[−][src]Constant gl46::GL_DEPTH_STENCIL_ATTACHMENT
pub const GL_DEPTH_STENCIL_ATTACHMENT: GLenum = 0x821A;
GL_DEPTH_STENCIL_ATTACHMENT: GLenum = 0x821A
- Group: InvalidateFramebufferAttachment
pub const GL_DEPTH_STENCIL_ATTACHMENT: GLenum = 0x821A;
GL_DEPTH_STENCIL_ATTACHMENT: GLenum = 0x821A