[−][src]Constant gl46::GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
pub const GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: GLenum = 0x90DD;
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: GLenum = 0x90DD
- Group: GetPName
pub const GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: GLenum = 0x90DD;
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: GLenum = 0x90DD