[−][src]Constant gl46::GL_COLOR_ATTACHMENT30
pub const GL_COLOR_ATTACHMENT30: GLenum = 0x8CFE;
GL_COLOR_ATTACHMENT30: GLenum = 0x8CFE
- Groups: ColorBuffer, DrawBufferMode, FramebufferAttachment, InvalidateFramebufferAttachment
pub const GL_COLOR_ATTACHMENT30: GLenum = 0x8CFE;
GL_COLOR_ATTACHMENT30: GLenum = 0x8CFE