/*
* SpaceTraders API
*
* SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
*
* The version of the OpenAPI document: 2.3.0
* Contact: joel@spacetraders.io
* Generated by: https://openapi-generator.tech
*/
use crate::models;
use serde::{Deserialize, Serialize};
/// FactionTraitSymbol : The unique identifier of the trait.
/// The unique identifier of the trait.
#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Serialize, Deserialize)]
pub enum FactionTraitSymbol {
#[serde(rename = "BUREAUCRATIC")]
Bureaucratic,
#[serde(rename = "SECRETIVE")]
Secretive,
#[serde(rename = "CAPITALISTIC")]
Capitalistic,
#[serde(rename = "INDUSTRIOUS")]
Industrious,
#[serde(rename = "PEACEFUL")]
Peaceful,
#[serde(rename = "DISTRUSTFUL")]
Distrustful,
#[serde(rename = "WELCOMING")]
Welcoming,
#[serde(rename = "SMUGGLERS")]
Smugglers,
#[serde(rename = "SCAVENGERS")]
Scavengers,
#[serde(rename = "REBELLIOUS")]
Rebellious,
#[serde(rename = "EXILES")]
Exiles,
#[serde(rename = "PIRATES")]
Pirates,
#[serde(rename = "RAIDERS")]
Raiders,
#[serde(rename = "CLAN")]
Clan,
#[serde(rename = "GUILD")]
Guild,
#[serde(rename = "DOMINION")]
Dominion,
#[serde(rename = "FRINGE")]
Fringe,
#[serde(rename = "FORSAKEN")]
Forsaken,
#[serde(rename = "ISOLATED")]
Isolated,
#[serde(rename = "LOCALIZED")]
Localized,
#[serde(rename = "ESTABLISHED")]
Established,
#[serde(rename = "NOTABLE")]
Notable,
#[serde(rename = "DOMINANT")]
Dominant,
#[serde(rename = "INESCAPABLE")]
Inescapable,
#[serde(rename = "INNOVATIVE")]
Innovative,
#[serde(rename = "BOLD")]
Bold,
#[serde(rename = "VISIONARY")]
Visionary,
#[serde(rename = "CURIOUS")]
Curious,
#[serde(rename = "DARING")]
Daring,
#[serde(rename = "EXPLORATORY")]
Exploratory,
#[serde(rename = "RESOURCEFUL")]
Resourceful,
#[serde(rename = "FLEXIBLE")]
Flexible,
#[serde(rename = "COOPERATIVE")]
Cooperative,
#[serde(rename = "UNITED")]
United,
#[serde(rename = "STRATEGIC")]
Strategic,
#[serde(rename = "INTELLIGENT")]
Intelligent,
#[serde(rename = "RESEARCH_FOCUSED")]
ResearchFocused,
#[serde(rename = "COLLABORATIVE")]
Collaborative,
#[serde(rename = "PROGRESSIVE")]
Progressive,
#[serde(rename = "MILITARISTIC")]
Militaristic,
#[serde(rename = "TECHNOLOGICALLY_ADVANCED")]
TechnologicallyAdvanced,
#[serde(rename = "AGGRESSIVE")]
Aggressive,
#[serde(rename = "IMPERIALISTIC")]
Imperialistic,
#[serde(rename = "TREASURE_HUNTERS")]
TreasureHunters,
#[serde(rename = "DEXTEROUS")]
Dexterous,
#[serde(rename = "UNPREDICTABLE")]
Unpredictable,
#[serde(rename = "BRUTAL")]
Brutal,
#[serde(rename = "FLEETING")]
Fleeting,
#[serde(rename = "ADAPTABLE")]
Adaptable,
#[serde(rename = "SELF_SUFFICIENT")]
SelfSufficient,
#[serde(rename = "DEFENSIVE")]
Defensive,
#[serde(rename = "PROUD")]
Proud,
#[serde(rename = "DIVERSE")]
Diverse,
#[serde(rename = "INDEPENDENT")]
Independent,
#[serde(rename = "SELF_INTERESTED")]
SelfInterested,
#[serde(rename = "FRAGMENTED")]
Fragmented,
#[serde(rename = "COMMERCIAL")]
Commercial,
#[serde(rename = "FREE_MARKETS")]
FreeMarkets,
#[serde(rename = "ENTREPRENEURIAL")]
Entrepreneurial,
}
impl std::fmt::Display for FactionTraitSymbol {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
match self {
Self::Bureaucratic => write!(f, "BUREAUCRATIC"),
Self::Secretive => write!(f, "SECRETIVE"),
Self::Capitalistic => write!(f, "CAPITALISTIC"),
Self::Industrious => write!(f, "INDUSTRIOUS"),
Self::Peaceful => write!(f, "PEACEFUL"),
Self::Distrustful => write!(f, "DISTRUSTFUL"),
Self::Welcoming => write!(f, "WELCOMING"),
Self::Smugglers => write!(f, "SMUGGLERS"),
Self::Scavengers => write!(f, "SCAVENGERS"),
Self::Rebellious => write!(f, "REBELLIOUS"),
Self::Exiles => write!(f, "EXILES"),
Self::Pirates => write!(f, "PIRATES"),
Self::Raiders => write!(f, "RAIDERS"),
Self::Clan => write!(f, "CLAN"),
Self::Guild => write!(f, "GUILD"),
Self::Dominion => write!(f, "DOMINION"),
Self::Fringe => write!(f, "FRINGE"),
Self::Forsaken => write!(f, "FORSAKEN"),
Self::Isolated => write!(f, "ISOLATED"),
Self::Localized => write!(f, "LOCALIZED"),
Self::Established => write!(f, "ESTABLISHED"),
Self::Notable => write!(f, "NOTABLE"),
Self::Dominant => write!(f, "DOMINANT"),
Self::Inescapable => write!(f, "INESCAPABLE"),
Self::Innovative => write!(f, "INNOVATIVE"),
Self::Bold => write!(f, "BOLD"),
Self::Visionary => write!(f, "VISIONARY"),
Self::Curious => write!(f, "CURIOUS"),
Self::Daring => write!(f, "DARING"),
Self::Exploratory => write!(f, "EXPLORATORY"),
Self::Resourceful => write!(f, "RESOURCEFUL"),
Self::Flexible => write!(f, "FLEXIBLE"),
Self::Cooperative => write!(f, "COOPERATIVE"),
Self::United => write!(f, "UNITED"),
Self::Strategic => write!(f, "STRATEGIC"),
Self::Intelligent => write!(f, "INTELLIGENT"),
Self::ResearchFocused => write!(f, "RESEARCH_FOCUSED"),
Self::Collaborative => write!(f, "COLLABORATIVE"),
Self::Progressive => write!(f, "PROGRESSIVE"),
Self::Militaristic => write!(f, "MILITARISTIC"),
Self::TechnologicallyAdvanced => write!(f, "TECHNOLOGICALLY_ADVANCED"),
Self::Aggressive => write!(f, "AGGRESSIVE"),
Self::Imperialistic => write!(f, "IMPERIALISTIC"),
Self::TreasureHunters => write!(f, "TREASURE_HUNTERS"),
Self::Dexterous => write!(f, "DEXTEROUS"),
Self::Unpredictable => write!(f, "UNPREDICTABLE"),
Self::Brutal => write!(f, "BRUTAL"),
Self::Fleeting => write!(f, "FLEETING"),
Self::Adaptable => write!(f, "ADAPTABLE"),
Self::SelfSufficient => write!(f, "SELF_SUFFICIENT"),
Self::Defensive => write!(f, "DEFENSIVE"),
Self::Proud => write!(f, "PROUD"),
Self::Diverse => write!(f, "DIVERSE"),
Self::Independent => write!(f, "INDEPENDENT"),
Self::SelfInterested => write!(f, "SELF_INTERESTED"),
Self::Fragmented => write!(f, "FRAGMENTED"),
Self::Commercial => write!(f, "COMMERCIAL"),
Self::FreeMarkets => write!(f, "FREE_MARKETS"),
Self::Entrepreneurial => write!(f, "ENTREPRENEURIAL"),
}
}
}
impl Default for FactionTraitSymbol {
fn default() -> FactionTraitSymbol {
Self::Bureaucratic
}
}