/*
* SpaceTraders API
*
* SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
*
* The version of the OpenAPI document: 2.3.0
* Contact: joel@spacetraders.io
* Generated by: https://openapi-generator.tech
*/
use crate::models;
use serde::{Deserialize, Serialize};
/// ShipRequirements : The requirements for installation on a ship
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct ShipRequirements {
/// The amount of power required from the reactor.
#[serde(rename = "power", skip_serializing_if = "Option::is_none")]
pub power: Option<i32>,
/// The number of crew required for operation.
#[serde(rename = "crew", skip_serializing_if = "Option::is_none")]
pub crew: Option<i32>,
/// The number of module slots required for installation.
#[serde(rename = "slots", skip_serializing_if = "Option::is_none")]
pub slots: Option<i32>,
}
impl ShipRequirements {
/// The requirements for installation on a ship
pub fn new() -> ShipRequirements {
ShipRequirements {
power: None,
crew: None,
slots: None,
}
}
}