[][src]Constant gl46::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER

pub const GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER: GLenum = 0x84F0;

GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER: GLenum = 0x84F0

  • Group: UniformBlockPName