEAR_BUFFER
- GL_CLEAR_TEXTURE
- GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT
- GL_CLIENT_STORAGE_BIT
- GL_CLIPPING_INPUT_PRIMITIVES
- GL_CLIPPING_OUTPUT_PRIMITIVES
- GL_CLIP_DEPTH_MODE
- GL_CLIP_DISTANCE0
- GL_CLIP_DISTANCE1
- GL_CLIP_DISTANCE2
- GL_CLIP_DISTANCE3
- GL_CLIP_DISTANCE4
- GL_CLIP_DISTANCE5
- GL_CLIP_DISTANCE6
- GL_CLIP_DISTANCE7
- GL_CLIP_ORIGIN
- GL_COLOR
- GL_COLOR_ATTACHMENT0
- GL_COLOR_ATTACHMENT1
- GL_COLOR_ATTACHMENT10
- GL_COLOR_ATTACHMENT11
- GL_COLOR_ATTACHMENT12
- GL_COLOR_ATTACHMENT13
- GL_COLOR_ATTACHMENT14
- GL_COLOR_ATTACHMENT15
- GL_COLOR_ATTACHMENT16
- GL_COLOR_ATTACHMENT17
- GL_COLOR_ATTACHMENT18
- GL_COLOR_ATTACHMENT19
- GL_COLOR_ATTACHMENT2
- GL_COLOR_ATTACHMENT20
- GL_COLOR_ATTACHMENT21
- GL_COLOR_ATTACHMENT22
- GL_COLOR_ATTACHMENT23
- GL_COLOR_ATTACHMENT24
- GL_COLOR_ATTACHMENT25
- GL_COLOR_ATTACHMENT26
- GL_COLOR_ATTACHMENT27
- GL_COLOR_ATTACHMENT28
- GL_COLOR_ATTACHMENT29
- GL_COLOR_ATTACHMENT3
- GL_COLOR_ATTACHMENT30
- GL_COLOR_ATTACHMENT31
- GL_COLOR_ATTACHMENT4
- GL_COLOR_ATTACHMENT5
- GL_COLOR_ATTACHMENT6
- GL_COLOR_ATTACHMENT7
- GL_COLOR_ATTACHMENT8
- GL_COLOR_ATTACHMENT9
- GL_COLOR_BUFFER_BIT
- GL_COLOR_CLEAR_VALUE
- GL_COLOR_COMPONENTS
- GL_COLOR_ENCODING
- GL_COLOR_LOGIC_OP
- GL_COLOR_RENDERABLE
- GL_COLOR_WRITEMASK
- GL_COMMAND_BARRIER_BIT
- GL_COMPARE_REF_TO_TEXTURE
- GL_COMPATIBLE_SUBROUTINES
- GL_COMPILE_STATUS
- GL_COMPRESSED_R11_EAC
- GL_COMPRESSED_RED
- GL_COMPRESSED_RED_RGTC1
- GL_COMPRESSED_RG
- GL_COMPRESSED_RG11_EAC
- GL_COMPRESSED_RGB
- GL_COMPRESSED_RGB8_ETC2
- GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
- GL_COMPRESSED_RGBA
- GL_COMPRESSED_RGBA8_ETC2_EAC
- GL_COMPRESSED_RGBA_BPTC_UNORM
- GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
- GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
- GL_COMPRESSED_RG_RGTC2
- GL_COMPRESSED_SIGNED_R11_EAC
- GL_COMPRESSED_SIGNED_RED_RGTC1
- GL_COMPRESSED_SIGNED_RG11_EAC
- GL_COMPRESSED_SIGNED_RG_RGTC2
- GL_COMPRESSED_SRGB
- GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
- GL_COMPRESSED_SRGB8_ETC2
- GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
- GL_COMPRESSED_SRGB_ALPHA
- GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
- GL_COMPRESSED_TEXTURE_FORMATS
- GL_COMPUTE_SHADER
- GL_COMPUTE_SHADER_BIT
- GL_COMPUTE_SHADER_INVOCATIONS
- GL_COMPUTE_SUBROUTINE
- GL_COMPUTE_SUBROUTINE_UNIFORM
- GL_COMPUTE_TEXTURE
- GL_COMPUTE_WORK_GROUP_SIZE
- GL_CONDITION_SATISFIED
- GL_CONSTANT_ALPHA
- GL_CONSTANT_COLOR
- GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
- GL_CONTEXT_CORE_PROFILE_BIT
- GL_CONTEXT_FLAGS
- GL_CONTEXT_FLAG_DEBUG_BIT
- GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
- GL_CONTEXT_FLAG_NO_ERROR_BIT
- GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
- GL_CONTEXT_LOST
- GL_CONTEXT_PROFILE_MASK
- GL_CONTEXT_RELEASE_BEHAVIOR
- GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
- GL_COPY
- GL_COPY_INVERTED
- GL_COPY_READ_BUFFER
- GL_COPY_READ_BUFFER_BINDING
- GL_COPY_WRITE_BUFFER
- GL_COPY_WRITE_BUFFER_BINDING
- GL_CULL_FACE
- GL_CULL_FACE_MODE
- GL_CURRENT_PROGRAM
- GL_CURRENT_QUERY
- GL_CURRENT_VERTEX_ATTRIB
- GL_CW
- GL_DEBUG_CALLBACK_FUNCTION
- GL_DEBUG_CALLBACK_USER_PARAM
- GL_DEBUG_GROUP_STACK_DEPTH
- GL_DEBUG_LOGGED_MESSAGES
- GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
- GL_DEBUG_OUTPUT
- GL_DEBUG_OUTPUT_SYNCHRONOUS
- GL_DEBUG_SEVERITY_HIGH
- GL_DEBUG_SEVERITY_LOW
- GL_DEBUG_SEVERITY_MEDIUM
- GL_DEBUG_SEVERITY_NOTIFICATION
- GL_DEBUG_SOURCE_API
- GL_DEBUG_SOURCE_APPLICATION
- GL_DEBUG_SOURCE_OTHER
- GL_DEBUG_SOURCE_SHADER_COMPILER
- GL_DEBUG_SOURCE_THIRD_PARTY
- GL_DEBUG_SOURCE_WINDOW_SYSTEM
- GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
- GL_DEBUG_TYPE_ERROR
- GL_DEBUG_TYPE_MARKER
- GL_DEBUG_TYPE_OTHER
- GL_DEBUG_TYPE_PERFORMANCE
- GL_DEBUG_TYPE_POP_GROUP
- GL_DEBUG_TYPE_PORTABILITY
- GL_DEBUG_TYPE_PUSH_GROUP
- GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
- GL_DECR
- GL_DECR_WRAP
- GL_DELETE_STATUS
- GL_DEPTH
- GL_DEPTH24_STENCIL8
- GL_DEPTH32F_STENCIL8
- GL_DEPTH_ATTACHMENT
- GL_DEPTH_BUFFER_BIT
- GL_DEPTH_CLAMP
- GL_DEPTH_CLEAR_VALUE
- GL_DEPTH_COMPONENT
- GL_DEPTH_COMPONENT16
- GL_DEPTH_COMPONENT24
- GL_DEPTH_COMPONENT32
- GL_DEPTH_COMPONENT32F
- GL_DEPTH_COMPONENTS
- GL_DEPTH_FUNC
- GL_DEPTH_RANGE
- GL_DEPTH_RENDERABLE
- GL_DEPTH_STENCIL
- GL_DEPTH_STENCIL_ATTACHMENT
- GL_DEPTH_STENCIL_TEXTURE_MODE
- GL_DEPTH_TEST
- GL_DEPTH_WRITEMASK
- GL_DISPATCH_INDIRECT_BUFFER
- GL_DISPATCH_INDIRECT_BUFFER_BINDING
- GL_DITHER
- GL_DONT_CARE
- GL_DOUBLE
- GL_DOUBLEBUFFER
- GL_DOUBLE_MAT2
- GL_DOUBLE_MAT2x3
- GL_DOUBLE_MAT2x4
- GL_DOUBLE_MAT3
- GL_DOUBLE_MAT3x2
- GL_DOUBLE_MAT3x4
- GL_DOUBLE_MAT4
- GL_DOUBLE_MAT4x2
- GL_DOUBLE_MAT4x3
- GL_DOUBLE_VEC2
- GL_DOUBLE_VEC3
- GL_DOUBLE_VEC4
- GL_DRAW_BUFFER
- GL_DRAW_BUFFER0
- GL_DRAW_BUFFER1
- GL_DRAW_BUFFER10
- GL_DRAW_BUFFER11
- GL_DRAW_BUFFER12
- GL_DRAW_BUFFER13
- GL_DRAW_BUFFER14
- GL_DRAW_BUFFER15
- GL_DRAW_BUFFER2
- GL_DRAW_BUFFER3
- GL_DRAW_BUFFER4
- GL_DRAW_BUFFER5
- GL_DRAW_BUFFER6
- GL_DRAW_BUFFER7
- GL_DRAW_BUFFER8
- GL_DRAW_BUFFER9
- GL_DRAW_FRAMEBUFFER
- GL_DRAW_FRAMEBUFFER_BINDING
- GL_DRAW_INDIRECT_BUFFER
- GL_DRAW_INDIRECT_BUFFER_BINDING
- GL_DST_ALPHA
- GL_DST_COLOR
- GL_DYNAMIC_COPY
- GL_DYNAMIC_DRAW
- GL_DYNAMIC_READ
- GL_DYNAMIC_STORAGE_BIT
- GL_ELEMENT_ARRAY_BARRIER_BIT
- GL_ELEMENT_ARRAY_BUFFER
- GL_ELEMENT_ARRAY_BUFFER_BINDING
- GL_EQUAL
- GL_EQUIV
- GL_EXTENSIONS
- GL_FALSE
- GL_FASTEST
- GL_FILL
- GL_FILTER
- GL_FIRST_VERTEX_CONVENTION
- GL_FIXED
- GL_FIXED_ONLY
- GL_FLOAT
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV
- GL_FLOAT_MAT2
- GL_FLOAT_MAT2x3
- GL_FLOAT_MAT2x4
- GL_FLOAT_MAT3
- GL_FLOAT_MAT3x2
- GL_FLOAT_MAT3x4
- GL_FLOAT_MAT4
- GL_FLOAT_MAT4x2
- GL_FLOAT_MAT4x3
- GL_FLOAT_VEC2
- GL_FLOAT_VEC3
- GL_FLOAT_VEC4
- GL_FRACTIONAL_EVEN
- GL_FRACTIONAL_ODD
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
- GL_FRAGMENT_SHADER
- GL_FRAGMENT_SHADER_BIT
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT
- GL_FRAGMENT_SHADER_INVOCATIONS
- GL_FRAGMENT_SUBROUTINE
- GL_FRAGMENT_SUBROUTINE_UNIFORM
- GL_FRAGMENT_TEXTURE
- GL_FRAMEBUFFER
- GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
- GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
- GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
- GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
- GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
- GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
- GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
- GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
- GL_FRAMEBUFFER_BARRIER_BIT
- GL_FRAMEBUFFER_BINDING
- GL_FRAMEBUFFER_BLEND
- GL_FRAMEBUFFER_COMPLETE
- GL_FRAMEBUFFER_DEFAULT
- GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
- GL_FRAMEBUFFER_DEFAULT_HEIGHT
- GL_FRAMEBUFFER_DEFAULT_LAYERS
- GL_FRAMEBUFFER_DEFAULT_SAMPLES
- GL_FRAMEBUFFER_DEFAULT_WIDTH
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
- GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
- GL_FRAMEBUFFER_RENDERABLE
- GL_FRAMEBUFFER_RENDERABLE_LAYERED
- GL_FRAMEBUFFER_SRGB
- GL_FRAMEBUFFER_UNDEFINED
- GL_FRAMEBUFFER_UNSUPPORTED
- GL_FRONT
- GL_FRONT_AND_BACK
- GL_FRONT_FACE
- GL_FRONT_LEFT
- GL_FRONT_RIGHT
- GL_FULL_SUPPORT
- GL_FUNC_ADD
- GL_FUNC_REVERSE_SUBTRACT
- GL_FUNC_SUBTRACT
- GL_GEOMETRY_INPUT_TYPE
- GL_GEOMETRY_OUTPUT_TYPE
- GL_GEOMETRY_SHADER
- GL_GEOMETRY_SHADER_BIT
- GL_GEOMETRY_SHADER_INVOCATIONS
- GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED
- GL_GEOMETRY_SUBROUTINE
- GL_GEOMETRY_SUBROUTINE_UNIFORM
- GL_GEOMETRY_TEXTURE
- GL_GEOMETRY_VERTICES_OUT
- GL_GEQUAL
- GL_GET_TEXTURE_IMAGE_FORMAT
- GL_GET_TEXTURE_IMAGE_TYPE
- GL_GREATER
- GL_GREEN
- GL_GREEN_INTEGER
- GL_GUILTY_CONTEXT_RESET
- GL_HALF_FLOAT
- GL_HIGH_FLOAT
