/*
* SpaceTraders API
*
* SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
*
* The version of the OpenAPI document: 2.3.0
* Contact: joel@spacetraders.io
* Generated by: https://openapi-generator.tech
*/
use crate::models;
use serde::{Deserialize, Serialize};
/// ShipFuel : Details of the ship's fuel tanks including how much fuel was consumed during the last transit or action.
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct ShipFuel {
/// The current amount of fuel in the ship's tanks.
#[serde(rename = "current")]
pub current: i32,
/// The maximum amount of fuel the ship's tanks can hold.
#[serde(rename = "capacity")]
pub capacity: i32,
#[serde(rename = "consumed", skip_serializing_if = "Option::is_none")]
pub consumed: Option<Box<models::ShipFuelConsumed>>,
}
impl ShipFuel {
/// Details of the ship's fuel tanks including how much fuel was consumed during the last transit or action.
pub fn new(current: i32, capacity: i32) -> ShipFuel {
ShipFuel {
current,
capacity,
consumed: None,
}
}
}