[−][src]Constant gl46::GL_TEXTURE_MAG_FILTER
pub const GL_TEXTURE_MAG_FILTER: GLenum = 0x2800;
GL_TEXTURE_MAG_FILTER: GLenum = 0x2800
- Groups: SamplerParameterI, GetTextureParameter, TextureParameterName
pub const GL_TEXTURE_MAG_FILTER: GLenum = 0x2800;
GL_TEXTURE_MAG_FILTER: GLenum = 0x2800