/*
* SpaceTraders API
*
* SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
*
* The version of the OpenAPI document: 2.3.0
* Contact: joel@spacetraders.io
* Generated by: https://openapi-generator.tech
*/
use crate::models;
use serde::{Deserialize, Serialize};
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct CreateShipShipScan201ResponseData {
#[serde(rename = "cooldown")]
pub cooldown: Box<models::Cooldown>,
/// List of scanned ships.
#[serde(rename = "ships")]
pub ships: Vec<models::ScannedShip>,
}
impl CreateShipShipScan201ResponseData {
pub fn new(cooldown: models::Cooldown, ships: Vec<models::ScannedShip>) -> CreateShipShipScan201ResponseData {
CreateShipShipScan201ResponseData {
cooldown: Box::new(cooldown),
ships,
}
}
}