- GL_HIGH_INT
- GL_IMAGE_1D
- GL_IMAGE_1D_ARRAY
- GL_IMAGE_2D
- GL_IMAGE_2D_ARRAY
- GL_IMAGE_2D_MULTISAMPLE
- GL_IMAGE_2D_MULTISAMPLE_ARRAY
- GL_IMAGE_2D_RECT
- GL_IMAGE_3D
- GL_IMAGE_BINDING_ACCESS
- GL_IMAGE_BINDING_FORMAT
- GL_IMAGE_BINDING_LAYER
- GL_IMAGE_BINDING_LAYERED
- GL_IMAGE_BINDING_LEVEL
- GL_IMAGE_BINDING_NAME
- GL_IMAGE_BUFFER
- GL_IMAGE_CLASS_10_10_10_2
- GL_IMAGE_CLASS_11_11_10
- GL_IMAGE_CLASS_1_X_16
- GL_IMAGE_CLASS_1_X_32
- GL_IMAGE_CLASS_1_X_8
- GL_IMAGE_CLASS_2_X_16
- GL_IMAGE_CLASS_2_X_32
- GL_IMAGE_CLASS_2_X_8
- GL_IMAGE_CLASS_4_X_16
- GL_IMAGE_CLASS_4_X_32
- GL_IMAGE_CLASS_4_X_8
- GL_IMAGE_COMPATIBILITY_CLASS
- GL_IMAGE_CUBE
- GL_IMAGE_CUBE_MAP_ARRAY
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
- GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
- GL_IMAGE_PIXEL_FORMAT
- GL_IMAGE_PIXEL_TYPE
- GL_IMAGE_TEXEL_SIZE
- GL_IMPLEMENTATION_COLOR_READ_FORMAT
- GL_IMPLEMENTATION_COLOR_READ_TYPE
- GL_INCR
- GL_INCR_WRAP
- GL_INFO_LOG_LENGTH
- GL_INNOCENT_CONTEXT_RESET
- GL_INT
- GL_INTERLEAVED_ATTRIBS
- GL_INTERNALFORMAT_ALPHA_SIZE
- GL_INTERNALFORMAT_ALPHA_TYPE
- GL_INTERNALFORMAT_BLUE_SIZE
- GL_INTERNALFORMAT_BLUE_TYPE
- GL_INTERNALFORMAT_DEPTH_SIZE
- GL_INTERNALFORMAT_DEPTH_TYPE
- GL_INTERNALFORMAT_GREEN_SIZE
- GL_INTERNALFORMAT_GREEN_TYPE
- GL_INTERNALFORMAT_PREFERRED
- GL_INTERNALFORMAT_RED_SIZE
- GL_INTERNALFORMAT_RED_TYPE
- GL_INTERNALFORMAT_SHARED_SIZE
- GL_INTERNALFORMAT_STENCIL_SIZE
- GL_INTERNALFORMAT_STENCIL_TYPE
- GL_INTERNALFORMAT_SUPPORTED
- GL_INT_2_10_10_10_REV
- GL_INT_IMAGE_1D
- GL_INT_IMAGE_1D_ARRAY
- GL_INT_IMAGE_2D
- GL_INT_IMAGE_2D_ARRAY
- GL_INT_IMAGE_2D_MULTISAMPLE
- GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
- GL_INT_IMAGE_2D_RECT
- GL_INT_IMAGE_3D
- GL_INT_IMAGE_BUFFER
- GL_INT_IMAGE_CUBE
- GL_INT_IMAGE_CUBE_MAP_ARRAY
- GL_INT_SAMPLER_1D
- GL_INT_SAMPLER_1D_ARRAY
- GL_INT_SAMPLER_2D
- GL_INT_SAMPLER_2D_ARRAY
- GL_INT_SAMPLER_2D_MULTISAMPLE
- GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
- GL_INT_SAMPLER_2D_RECT
- GL_INT_SAMPLER_3D
- GL_INT_SAMPLER_BUFFER
- GL_INT_SAMPLER_CUBE
- GL_INT_SAMPLER_CUBE_MAP_ARRAY
- GL_INT_VEC2
- GL_INT_VEC3
- GL_INT_VEC4
- GL_INVALID_ENUM
- GL_INVALID_FRAMEBUFFER_OPERATION
- GL_INVALID_INDEX
- GL_INVALID_OPERATION
- GL_INVALID_VALUE
- GL_INVERT
- GL_ISOLINES
- GL_IS_PER_PATCH
- GL_IS_ROW_MAJOR
- GL_KEEP
- GL_LAST_VERTEX_CONVENTION
- GL_LAYER_PROVOKING_VERTEX
- GL_LEFT
- GL_LEQUAL
- GL_LESS
- GL_LINE
- GL_LINEAR
- GL_LINEAR_MIPMAP_LINEAR
- GL_LINEAR_MIPMAP_NEAREST
- GL_LINES
- GL_LINES_ADJACENCY
- GL_LINE_LOOP
- GL_LINE_SMOOTH
- GL_LINE_SMOOTH_HINT
- GL_LINE_STRIP
- GL_LINE_STRIP_ADJACENCY
- GL_LINE_WIDTH
- GL_LINE_WIDTH_GRANULARITY
- GL_LINE_WIDTH_RANGE
- GL_LINK_STATUS
- GL_LOCATION
- GL_LOCATION_COMPONENT
- GL_LOCATION_INDEX
- GL_LOGIC_OP_MODE
- GL_LOSE_CONTEXT_ON_RESET
- GL_LOWER_LEFT
- GL_LOW_FLOAT
- GL_LOW_INT
- GL_MAJOR_VERSION
- GL_MANUAL_GENERATE_MIPMAP
- GL_MAP_COHERENT_BIT
- GL_MAP_FLUSH_EXPLICIT_BIT
- GL_MAP_INVALIDATE_BUFFER_BIT
- GL_MAP_INVALIDATE_RANGE_BIT
- GL_MAP_PERSISTENT_BIT
- GL_MAP_READ_BIT
- GL_MAP_UNSYNCHRONIZED_BIT
- GL_MAP_WRITE_BIT
- GL_MATRIX_STRIDE
- GL_MAX
- GL_MAX_3D_TEXTURE_SIZE
- GL_MAX_ARRAY_TEXTURE_LAYERS
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
- GL_MAX_CLIP_DISTANCES
- GL_MAX_COLOR_ATTACHMENTS
- GL_MAX_COLOR_TEXTURE_SAMPLES
- GL_MAX_COMBINED_ATOMIC_COUNTERS
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
- GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
- GL_MAX_COMBINED_DIMENSIONS
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
- GL_MAX_COMBINED_IMAGE_UNIFORMS
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
- GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
- GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
- GL_MAX_COMBINED_UNIFORM_BLOCKS
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
- GL_MAX_COMPUTE_ATOMIC_COUNTERS
