/*
* SpaceTraders API
*
* SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
*
* The version of the OpenAPI document: 2.3.0
* Contact: joel@spacetraders.io
* Generated by: https://openapi-generator.tech
*/
use crate::models;
use serde::{Deserialize, Serialize};
/// ShipRole : The registered role of the ship
/// The registered role of the ship
#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Serialize, Deserialize)]
pub enum ShipRole {
#[serde(rename = "FABRICATOR")]
Fabricator,
#[serde(rename = "HARVESTER")]
Harvester,
#[serde(rename = "HAULER")]
Hauler,
#[serde(rename = "INTERCEPTOR")]
Interceptor,
#[serde(rename = "EXCAVATOR")]
Excavator,
#[serde(rename = "TRANSPORT")]
Transport,
#[serde(rename = "REPAIR")]
Repair,
#[serde(rename = "SURVEYOR")]
Surveyor,
#[serde(rename = "COMMAND")]
Command,
#[serde(rename = "CARRIER")]
Carrier,
#[serde(rename = "PATROL")]
Patrol,
#[serde(rename = "SATELLITE")]
Satellite,
#[serde(rename = "EXPLORER")]
Explorer,
#[serde(rename = "REFINERY")]
Refinery,
}
impl std::fmt::Display for ShipRole {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
match self {
Self::Fabricator => write!(f, "FABRICATOR"),
Self::Harvester => write!(f, "HARVESTER"),
Self::Hauler => write!(f, "HAULER"),
Self::Interceptor => write!(f, "INTERCEPTOR"),
Self::Excavator => write!(f, "EXCAVATOR"),
Self::Transport => write!(f, "TRANSPORT"),
Self::Repair => write!(f, "REPAIR"),
Self::Surveyor => write!(f, "SURVEYOR"),
Self::Command => write!(f, "COMMAND"),
Self::Carrier => write!(f, "CARRIER"),
Self::Patrol => write!(f, "PATROL"),
Self::Satellite => write!(f, "SATELLITE"),
Self::Explorer => write!(f, "EXPLORER"),
Self::Refinery => write!(f, "REFINERY"),
}
}
}
impl Default for ShipRole {
fn default() -> ShipRole {
Self::Fabricator
}
}