/*
* SpaceTraders API
*
* SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
*
* The version of the OpenAPI document: 2.3.0
* Contact: joel@spacetraders.io
* Generated by: https://openapi-generator.tech
*/
use crate::models;
use serde::{Deserialize, Serialize};
/// WaypointType : The type of waypoint.
/// The type of waypoint.
#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Serialize, Deserialize)]
pub enum WaypointType {
#[serde(rename = "PLANET")]
Planet,
#[serde(rename = "GAS_GIANT")]
GasGiant,
#[serde(rename = "MOON")]
Moon,
#[serde(rename = "ORBITAL_STATION")]
OrbitalStation,
#[serde(rename = "JUMP_GATE")]
JumpGate,
#[serde(rename = "ASTEROID_FIELD")]
AsteroidField,
#[serde(rename = "ASTEROID")]
Asteroid,
#[serde(rename = "ENGINEERED_ASTEROID")]
EngineeredAsteroid,
#[serde(rename = "ASTEROID_BASE")]
AsteroidBase,
#[serde(rename = "NEBULA")]
Nebula,
#[serde(rename = "DEBRIS_FIELD")]
DebrisField,
#[serde(rename = "GRAVITY_WELL")]
GravityWell,
#[serde(rename = "ARTIFICIAL_GRAVITY_WELL")]
ArtificialGravityWell,
#[serde(rename = "FUEL_STATION")]
FuelStation,
}
impl std::fmt::Display for WaypointType {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
match self {
Self::Planet => write!(f, "PLANET"),
Self::GasGiant => write!(f, "GAS_GIANT"),
Self::Moon => write!(f, "MOON"),
Self::OrbitalStation => write!(f, "ORBITAL_STATION"),
Self::JumpGate => write!(f, "JUMP_GATE"),
Self::AsteroidField => write!(f, "ASTEROID_FIELD"),
Self::Asteroid => write!(f, "ASTEROID"),
Self::EngineeredAsteroid => write!(f, "ENGINEERED_ASTEROID"),
Self::AsteroidBase => write!(f, "ASTEROID_BASE"),
Self::Nebula => write!(f, "NEBULA"),
Self::DebrisField => write!(f, "DEBRIS_FIELD"),
Self::GravityWell => write!(f, "GRAVITY_WELL"),
Self::ArtificialGravityWell => write!(f, "ARTIFICIAL_GRAVITY_WELL"),
Self::FuelStation => write!(f, "FUEL_STATION"),
}
}
}
impl Default for WaypointType {
fn default() -> WaypointType {
Self::Planet
}
}