/*
* SpaceTraders API
*
* SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
*
* The version of the OpenAPI document: 2.3.0
* Contact: joel@spacetraders.io
* Generated by: https://openapi-generator.tech
*/
use crate::models;
use serde::{Deserialize, Serialize};
/// System : System details.
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct System {
/// The symbol of the system.
#[serde(rename = "symbol")]
pub symbol: String,
/// The symbol of the sector.
#[serde(rename = "sectorSymbol")]
pub sector_symbol: String,
/// The constellation that the system is part of.
#[serde(rename = "constellation", skip_serializing_if = "Option::is_none")]
pub constellation: Option<String>,
/// The name of the system.
#[serde(rename = "name", skip_serializing_if = "Option::is_none")]
pub name: Option<String>,
#[serde(rename = "type")]
pub r#type: models::SystemType,
/// Relative position of the system in the sector in the x axis.
#[serde(rename = "x")]
pub x: i32,
/// Relative position of the system in the sector in the y axis.
#[serde(rename = "y")]
pub y: i32,
/// Waypoints in this system.
#[serde(rename = "waypoints")]
pub waypoints: Vec<models::SystemWaypoint>,
/// Factions that control this system.
#[serde(rename = "factions")]
pub factions: Vec<models::SystemFaction>,
}
impl System {
/// System details.
pub fn new(symbol: String, sector_symbol: String, r#type: models::SystemType, x: i32, y: i32, waypoints: Vec<models::SystemWaypoint>, factions: Vec<models::SystemFaction>) -> System {
System {
symbol,
sector_symbol,
constellation: None,
name: None,
r#type,
x,
y,
waypoints,
factions,
}
}
}