[−][src]Constant gl46::GL_REFERENCED_BY_FRAGMENT_SHADER
pub const GL_REFERENCED_BY_FRAGMENT_SHADER: GLenum = 0x930A;
GL_REFERENCED_BY_FRAGMENT_SHADER: GLenum = 0x930A
- Group: ProgramResourceProperty
pub const GL_REFERENCED_BY_FRAGMENT_SHADER: GLenum = 0x930A;
GL_REFERENCED_BY_FRAGMENT_SHADER: GLenum = 0x930A