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
- GL_MAX_COMPUTE_IMAGE_UNIFORMS
- GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
- GL_MAX_COMPUTE_UNIFORM_BLOCKS
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS
- GL_MAX_COMPUTE_WORK_GROUP_COUNT
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
- GL_MAX_COMPUTE_WORK_GROUP_SIZE
- GL_MAX_CUBE_MAP_TEXTURE_SIZE
- GL_MAX_CULL_DISTANCES
- GL_MAX_DEBUG_GROUP_STACK_DEPTH
- GL_MAX_DEBUG_LOGGED_MESSAGES
- GL_MAX_DEBUG_MESSAGE_LENGTH
- GL_MAX_DEPTH
- GL_MAX_DEPTH_TEXTURE_SAMPLES
- GL_MAX_DRAW_BUFFERS
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
- GL_MAX_ELEMENTS_INDICES
- GL_MAX_ELEMENTS_VERTICES
- GL_MAX_ELEMENT_INDEX
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS
- GL_MAX_FRAGMENT_INPUT_COMPONENTS
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
- GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
- GL_MAX_FRAGMENT_UNIFORM_VECTORS
- GL_MAX_FRAMEBUFFER_HEIGHT
- GL_MAX_FRAMEBUFFER_LAYERS
- GL_MAX_FRAMEBUFFER_SAMPLES
- GL_MAX_FRAMEBUFFER_WIDTH
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS
- GL_MAX_GEOMETRY_INPUT_COMPONENTS
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
- GL_MAX_GEOMETRY_OUTPUT_VERTICES
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS
- GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
- GL_MAX_HEIGHT
- GL_MAX_IMAGE_SAMPLES
- GL_MAX_IMAGE_UNITS
- GL_MAX_INTEGER_SAMPLES
- GL_MAX_LABEL_LENGTH
- GL_MAX_LAYERS
- GL_MAX_NAME_LENGTH
- GL_MAX_NUM_ACTIVE_VARIABLES
- GL_MAX_NUM_COMPATIBLE_SUBROUTINES
- GL_MAX_PATCH_VERTICES
- GL_MAX_PROGRAM_TEXEL_OFFSET
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
- GL_MAX_RECTANGLE_TEXTURE_SIZE
- GL_MAX_RENDERBUFFER_SIZE
- GL_MAX_SAMPLES
- GL_MAX_SAMPLE_MASK_WORDS
- GL_MAX_SERVER_WAIT_TIMEOUT
- GL_MAX_SHADER_STORAGE_BLOCK_SIZE
- GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
- GL_MAX_SUBROUTINES
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
- GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
- GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
- GL_MAX_TESS_GEN_LEVEL
- GL_MAX_TESS_PATCH_COMPONENTS
- GL_MAX_TEXTURE_BUFFER_SIZE
- GL_MAX_TEXTURE_IMAGE_UNITS
- GL_MAX_TEXTURE_LOD_BIAS
- GL_MAX_TEXTURE_MAX_ANISOTROPY
- GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
- GL_MAX_TEXTURE_SIZE
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
- GL_MAX_UNIFORM_BLOCK_SIZE
- GL_MAX_UNIFORM_BUFFER_BINDINGS
- GL_MAX_UNIFORM_LOCATIONS
- GL_MAX_VARYING_COMPONENTS
- GL_MAX_VARYING_FLOATS
- GL_MAX_VARYING_VECTORS
- GL_MAX_VERTEX_ATOMIC_COUNTERS
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
- GL_MAX_VERTEX_ATTRIBS
- GL_MAX_VERTEX_ATTRIB_BINDINGS
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
- GL_MAX_VERTEX_ATTRIB_STRIDE
- GL_MAX_VERTEX_IMAGE_UNIFORMS
- GL_MAX_VERTEX_OUTPUT_COMPONENTS
- GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
- GL_MAX_VERTEX_STREAMS
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
- GL_MAX_VERTEX_UNIFORM_BLOCKS
- GL_MAX_VERTEX_UNIFORM_COMPONENTS
- GL_MAX_VERTEX_UNIFORM_VECTORS
- GL_MAX_VIEWPORTS
- GL_MAX_VIEWPORT_DIMS
- GL_MAX_WIDTH
- GL_MEDIUM_FLOAT
- GL_MEDIUM_INT
- GL_MIN
- GL_MINOR_VERSION
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
- GL_MIN_MAP_BUFFER_ALIGNMENT
- GL_MIN_PROGRAM_TEXEL_OFFSET
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
- GL_MIN_SAMPLE_SHADING_VALUE
- GL_MIPMAP
- GL_MIRRORED_REPEAT
- GL_MIRROR_CLAMP_TO_EDGE
- GL_MULTISAMPLE
- GL_NAME_LENGTH
- GL_NAND
- GL_NEAREST
- GL_NEAREST_MIPMAP_LINEAR
- GL_NEAREST_MIPMAP_NEAREST
- GL_NEGATIVE_ONE_TO_ONE
- GL_NEVER
- GL_NICEST
- GL_NONE
- GL_NOOP
- GL_NOR
- GL_NOTEQUAL
- GL_NO_ERROR
- GL_NO_RESET_NOTIFICATION
- GL_NUM_ACTIVE_VARIABLES
- GL_NUM_COMPATIBLE_SUBROUTINES
- GL_NUM_COMPRESSED_TEXTURE_FORMATS
- GL_NUM_EXTENSIONS
- GL_NUM_PROGRAM_BINARY_FORMATS
- GL_NUM_SAMPLE_COUNTS
- GL_NUM_SHADER_BINARY_FORMATS
