[][src]Constant gl46::GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS

pub const GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: GLenum = 0x90D9;

GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: GLenum = 0x90D9

  • Group: GetPName