/*
* SpaceTraders API
*
* SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
*
* The version of the OpenAPI document: 2.3.0
* Contact: joel@spacetraders.io
* Generated by: https://openapi-generator.tech
*/
use crate::models;
use serde::{Deserialize, Serialize};
/// ShipEngine : The engine determines how quickly a ship travels between waypoints.
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct ShipEngine {
/// The symbol of the engine.
#[serde(rename = "symbol")]
pub symbol: Symbol,
/// The name of the engine.
#[serde(rename = "name")]
pub name: String,
/// The description of the engine.
#[serde(rename = "description")]
pub description: String,
/// The repairable condition of a component. A value of 0 indicates the component needs significant repairs, while a value of 1 indicates the component is in near perfect condition. As the condition of a component is repaired, the overall integrity of the component decreases.
#[serde(rename = "condition")]
pub condition: f64,
/// The overall integrity of the component, which determines the performance of the component. A value of 0 indicates that the component is almost completely degraded, while a value of 1 indicates that the component is in near perfect condition. The integrity of the component is non-repairable, and represents permanent wear over time.
#[serde(rename = "integrity")]
pub integrity: f64,
/// The speed stat of this engine. The higher the speed, the faster a ship can travel from one point to another. Reduces the time of arrival when navigating the ship.
#[serde(rename = "speed")]
pub speed: i32,
#[serde(rename = "requirements")]
pub requirements: Box<models::ShipRequirements>,
/// The overall quality of the component, which determines the quality of the component. High quality components return more ships parts and ship plating when a ship is scrapped. But also require more of these parts to repair. This is transparent to the player, as the parts are bought from/sold to the marketplace.
#[serde(rename = "quality")]
pub quality: f64,
}
impl ShipEngine {
/// The engine determines how quickly a ship travels between waypoints.
pub fn new(symbol: Symbol, name: String, description: String, condition: f64, integrity: f64, speed: i32, requirements: models::ShipRequirements, quality: f64) -> ShipEngine {
ShipEngine {
symbol,
name,
description,
condition,
integrity,
speed,
requirements: Box::new(requirements),
quality,
}
}
}
/// The symbol of the engine.
#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Serialize, Deserialize)]
pub enum Symbol {
#[serde(rename = "ENGINE_IMPULSE_DRIVE_I")]
EngineImpulseDriveI,
#[serde(rename = "ENGINE_ION_DRIVE_I")]
EngineIonDriveI,
#[serde(rename = "ENGINE_ION_DRIVE_II")]
EngineIonDriveIi,
#[serde(rename = "ENGINE_HYPER_DRIVE_I")]
EngineHyperDriveI,
}
impl Default for Symbol {
fn default() -> Symbol {
Self::EngineImpulseDriveI
}
}