- GL_NUM_SHADING_LANGUAGE_VERSIONS
- GL_NUM_SPIR_V_EXTENSIONS
- GL_OBJECT_TYPE
- GL_OFFSET
- GL_ONE
- GL_ONE_MINUS_CONSTANT_ALPHA
- GL_ONE_MINUS_CONSTANT_COLOR
- GL_ONE_MINUS_DST_ALPHA
- GL_ONE_MINUS_DST_COLOR
- GL_ONE_MINUS_SRC1_ALPHA
- GL_ONE_MINUS_SRC1_COLOR
- GL_ONE_MINUS_SRC_ALPHA
- GL_ONE_MINUS_SRC_COLOR
- GL_OR
- GL_OR_INVERTED
- GL_OR_REVERSE
- GL_OUT_OF_MEMORY
- GL_PACK_ALIGNMENT
- GL_PACK_COMPRESSED_BLOCK_DEPTH
- GL_PACK_COMPRESSED_BLOCK_HEIGHT
- GL_PACK_COMPRESSED_BLOCK_SIZE
- GL_PACK_COMPRESSED_BLOCK_WIDTH
- GL_PACK_IMAGE_HEIGHT
- GL_PACK_LSB_FIRST
- GL_PACK_ROW_LENGTH
- GL_PACK_SKIP_IMAGES
- GL_PACK_SKIP_PIXELS
- GL_PACK_SKIP_ROWS
- GL_PACK_SWAP_BYTES
- GL_PARAMETER_BUFFER
- GL_PARAMETER_BUFFER_BINDING
- GL_PATCHES
- GL_PATCH_DEFAULT_INNER_LEVEL
- GL_PATCH_DEFAULT_OUTER_LEVEL
- GL_PATCH_VERTICES
- GL_PIXEL_BUFFER_BARRIER_BIT
- GL_PIXEL_PACK_BUFFER
- GL_PIXEL_PACK_BUFFER_BINDING
- GL_PIXEL_UNPACK_BUFFER
- GL_PIXEL_UNPACK_BUFFER_BINDING
- GL_POINT
- GL_POINTS
- GL_POINT_FADE_THRESHOLD_SIZE
- GL_POINT_SIZE
- GL_POINT_SIZE_GRANULARITY
- GL_POINT_SIZE_RANGE
- GL_POINT_SPRITE_COORD_ORIGIN
- GL_POLYGON_MODE
- GL_POLYGON_OFFSET_CLAMP
- GL_POLYGON_OFFSET_FACTOR
- GL_POLYGON_OFFSET_FILL
- GL_POLYGON_OFFSET_LINE
- GL_POLYGON_OFFSET_POINT
- GL_POLYGON_OFFSET_UNITS
- GL_POLYGON_SMOOTH
- GL_POLYGON_SMOOTH_HINT
- GL_PRIMITIVES_GENERATED
- GL_PRIMITIVES_SUBMITTED
- GL_PRIMITIVE_RESTART
- GL_PRIMITIVE_RESTART_FIXED_INDEX
- GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
- GL_PRIMITIVE_RESTART_INDEX
- GL_PROGRAM
- GL_PROGRAM_BINARY_FORMATS
- GL_PROGRAM_BINARY_LENGTH
- GL_PROGRAM_BINARY_RETRIEVABLE_HINT
- GL_PROGRAM_INPUT
- GL_PROGRAM_OUTPUT
- GL_PROGRAM_PIPELINE
- GL_PROGRAM_PIPELINE_BINDING
- GL_PROGRAM_POINT_SIZE
- GL_PROGRAM_SEPARABLE
- GL_PROVOKING_VERTEX
- GL_PROXY_TEXTURE_1D
- GL_PROXY_TEXTURE_1D_ARRAY
- GL_PROXY_TEXTURE_2D
- GL_PROXY_TEXTURE_2D_ARRAY
- GL_PROXY_TEXTURE_2D_MULTISAMPLE
- GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
- GL_PROXY_TEXTURE_3D
- GL_PROXY_TEXTURE_CUBE_MAP
- GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
- GL_PROXY_TEXTURE_RECTANGLE
- GL_QUADS
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
- GL_QUERY
- GL_QUERY_BUFFER
- GL_QUERY_BUFFER_BARRIER_BIT
- GL_QUERY_BUFFER_BINDING
- GL_QUERY_BY_REGION_NO_WAIT
- GL_QUERY_BY_REGION_NO_WAIT_INVERTED
- GL_QUERY_BY_REGION_WAIT
- GL_QUERY_BY_REGION_WAIT_INVERTED
- GL_QUERY_COUNTER_BITS
- GL_QUERY_NO_WAIT
- GL_QUERY_NO_WAIT_INVERTED
- GL_QUERY_RESULT
- GL_QUERY_RESULT_AVAILABLE
- GL_QUERY_RESULT_NO_WAIT
- GL_QUERY_TARGET
- GL_QUERY_WAIT
- GL_QUERY_WAIT_INVERTED
- GL_R11F_G11F_B10F
- GL_R16
- GL_R16F
- GL_R16I
- GL_R16UI
- GL_R16_SNORM
- GL_R32F
- GL_R32I
- GL_R32UI
- GL_R3_G3_B2
- GL_R8
- GL_R8I
- GL_R8UI
- GL_R8_SNORM
- GL_RASTERIZER_DISCARD
- GL_READ_BUFFER
- GL_READ_FRAMEBUFFER
- GL_READ_FRAMEBUFFER_BINDING
- GL_READ_ONLY
- GL_READ_PIXELS
- GL_READ_PIXELS_FORMAT
- GL_READ_PIXELS_TYPE
- GL_READ_WRITE
- GL_RED
- GL_RED_INTEGER
- GL_REFERENCED_BY_COMPUTE_SHADER
- GL_REFERENCED_BY_FRAGMENT_SHADER
- GL_REFERENCED_BY_GEOMETRY_SHADER
- GL_REFERENCED_BY_TESS_CONTROL_SHADER
- GL_REFERENCED_BY_TESS_EVALUATION_SHADER
- GL_REFERENCED_BY_VERTEX_SHADER
- GL_RENDERBUFFER
- GL_RENDERBUFFER_ALPHA_SIZE
- GL_RENDERBUFFER_BINDING
- GL_RENDERBUFFER_BLUE_SIZE
- GL_RENDERBUFFER_DEPTH_SIZE
- GL_RENDERBUFFER_GREEN_SIZE
- GL_RENDERBUFFER_HEIGHT
- GL_RENDERBUFFER_INTERNAL_FORMAT
- GL_RENDERBUFFER_RED_SIZE
- GL_RENDERBUFFER_SAMPLES
- GL_RENDERBUFFER_STENCIL_SIZE
- GL_RENDERBUFFER_WIDTH
- GL_RENDERER
- GL_REPEAT
- GL_REPLACE
- GL_RESET_NOTIFICATION_STRATEGY
- GL_RG
- GL_RG16
- GL_RG16F
- GL_RG16I
- GL_RG16UI
- GL_RG16_SNORM
- GL_RG32F
- GL_RG32I
- GL_RG32UI
- GL_RG8
- GL_RG8I
- GL_RG8UI
- GL_RG8_SNORM
- GL_RGB
- GL_RGB10
- GL_RGB10_A2
- GL_RGB10_A2UI
- GL_RGB12
- GL_RGB16
- GL_RGB16F
- GL_RGB16I
- GL_RGB16UI
- GL_RGB16_SNORM
- GL_RGB32F
- GL_RGB32I
- GL_RGB32UI
