space-traders-api 0.1.2

Generated API client for SpaceTraders
Documentation
/*
 * SpaceTraders API
 *
 * SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe.  The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server.  ```json http {   \"method\": \"GET\",   \"url\": \"https://api.spacetraders.io/v2\", } ```  Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community.  We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.   
 *
 * The version of the OpenAPI document: 2.3.0
 * Contact: joel@spacetraders.io
 * Generated by: https://openapi-generator.tech
 */

use crate::models;
use serde::{Deserialize, Serialize};

#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct GetStatus200ResponseStats {
    /// Total number of accounts registered on the game server.
    #[serde(rename = "accounts", skip_serializing_if = "Option::is_none")]
    pub accounts: Option<i32>,
    /// Number of registered agents in the game.
    #[serde(rename = "agents")]
    pub agents: i32,
    /// Total number of ships in the game.
    #[serde(rename = "ships")]
    pub ships: i32,
    /// Total number of systems in the game.
    #[serde(rename = "systems")]
    pub systems: i32,
    /// Total number of waypoints in the game.
    #[serde(rename = "waypoints")]
    pub waypoints: i32,
}

impl GetStatus200ResponseStats {
    pub fn new(agents: i32, ships: i32, systems: i32, waypoints: i32) -> GetStatus200ResponseStats {
        GetStatus200ResponseStats {
            accounts: None,
            agents,
            ships,
            systems,
            waypoints,
        }
    }
}