[−][src]Constant gl46::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
pub const GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER: GLenum = 0x84F0;
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER: GLenum = 0x84F0
- Group: UniformBlockPName