[][src]Function gl46::glTexStorage2D

pub unsafe fn glTexStorage2D(
    target: GLenum,
    levels: GLsizei,
    internalformat: GLenum,
    width: GLsizei,
    height: GLsizei
)

glTexStorage2D(target, levels, internalformat, width, height)

  • target group: TextureTarget
  • internalformat group: InternalFormat