[−][src]Constant gl46::GL_CLAMP_TO_BORDER
pub const GL_CLAMP_TO_BORDER: GLenum = 0x812D;
GL_CLAMP_TO_BORDER: GLenum = 0x812D
- Group: TextureWrapMode
pub const GL_CLAMP_TO_BORDER: GLenum = 0x812D;
GL_CLAMP_TO_BORDER: GLenum = 0x812D