space-traders-api 0.1.2

Generated API client for SpaceTraders
Documentation
/*
 * SpaceTraders API
 *
 * SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe.  The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server.  ```json http {   \"method\": \"GET\",   \"url\": \"https://api.spacetraders.io/v2\", } ```  Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community.  We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.   
 *
 * The version of the OpenAPI document: 2.3.0
 * Contact: joel@spacetraders.io
 * Generated by: https://openapi-generator.tech
 */

use crate::models;
use serde::{Deserialize, Serialize};

/// WaypointType : The type of waypoint.
/// The type of waypoint.
#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Serialize, Deserialize)]
pub enum WaypointType {
    #[serde(rename = "PLANET")]
    Planet,
    #[serde(rename = "GAS_GIANT")]
    GasGiant,
    #[serde(rename = "MOON")]
    Moon,
    #[serde(rename = "ORBITAL_STATION")]
    OrbitalStation,
    #[serde(rename = "JUMP_GATE")]
    JumpGate,
    #[serde(rename = "ASTEROID_FIELD")]
    AsteroidField,
    #[serde(rename = "ASTEROID")]
    Asteroid,
    #[serde(rename = "ENGINEERED_ASTEROID")]
    EngineeredAsteroid,
    #[serde(rename = "ASTEROID_BASE")]
    AsteroidBase,
    #[serde(rename = "NEBULA")]
    Nebula,
    #[serde(rename = "DEBRIS_FIELD")]
    DebrisField,
    #[serde(rename = "GRAVITY_WELL")]
    GravityWell,
    #[serde(rename = "ARTIFICIAL_GRAVITY_WELL")]
    ArtificialGravityWell,
    #[serde(rename = "FUEL_STATION")]
    FuelStation,

}

impl std::fmt::Display for WaypointType {
    fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
        match self {
            Self::Planet => write!(f, "PLANET"),
            Self::GasGiant => write!(f, "GAS_GIANT"),
            Self::Moon => write!(f, "MOON"),
            Self::OrbitalStation => write!(f, "ORBITAL_STATION"),
            Self::JumpGate => write!(f, "JUMP_GATE"),
            Self::AsteroidField => write!(f, "ASTEROID_FIELD"),
            Self::Asteroid => write!(f, "ASTEROID"),
            Self::EngineeredAsteroid => write!(f, "ENGINEERED_ASTEROID"),
            Self::AsteroidBase => write!(f, "ASTEROID_BASE"),
            Self::Nebula => write!(f, "NEBULA"),
            Self::DebrisField => write!(f, "DEBRIS_FIELD"),
            Self::GravityWell => write!(f, "GRAVITY_WELL"),
            Self::ArtificialGravityWell => write!(f, "ARTIFICIAL_GRAVITY_WELL"),
            Self::FuelStation => write!(f, "FUEL_STATION"),
        }
    }
}

impl Default for WaypointType {
    fn default() -> WaypointType {
        Self::Planet
    }
}