- GL_RGB4
- GL_RGB5
- GL_RGB565
- GL_RGB5_A1
- GL_RGB8
- GL_RGB8I
- GL_RGB8UI
- GL_RGB8_SNORM
- GL_RGB9_E5
- GL_RGBA
- GL_RGBA12
- GL_RGBA16
- GL_RGBA16F
- GL_RGBA16I
- GL_RGBA16UI
- GL_RGBA16_SNORM
- GL_RGBA2
- GL_RGBA32F
- GL_RGBA32I
- GL_RGBA32UI
- GL_RGBA4
- GL_RGBA8
- GL_RGBA8I
- GL_RGBA8UI
- GL_RGBA8_SNORM
- GL_RGBA_INTEGER
- GL_RGB_INTEGER
- GL_RG_INTEGER
- GL_RIGHT
- GL_SAMPLER
- GL_SAMPLER_1D
- GL_SAMPLER_1D_ARRAY
- GL_SAMPLER_1D_ARRAY_SHADOW
- GL_SAMPLER_1D_SHADOW
- GL_SAMPLER_2D
- GL_SAMPLER_2D_ARRAY
- GL_SAMPLER_2D_ARRAY_SHADOW
- GL_SAMPLER_2D_MULTISAMPLE
- GL_SAMPLER_2D_MULTISAMPLE_ARRAY
- GL_SAMPLER_2D_RECT
- GL_SAMPLER_2D_RECT_SHADOW
- GL_SAMPLER_2D_SHADOW
- GL_SAMPLER_3D
- GL_SAMPLER_BINDING
- GL_SAMPLER_BUFFER
- GL_SAMPLER_CUBE
- GL_SAMPLER_CUBE_MAP_ARRAY
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
- GL_SAMPLER_CUBE_SHADOW
- GL_SAMPLES
- GL_SAMPLES_PASSED
- GL_SAMPLE_ALPHA_TO_COVERAGE
- GL_SAMPLE_ALPHA_TO_ONE
- GL_SAMPLE_BUFFERS
- GL_SAMPLE_COVERAGE
- GL_SAMPLE_COVERAGE_INVERT
- GL_SAMPLE_COVERAGE_VALUE
- GL_SAMPLE_MASK
- GL_SAMPLE_MASK_VALUE
- GL_SAMPLE_POSITION
- GL_SAMPLE_SHADING
- GL_SCISSOR_BOX
- GL_SCISSOR_TEST
- GL_SEPARATE_ATTRIBS
- GL_SET
- GL_SHADER
- GL_SHADER_BINARY_FORMATS
- GL_SHADER_BINARY_FORMAT_SPIR_V
- GL_SHADER_COMPILER
- GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
- GL_SHADER_IMAGE_ATOMIC
- GL_SHADER_IMAGE_LOAD
- GL_SHADER_IMAGE_STORE
- GL_SHADER_SOURCE_LENGTH
- GL_SHADER_STORAGE_BARRIER_BIT
- GL_SHADER_STORAGE_BLOCK
- GL_SHADER_STORAGE_BUFFER
- GL_SHADER_STORAGE_BUFFER_BINDING
- GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
- GL_SHADER_STORAGE_BUFFER_SIZE
- GL_SHADER_STORAGE_BUFFER_START
- GL_SHADER_TYPE
- GL_SHADING_LANGUAGE_VERSION
- GL_SHORT
- GL_SIGNALED
- GL_SIGNED_NORMALIZED
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
- GL_SMOOTH_LINE_WIDTH_GRANULARITY
- GL_SMOOTH_LINE_WIDTH_RANGE
- GL_SMOOTH_POINT_SIZE_GRANULARITY
- GL_SMOOTH_POINT_SIZE_RANGE
- GL_SPIR_V_BINARY
- GL_SPIR_V_EXTENSIONS
- GL_SRC1_ALPHA
- GL_SRC1_COLOR
- GL_SRC_ALPHA
- GL_SRC_ALPHA_SATURATE
- GL_SRC_COLOR
- GL_SRGB
- GL_SRGB8
- GL_SRGB8_ALPHA8
- GL_SRGB_ALPHA
- GL_SRGB_READ
- GL_SRGB_WRITE
- GL_STACK_OVERFLOW
- GL_STACK_UNDERFLOW
- GL_STATIC_COPY
- GL_STATIC_DRAW
- GL_STATIC_READ
- GL_STENCIL
- GL_STENCIL_ATTACHMENT
- GL_STENCIL_BACK_FAIL
- GL_STENCIL_BACK_FUNC
- GL_STENCIL_BACK_PASS_DEPTH_FAIL
- GL_STENCIL_BACK_PASS_DEPTH_PASS
- GL_STENCIL_BACK_REF
- GL_STENCIL_BACK_VALUE_MASK
- GL_STENCIL_BACK_WRITEMASK
- GL_STENCIL_BUFFER_BIT
- GL_STENCIL_CLEAR_VALUE
- GL_STENCIL_COMPONENTS
- GL_STENCIL_FAIL
- GL_STENCIL_FUNC
- GL_STENCIL_INDEX
- GL_STENCIL_INDEX1
- GL_STENCIL_INDEX16
- GL_STENCIL_INDEX4
- GL_STENCIL_INDEX8
- GL_STENCIL_PASS_DEPTH_FAIL
- GL_STENCIL_PASS_DEPTH_PASS
- GL_STENCIL_REF
- GL_STENCIL_RENDERABLE
- GL_STENCIL_TEST
- GL_STENCIL_VALUE_MASK
- GL_STENCIL_WRITEMASK
- GL_STEREO
- GL_STREAM_COPY
- GL_STREAM_DRAW
- GL_STREAM_READ
- GL_SUBPIXEL_BITS
- GL_SYNC_CONDITION
- GL_SYNC_FENCE
- GL_SYNC_FLAGS
- GL_SYNC_FLUSH_COMMANDS_BIT
- GL_SYNC_GPU_COMMANDS_COMPLETE
- GL_SYNC_STATUS
- GL_TESS_CONTROL_OUTPUT_VERTICES
- GL_TESS_CONTROL_SHADER
- GL_TESS_CONTROL_SHADER_BIT
- GL_TESS_CONTROL_SHADER_PATCHES
- GL_TESS_CONTROL_SUBROUTINE
- GL_TESS_CONTROL_SUBROUTINE_UNIFORM
- GL_TESS_CONTROL_TEXTURE
- GL_TESS_EVALUATION_SHADER
- GL_TESS_EVALUATION_SHADER_BIT
- GL_TESS_EVALUATION_SHADER_INVOCATIONS
- GL_TESS_EVALUATION_SUBROUTINE
- GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
- GL_TESS_EVALUATION_TEXTURE
- GL_TESS_GEN_MODE
- GL_TESS_GEN_POINT_MODE
- GL_TESS_GEN_SPACING
- GL_TESS_GEN_VERTEX_ORDER
- GL_TEXTURE
- GL_TEXTURE0
- GL_TEXTURE1
- GL_TEXTURE10
- GL_TEXTURE11
- GL_TEXTURE12
- GL_TEXTURE13
- GL_TEXTURE14
- GL_TEXTURE15
- GL_TEXTURE16
- GL_TEXTURE17
- GL_TEXTURE18
- GL_TEXTURE19
- GL_TEXTURE2
- GL_TEXTURE20
- GL_TEXTURE21
- GL_TEXTURE22
- GL_TEXTURE23
- GL_TEXTURE24
