[][src]Constant gl46::GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER

pub const GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER: GLenum = 0x8A45;

GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER: GLenum = 0x8A45

  • Group: UniformBlockPName