/*
* SpaceTraders API
*
* SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
*
* The version of the OpenAPI document: 2.3.0
* Contact: joel@spacetraders.io
* Generated by: https://openapi-generator.tech
*/
use crate::models;
use serde::{Deserialize, Serialize};
/// ShipType : Type of ship
/// Type of ship
#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Serialize, Deserialize)]
pub enum ShipType {
#[serde(rename = "SHIP_PROBE")]
ShipProbe,
#[serde(rename = "SHIP_MINING_DRONE")]
ShipMiningDrone,
#[serde(rename = "SHIP_SIPHON_DRONE")]
ShipSiphonDrone,
#[serde(rename = "SHIP_INTERCEPTOR")]
ShipInterceptor,
#[serde(rename = "SHIP_LIGHT_HAULER")]
ShipLightHauler,
#[serde(rename = "SHIP_COMMAND_FRIGATE")]
ShipCommandFrigate,
#[serde(rename = "SHIP_EXPLORER")]
ShipExplorer,
#[serde(rename = "SHIP_HEAVY_FREIGHTER")]
ShipHeavyFreighter,
#[serde(rename = "SHIP_LIGHT_SHUTTLE")]
ShipLightShuttle,
#[serde(rename = "SHIP_ORE_HOUND")]
ShipOreHound,
#[serde(rename = "SHIP_REFINING_FREIGHTER")]
ShipRefiningFreighter,
#[serde(rename = "SHIP_SURVEYOR")]
ShipSurveyor,
#[serde(rename = "SHIP_BULK_FREIGHTER")]
ShipBulkFreighter,
}
impl std::fmt::Display for ShipType {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
match self {
Self::ShipProbe => write!(f, "SHIP_PROBE"),
Self::ShipMiningDrone => write!(f, "SHIP_MINING_DRONE"),
Self::ShipSiphonDrone => write!(f, "SHIP_SIPHON_DRONE"),
Self::ShipInterceptor => write!(f, "SHIP_INTERCEPTOR"),
Self::ShipLightHauler => write!(f, "SHIP_LIGHT_HAULER"),
Self::ShipCommandFrigate => write!(f, "SHIP_COMMAND_FRIGATE"),
Self::ShipExplorer => write!(f, "SHIP_EXPLORER"),
Self::ShipHeavyFreighter => write!(f, "SHIP_HEAVY_FREIGHTER"),
Self::ShipLightShuttle => write!(f, "SHIP_LIGHT_SHUTTLE"),
Self::ShipOreHound => write!(f, "SHIP_ORE_HOUND"),
Self::ShipRefiningFreighter => write!(f, "SHIP_REFINING_FREIGHTER"),
Self::ShipSurveyor => write!(f, "SHIP_SURVEYOR"),
Self::ShipBulkFreighter => write!(f, "SHIP_BULK_FREIGHTER"),
}
}
}
impl Default for ShipType {
fn default() -> ShipType {
Self::ShipProbe
}
}