[−][src]Constant gl46::GL_SHADER_BINARY_FORMAT_SPIR_V
pub const GL_SHADER_BINARY_FORMAT_SPIR_V: GLenum = 0x9551;
GL_SHADER_BINARY_FORMAT_SPIR_V: GLenum = 0x9551
pub const GL_SHADER_BINARY_FORMAT_SPIR_V: GLenum = 0x9551;
GL_SHADER_BINARY_FORMAT_SPIR_V: GLenum = 0x9551