[][src]Function gl46::glSpecializeShader

pub unsafe fn glSpecializeShader(
    shader: GLuint,
    pEntryPoint: *const GLchar,
    numSpecializationConstants: GLuint,
    pConstantIndex: *const GLuint,
    pConstantValue: *const GLuint
)

glSpecializeShader(shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue)