/*
* SpaceTraders API
*
* SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
*
* The version of the OpenAPI document: 2.3.0
* Contact: joel@spacetraders.io
* Generated by: https://openapi-generator.tech
*/
use crate::models;
use serde::{Deserialize, Serialize};
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct ShipRefine201ResponseData {
#[serde(rename = "cargo")]
pub cargo: Box<models::ShipCargo>,
#[serde(rename = "cooldown")]
pub cooldown: Box<models::Cooldown>,
/// Goods that were produced by this refining process.
#[serde(rename = "produced")]
pub produced: Vec<models::ShipRefine201ResponseDataProducedInner>,
/// Goods that were consumed during this refining process.
#[serde(rename = "consumed")]
pub consumed: Vec<models::ShipRefine201ResponseDataProducedInner>,
}
impl ShipRefine201ResponseData {
pub fn new(cargo: models::ShipCargo, cooldown: models::Cooldown, produced: Vec<models::ShipRefine201ResponseDataProducedInner>, consumed: Vec<models::ShipRefine201ResponseDataProducedInner>) -> ShipRefine201ResponseData {
ShipRefine201ResponseData {
cargo: Box::new(cargo),
cooldown: Box::new(cooldown),
produced,
consumed,
}
}
}