/*
* SpaceTraders API
*
* SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
*
* The version of the OpenAPI document: 2.3.0
* Contact: joel@spacetraders.io
* Generated by: https://openapi-generator.tech
*/
use crate::models;
use serde::{Deserialize, Serialize};
/// SystemType : The type of system.
/// The type of system.
#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Serialize, Deserialize)]
pub enum SystemType {
#[serde(rename = "NEUTRON_STAR")]
NeutronStar,
#[serde(rename = "RED_STAR")]
RedStar,
#[serde(rename = "ORANGE_STAR")]
OrangeStar,
#[serde(rename = "BLUE_STAR")]
BlueStar,
#[serde(rename = "YOUNG_STAR")]
YoungStar,
#[serde(rename = "WHITE_DWARF")]
WhiteDwarf,
#[serde(rename = "BLACK_HOLE")]
BlackHole,
#[serde(rename = "HYPERGIANT")]
Hypergiant,
#[serde(rename = "NEBULA")]
Nebula,
#[serde(rename = "UNSTABLE")]
Unstable,
}
impl std::fmt::Display for SystemType {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
match self {
Self::NeutronStar => write!(f, "NEUTRON_STAR"),
Self::RedStar => write!(f, "RED_STAR"),
Self::OrangeStar => write!(f, "ORANGE_STAR"),
Self::BlueStar => write!(f, "BLUE_STAR"),
Self::YoungStar => write!(f, "YOUNG_STAR"),
Self::WhiteDwarf => write!(f, "WHITE_DWARF"),
Self::BlackHole => write!(f, "BLACK_HOLE"),
Self::Hypergiant => write!(f, "HYPERGIANT"),
Self::Nebula => write!(f, "NEBULA"),
Self::Unstable => write!(f, "UNSTABLE"),
}
}
}
impl Default for SystemType {
fn default() -> SystemType {
Self::NeutronStar
}
}