/*
* SpaceTraders API
*
* SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
*
* The version of the OpenAPI document: 2.3.0
* Contact: joel@spacetraders.io
* Generated by: https://openapi-generator.tech
*/
use crate::models;
use serde::{Deserialize, Serialize};
/// ScannedShip : The ship that was scanned. Details include information about the ship that could be detected by the scanner.
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct ScannedShip {
/// The globally unique identifier of the ship.
#[serde(rename = "symbol")]
pub symbol: String,
#[serde(rename = "registration")]
pub registration: Box<models::ShipRegistration>,
#[serde(rename = "nav")]
pub nav: Box<models::ShipNav>,
#[serde(rename = "frame", skip_serializing_if = "Option::is_none")]
pub frame: Option<Box<models::ScannedShipFrame>>,
#[serde(rename = "reactor", skip_serializing_if = "Option::is_none")]
pub reactor: Option<Box<models::ScannedShipReactor>>,
#[serde(rename = "engine")]
pub engine: Box<models::ScannedShipEngine>,
/// List of mounts installed in the ship.
#[serde(rename = "mounts", skip_serializing_if = "Option::is_none")]
pub mounts: Option<Vec<models::ScannedShipMountsInner>>,
}
impl ScannedShip {
/// The ship that was scanned. Details include information about the ship that could be detected by the scanner.
pub fn new(symbol: String, registration: models::ShipRegistration, nav: models::ShipNav, engine: models::ScannedShipEngine) -> ScannedShip {
ScannedShip {
symbol,
registration: Box::new(registration),
nav: Box::new(nav),
frame: None,
reactor: None,
engine: Box::new(engine),
mounts: None,
}
}
}