[][src]Function gl46::glTextureStorage2D

pub unsafe fn glTextureStorage2D(
    texture: GLuint,
    levels: GLsizei,
    internalformat: GLenum,
    width: GLsizei,
    height: GLsizei
)

glTextureStorage2D(texture, levels, internalformat, width, height)

  • internalformat group: InternalFormat