[−][src]Constant gl46::GL_VERTEX_SHADER
pub const GL_VERTEX_SHADER: GLenum = 0x8B31;
GL_VERTEX_SHADER: GLenum = 0x8B31
- Groups: PipelineParameterName, ShaderType
pub const GL_VERTEX_SHADER: GLenum = 0x8B31;
GL_VERTEX_SHADER: GLenum = 0x8B31