/*
* SpaceTraders API
*
* SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
*
* The version of the OpenAPI document: 2.3.0
* Contact: joel@spacetraders.io
* Generated by: https://openapi-generator.tech
*/
use crate::models;
use serde::{Deserialize, Serialize};
/// ShipConditionEvent : An event that represents damage or wear to a ship's reactor, frame, or engine, reducing the condition of the ship.
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct ShipConditionEvent {
#[serde(rename = "symbol")]
pub symbol: Symbol,
#[serde(rename = "component")]
pub component: Component,
/// The name of the event.
#[serde(rename = "name")]
pub name: String,
/// A description of the event.
#[serde(rename = "description")]
pub description: String,
}
impl ShipConditionEvent {
/// An event that represents damage or wear to a ship's reactor, frame, or engine, reducing the condition of the ship.
pub fn new(symbol: Symbol, component: Component, name: String, description: String) -> ShipConditionEvent {
ShipConditionEvent {
symbol,
component,
name,
description,
}
}
}
///
#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Serialize, Deserialize)]
pub enum Symbol {
#[serde(rename = "REACTOR_OVERLOAD")]
ReactorOverload,
#[serde(rename = "ENERGY_SPIKE_FROM_MINERAL")]
EnergySpikeFromMineral,
#[serde(rename = "SOLAR_FLARE_INTERFERENCE")]
SolarFlareInterference,
#[serde(rename = "COOLANT_LEAK")]
CoolantLeak,
#[serde(rename = "POWER_DISTRIBUTION_FLUCTUATION")]
PowerDistributionFluctuation,
#[serde(rename = "MAGNETIC_FIELD_DISRUPTION")]
MagneticFieldDisruption,
#[serde(rename = "HULL_MICROMETEORITE_STRIKES")]
HullMicrometeoriteStrikes,
#[serde(rename = "STRUCTURAL_STRESS_FRACTURES")]
StructuralStressFractures,
#[serde(rename = "CORROSIVE_MINERAL_CONTAMINATION")]
CorrosiveMineralContamination,
#[serde(rename = "THERMAL_EXPANSION_MISMATCH")]
ThermalExpansionMismatch,
#[serde(rename = "VIBRATION_DAMAGE_FROM_DRILLING")]
VibrationDamageFromDrilling,
#[serde(rename = "ELECTROMAGNETIC_FIELD_INTERFERENCE")]
ElectromagneticFieldInterference,
#[serde(rename = "IMPACT_WITH_EXTRACTED_DEBRIS")]
ImpactWithExtractedDebris,
#[serde(rename = "FUEL_EFFICIENCY_DEGRADATION")]
FuelEfficiencyDegradation,
#[serde(rename = "COOLANT_SYSTEM_AGEING")]
CoolantSystemAgeing,
#[serde(rename = "DUST_MICROABRASIONS")]
DustMicroabrasions,
#[serde(rename = "THRUSTER_NOZZLE_WEAR")]
ThrusterNozzleWear,
#[serde(rename = "EXHAUST_PORT_CLOGGING")]
ExhaustPortClogging,
#[serde(rename = "BEARING_LUBRICATION_FADE")]
BearingLubricationFade,
#[serde(rename = "SENSOR_CALIBRATION_DRIFT")]
SensorCalibrationDrift,
#[serde(rename = "HULL_MICROMETEORITE_DAMAGE")]
HullMicrometeoriteDamage,
#[serde(rename = "SPACE_DEBRIS_COLLISION")]
SpaceDebrisCollision,
#[serde(rename = "THERMAL_STRESS")]
ThermalStress,
#[serde(rename = "VIBRATION_OVERLOAD")]
VibrationOverload,
#[serde(rename = "PRESSURE_DIFFERENTIAL_STRESS")]
PressureDifferentialStress,
#[serde(rename = "ELECTROMAGNETIC_SURGE_EFFECTS")]
ElectromagneticSurgeEffects,
#[serde(rename = "ATMOSPHERIC_ENTRY_HEAT")]
AtmosphericEntryHeat,
}
impl Default for Symbol {
fn default() -> Symbol {
Self::ReactorOverload
}
}
///
#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Serialize, Deserialize)]
pub enum Component {
#[serde(rename = "FRAME")]
Frame,
#[serde(rename = "REACTOR")]
Reactor,
#[serde(rename = "ENGINE")]
Engine,
}
impl Default for Component {
fn default() -> Component {
Self::Frame
}
}