- GL_TEXTURE25
- GL_TEXTURE26
- GL_TEXTURE27
- GL_TEXTURE28
- GL_TEXTURE29
- GL_TEXTURE3
- GL_TEXTURE30
- GL_TEXTURE31
- GL_TEXTURE4
- GL_TEXTURE5
- GL_TEXTURE6
- GL_TEXTURE7
- GL_TEXTURE8
- GL_TEXTURE9
- GL_TEXTURE_1D
- GL_TEXTURE_1D_ARRAY
- GL_TEXTURE_2D
- GL_TEXTURE_2D_ARRAY
- GL_TEXTURE_2D_MULTISAMPLE
- GL_TEXTURE_2D_MULTISAMPLE_ARRAY
- GL_TEXTURE_3D
- GL_TEXTURE_ALPHA_SIZE
- GL_TEXTURE_ALPHA_TYPE
- GL_TEXTURE_BASE_LEVEL
- GL_TEXTURE_BINDING_1D
- GL_TEXTURE_BINDING_1D_ARRAY
- GL_TEXTURE_BINDING_2D
- GL_TEXTURE_BINDING_2D_ARRAY
- GL_TEXTURE_BINDING_2D_MULTISAMPLE
- GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
- GL_TEXTURE_BINDING_3D
- GL_TEXTURE_BINDING_BUFFER
- GL_TEXTURE_BINDING_CUBE_MAP
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
- GL_TEXTURE_BINDING_RECTANGLE
- GL_TEXTURE_BLUE_SIZE
- GL_TEXTURE_BLUE_TYPE
- GL_TEXTURE_BORDER_COLOR
- GL_TEXTURE_BUFFER
- GL_TEXTURE_BUFFER_BINDING
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING
- GL_TEXTURE_BUFFER_OFFSET
- GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
- GL_TEXTURE_BUFFER_SIZE
- GL_TEXTURE_COMPARE_FUNC
- GL_TEXTURE_COMPARE_MODE
- GL_TEXTURE_COMPRESSED
- GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT
- GL_TEXTURE_COMPRESSED_BLOCK_SIZE
- GL_TEXTURE_COMPRESSED_BLOCK_WIDTH
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE
- GL_TEXTURE_COMPRESSION_HINT
- GL_TEXTURE_CUBE_MAP
- GL_TEXTURE_CUBE_MAP_ARRAY
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
- GL_TEXTURE_CUBE_MAP_POSITIVE_X
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z
- GL_TEXTURE_CUBE_MAP_SEAMLESS
- GL_TEXTURE_DEPTH
- GL_TEXTURE_DEPTH_SIZE
- GL_TEXTURE_DEPTH_TYPE
- GL_TEXTURE_FETCH_BARRIER_BIT
- GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
- GL_TEXTURE_GATHER
- GL_TEXTURE_GATHER_SHADOW
- GL_TEXTURE_GREEN_SIZE
- GL_TEXTURE_GREEN_TYPE
- GL_TEXTURE_HEIGHT
- GL_TEXTURE_IMAGE_FORMAT
- GL_TEXTURE_IMAGE_TYPE
- GL_TEXTURE_IMMUTABLE_FORMAT
- GL_TEXTURE_IMMUTABLE_LEVELS
- GL_TEXTURE_INTERNAL_FORMAT
- GL_TEXTURE_LOD_BIAS
- GL_TEXTURE_MAG_FILTER
- GL_TEXTURE_MAX_ANISOTROPY
- GL_TEXTURE_MAX_ANISOTROPY_EXT
- GL_TEXTURE_MAX_LEVEL
- GL_TEXTURE_MAX_LOD
- GL_TEXTURE_MIN_FILTER
- GL_TEXTURE_MIN_LOD
- GL_TEXTURE_RECTANGLE
- GL_TEXTURE_RED_SIZE
- GL_TEXTURE_RED_TYPE
- GL_TEXTURE_SAMPLES
- GL_TEXTURE_SHADOW
- GL_TEXTURE_SHARED_SIZE
- GL_TEXTURE_STENCIL_SIZE
- GL_TEXTURE_SWIZZLE_A
- GL_TEXTURE_SWIZZLE_B
- GL_TEXTURE_SWIZZLE_G
- GL_TEXTURE_SWIZZLE_R
- GL_TEXTURE_SWIZZLE_RGBA
- GL_TEXTURE_TARGET
- GL_TEXTURE_UPDATE_BARRIER_BIT
- GL_TEXTURE_VIEW
- GL_TEXTURE_VIEW_MIN_LAYER
- GL_TEXTURE_VIEW_MIN_LEVEL
- GL_TEXTURE_VIEW_NUM_LAYERS
- GL_TEXTURE_VIEW_NUM_LEVELS
- GL_TEXTURE_WIDTH
- GL_TEXTURE_WRAP_R
- GL_TEXTURE_WRAP_S
- GL_TEXTURE_WRAP_T
- GL_TIMEOUT_EXPIRED
- GL_TIMEOUT_IGNORED
- GL_TIMESTAMP
- GL_TIME_ELAPSED
- GL_TOP_LEVEL_ARRAY_SIZE
- GL_TOP_LEVEL_ARRAY_STRIDE
- GL_TRANSFORM_FEEDBACK
- GL_TRANSFORM_FEEDBACK_ACTIVE
- GL_TRANSFORM_FEEDBACK_BARRIER_BIT
- GL_TRANSFORM_FEEDBACK_BINDING
- GL_TRANSFORM_FEEDBACK_BUFFER
- GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
- GL_TRANSFORM_FEEDBACK_BUFFER_INDEX
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE
- GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
- GL_TRANSFORM_FEEDBACK_BUFFER_START
- GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE
- GL_TRANSFORM_FEEDBACK_OVERFLOW
- GL_TRANSFORM_FEEDBACK_PAUSED
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
- GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW
- GL_TRANSFORM_FEEDBACK_VARYING
- GL_TRANSFORM_FEEDBACK_VARYINGS
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
- GL_TRIANGLES
- GL_TRIANGLES_ADJACENCY
- GL_TRIANGLE_FAN
- GL_TRIANGLE_STRIP
- GL_TRIANGLE_STRIP_ADJACENCY
- GL_TRUE
- GL_TYPE
- GL_UNDEFINED_VERTEX
- GL_UNIFORM
- GL_UNIFORM_ARRAY_STRIDE
- GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
- GL_UNIFORM_BARRIER_BIT
