/*
* SpaceTraders API
*
* SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
*
* The version of the OpenAPI document: 2.3.0
* Contact: joel@spacetraders.io
* Generated by: https://openapi-generator.tech
*/
use crate::models;
use serde::{Deserialize, Serialize};
/// ShipyardShip :
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct ShipyardShip {
#[serde(rename = "type")]
pub r#type: models::ShipType,
#[serde(rename = "name")]
pub name: String,
#[serde(rename = "description")]
pub description: String,
#[serde(rename = "supply")]
pub supply: models::SupplyLevel,
#[serde(rename = "activity", skip_serializing_if = "Option::is_none")]
pub activity: Option<models::ActivityLevel>,
#[serde(rename = "purchasePrice")]
pub purchase_price: i32,
#[serde(rename = "frame")]
pub frame: Box<models::ShipFrame>,
#[serde(rename = "reactor")]
pub reactor: Box<models::ShipReactor>,
#[serde(rename = "engine")]
pub engine: Box<models::ShipEngine>,
#[serde(rename = "modules")]
pub modules: Vec<models::ShipModule>,
#[serde(rename = "mounts")]
pub mounts: Vec<models::ShipMount>,
#[serde(rename = "crew")]
pub crew: Box<models::ShipyardShipCrew>,
}
impl ShipyardShip {
///
pub fn new(r#type: models::ShipType, name: String, description: String, supply: models::SupplyLevel, purchase_price: i32, frame: models::ShipFrame, reactor: models::ShipReactor, engine: models::ShipEngine, modules: Vec<models::ShipModule>, mounts: Vec<models::ShipMount>, crew: models::ShipyardShipCrew) -> ShipyardShip {
ShipyardShip {
r#type,
name,
description,
supply,
activity: None,
purchase_price,
frame: Box::new(frame),
reactor: Box::new(reactor),
engine: Box::new(engine),
modules,
mounts,
crew: Box::new(crew),
}
}
}