/*
* SpaceTraders API
*
* SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
*
* The version of the OpenAPI document: 2.3.0
* Contact: joel@spacetraders.io
* Generated by: https://openapi-generator.tech
*/
use crate::models;
use serde::{Deserialize, Serialize};
/// ShipCrew : The ship's crew service and maintain the ship's systems and equipment.
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct ShipCrew {
/// The current number of crew members on the ship.
#[serde(rename = "current")]
pub current: i32,
/// The minimum number of crew members required to maintain the ship.
#[serde(rename = "required")]
pub required: i32,
/// The maximum number of crew members the ship can support.
#[serde(rename = "capacity")]
pub capacity: i32,
/// The rotation of crew shifts. A stricter shift improves the ship's performance. A more relaxed shift improves the crew's morale.
#[serde(rename = "rotation")]
pub rotation: Rotation,
/// A rough measure of the crew's morale. A higher morale means the crew is happier and more productive. A lower morale means the ship is more prone to accidents.
#[serde(rename = "morale")]
pub morale: i32,
/// The amount of credits per crew member paid per hour. Wages are paid when a ship docks at a civilized waypoint.
#[serde(rename = "wages")]
pub wages: i32,
}
impl ShipCrew {
/// The ship's crew service and maintain the ship's systems and equipment.
pub fn new(current: i32, required: i32, capacity: i32, rotation: Rotation, morale: i32, wages: i32) -> ShipCrew {
ShipCrew {
current,
required,
capacity,
rotation,
morale,
wages,
}
}
}
/// The rotation of crew shifts. A stricter shift improves the ship's performance. A more relaxed shift improves the crew's morale.
#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Serialize, Deserialize)]
pub enum Rotation {
#[serde(rename = "STRICT")]
Strict,
#[serde(rename = "RELAXED")]
Relaxed,
}
impl Default for Rotation {
fn default() -> Rotation {
Self::Strict
}
}