[−][src]Constant gl46::GL_DEPTH_ATTACHMENT
pub const GL_DEPTH_ATTACHMENT: GLenum = 0x8D00;
GL_DEPTH_ATTACHMENT: GLenum = 0x8D00
- Group: InvalidateFramebufferAttachment
pub const GL_DEPTH_ATTACHMENT: GLenum = 0x8D00;
GL_DEPTH_ATTACHMENT: GLenum = 0x8D00