/*
* SpaceTraders API
*
* SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
*
* The version of the OpenAPI document: 2.3.0
* Contact: joel@spacetraders.io
* Generated by: https://openapi-generator.tech
*/
use crate::models;
use serde::{Deserialize, Serialize};
/// Cooldown : A cooldown is a period of time in which a ship cannot perform certain actions.
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct Cooldown {
/// The symbol of the ship that is on cooldown
#[serde(rename = "shipSymbol")]
pub ship_symbol: String,
/// The total duration of the cooldown in seconds
#[serde(rename = "totalSeconds")]
pub total_seconds: i32,
/// The remaining duration of the cooldown in seconds
#[serde(rename = "remainingSeconds")]
pub remaining_seconds: i32,
/// The date and time when the cooldown expires in ISO 8601 format
#[serde(rename = "expiration", skip_serializing_if = "Option::is_none")]
pub expiration: Option<String>,
}
impl Cooldown {
/// A cooldown is a period of time in which a ship cannot perform certain actions.
pub fn new(ship_symbol: String, total_seconds: i32, remaining_seconds: i32) -> Cooldown {
Cooldown {
ship_symbol,
total_seconds,
remaining_seconds,
expiration: None,
}
}
}