[−][src]Constant gl46::GL_NUM_SHADER_BINARY_FORMATS
pub const GL_NUM_SHADER_BINARY_FORMATS: GLenum = 0x8DF9;
GL_NUM_SHADER_BINARY_FORMATS: GLenum = 0x8DF9
- Group: GetPName
pub const GL_NUM_SHADER_BINARY_FORMATS: GLenum = 0x8DF9;
GL_NUM_SHADER_BINARY_FORMATS: GLenum = 0x8DF9