- GL_UNIFORM_BLOCK
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
- GL_UNIFORM_BLOCK_BINDING
- GL_UNIFORM_BLOCK_DATA_SIZE
- GL_UNIFORM_BLOCK_INDEX
- GL_UNIFORM_BLOCK_NAME_LENGTH
- GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
- GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
- GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
- GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
- GL_UNIFORM_BUFFER
- GL_UNIFORM_BUFFER_BINDING
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
- GL_UNIFORM_BUFFER_SIZE
- GL_UNIFORM_BUFFER_START
- GL_UNIFORM_IS_ROW_MAJOR
- GL_UNIFORM_MATRIX_STRIDE
- GL_UNIFORM_NAME_LENGTH
- GL_UNIFORM_OFFSET
- GL_UNIFORM_SIZE
- GL_UNIFORM_TYPE
- GL_UNKNOWN_CONTEXT_RESET
- GL_UNPACK_ALIGNMENT
- GL_UNPACK_COMPRESSED_BLOCK_DEPTH
- GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
- GL_UNPACK_COMPRESSED_BLOCK_SIZE
- GL_UNPACK_COMPRESSED_BLOCK_WIDTH
- GL_UNPACK_IMAGE_HEIGHT
- GL_UNPACK_LSB_FIRST
- GL_UNPACK_ROW_LENGTH
- GL_UNPACK_SKIP_IMAGES
- GL_UNPACK_SKIP_PIXELS
- GL_UNPACK_SKIP_ROWS
- GL_UNPACK_SWAP_BYTES
- GL_UNSIGNALED
- GL_UNSIGNED_BYTE
- GL_UNSIGNED_BYTE_2_3_3_REV
- GL_UNSIGNED_BYTE_3_3_2
- GL_UNSIGNED_INT
- GL_UNSIGNED_INT_10F_11F_11F_REV
- GL_UNSIGNED_INT_10_10_10_2
- GL_UNSIGNED_INT_24_8
- GL_UNSIGNED_INT_2_10_10_10_REV
- GL_UNSIGNED_INT_5_9_9_9_REV
- GL_UNSIGNED_INT_8_8_8_8
- GL_UNSIGNED_INT_8_8_8_8_REV
- GL_UNSIGNED_INT_ATOMIC_COUNTER
- GL_UNSIGNED_INT_IMAGE_1D
- GL_UNSIGNED_INT_IMAGE_1D_ARRAY
- GL_UNSIGNED_INT_IMAGE_2D
- GL_UNSIGNED_INT_IMAGE_2D_ARRAY
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
- GL_UNSIGNED_INT_IMAGE_2D_RECT
- GL_UNSIGNED_INT_IMAGE_3D
- GL_UNSIGNED_INT_IMAGE_BUFFER
- GL_UNSIGNED_INT_IMAGE_CUBE
- GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
- GL_UNSIGNED_INT_SAMPLER_1D
- GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
- GL_UNSIGNED_INT_SAMPLER_2D
- GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
- GL_UNSIGNED_INT_SAMPLER_2D_RECT
- GL_UNSIGNED_INT_SAMPLER_3D
- GL_UNSIGNED_INT_SAMPLER_BUFFER
- GL_UNSIGNED_INT_SAMPLER_CUBE
- GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
- GL_UNSIGNED_INT_VEC2
- GL_UNSIGNED_INT_VEC3
- GL_UNSIGNED_INT_VEC4
- GL_UNSIGNED_NORMALIZED
- GL_UNSIGNED_SHORT
- GL_UNSIGNED_SHORT_1_5_5_5_REV
- GL_UNSIGNED_SHORT_4_4_4_4
- GL_UNSIGNED_SHORT_4_4_4_4_REV
- GL_UNSIGNED_SHORT_5_5_5_1
- GL_UNSIGNED_SHORT_5_6_5
- GL_UNSIGNED_SHORT_5_6_5_REV
- GL_UPPER_LEFT
- GL_VALIDATE_STATUS
- GL_VENDOR
- GL_VERSION
- GL_VERTEX_ARRAY
- GL_VERTEX_ARRAY_BINDING
- GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR
- GL_VERTEX_ATTRIB_ARRAY_ENABLED
- GL_VERTEX_ATTRIB_ARRAY_INTEGER
- GL_VERTEX_ATTRIB_ARRAY_LONG
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
- GL_VERTEX_ATTRIB_ARRAY_POINTER
- GL_VERTEX_ATTRIB_ARRAY_SIZE
- GL_VERTEX_ATTRIB_ARRAY_STRIDE
- GL_VERTEX_ATTRIB_ARRAY_TYPE
- GL_VERTEX_ATTRIB_BINDING
- GL_VERTEX_ATTRIB_RELATIVE_OFFSET
- GL_VERTEX_BINDING_BUFFER
- GL_VERTEX_BINDING_DIVISOR
- GL_VERTEX_BINDING_OFFSET
- GL_VERTEX_BINDING_STRIDE
- GL_VERTEX_PROGRAM_POINT_SIZE
- GL_VERTEX_SHADER
- GL_VERTEX_SHADER_BIT
- GL_VERTEX_SHADER_INVOCATIONS
- GL_VERTEX_SUBROUTINE
- GL_VERTEX_SUBROUTINE_UNIFORM
- GL_VERTEX_TEXTURE
- GL_VERTICES_SUBMITTED
- GL_VIEWPORT
- GL_VIEWPORT_BOUNDS_RANGE
- GL_VIEWPORT_INDEX_PROVOKING_VERTEX
- GL_VIEWPORT_SUBPIXEL_BITS
- GL_VIEW_CLASS_128_BITS
- GL_VIEW_CLASS_16_BITS
- GL_VIEW_CLASS_24_BITS
- GL_VIEW_CLASS_32_BITS
- GL_VIEW_CLASS_48_BITS
- GL_VIEW_CLASS_64_BITS
- GL_VIEW_CLASS_8_BITS
- GL_VIEW_CLASS_96_BITS
- GL_VIEW_CLASS_BPTC_FLOAT
- GL_VIEW_CLASS_BPTC_UNORM
- GL_VIEW_CLASS_RGTC1_RED
- GL_VIEW_CLASS_RGTC2_RG
- GL_VIEW_CLASS_S3TC_DXT1_RGB
- GL_VIEW_CLASS_S3TC_DXT1_RGBA
- GL_VIEW_CLASS_S3TC_DXT3_RGBA
- GL_VIEW_CLASS_S3TC_DXT5_RGBA
- GL_VIEW_COMPATIBILITY_CLASS
- GL_WAIT_FAILED
- GL_WRITE_ONLY
- GL_XOR
- GL_ZERO
- GL_ZERO_TO_ONE
- NUMBER_OF_GENERATED_GL_COMMANDS