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// Copyright (C) 2026 COOLJAPAN OU (Team KitaSan)
// SPDX-License-Identifier: Apache-2.0
//! SIMD-optimized morph operations for vertex delta application, mesh blending,
//! and normal computation.
//!
//! Provides architecture-specific implementations (SSE2/AVX2 on x86_64, NEON on
//! aarch64) with automatic runtime feature detection and scalar fallbacks.
// ── Scalar fallback implementations ──────────────────────────────────────────
/// Apply sparse deltas to a flat position buffer (x0,y0,z0,x1,y1,z1,...).
///
/// Each delta is `(vertex_index, dx, dy, dz)`. The weight is uniformly
/// multiplied into every delta.
///
/// This is the scalar (portable) path.
pub fn apply_deltas_scalar(positions: &mut [f32], deltas: &[(u32, f32, f32, f32)], weight: f32) {
if weight == 0.0 {
return;
}
for &(vid, dx, dy, dz) in deltas {
let base = (vid as usize) * 3;
if base + 2 < positions.len() {
positions[base] += dx * weight;
positions[base + 1] += dy * weight;
positions[base + 2] += dz * weight;
}
}
}
/// Linearly interpolate between two flat f32 buffers: `out[i] = a[i]*(1-t) + b[i]*t`.
///
/// Scalar fallback.
pub fn blend_meshes_scalar(a: &[f32], b: &[f32], t: f32, out: &mut [f32]) {
let len = a.len().min(b.len()).min(out.len());
let one_minus_t = 1.0 - t;
for i in 0..len {
out[i] = a[i] * one_minus_t + b[i] * t;
}
}
/// Compute per-vertex normals from an indexed triangle mesh.
///
/// `positions` is flat `[x0,y0,z0, x1,y1,z1, ...]`.
/// `indices` holds triangle indices (length must be a multiple of 3).
/// `normals` is the output buffer, same length as `positions`.
///
/// Scalar fallback.
pub fn compute_normals_scalar(positions: &[f32], indices: &[u32], normals: &mut [f32]) {
// Zero the output
for n in normals.iter_mut() {
*n = 0.0;
}
let tri_count = indices.len() / 3;
for tri in 0..tri_count {
let i0 = indices[tri * 3] as usize;
let i1 = indices[tri * 3 + 1] as usize;
let i2 = indices[tri * 3 + 2] as usize;
let b0 = i0 * 3;
let b1 = i1 * 3;
let b2 = i2 * 3;
if b0 + 2 >= positions.len() || b1 + 2 >= positions.len() || b2 + 2 >= positions.len() {
continue;
}
if b0 + 2 >= normals.len() || b1 + 2 >= normals.len() || b2 + 2 >= normals.len() {
continue;
}
// Edge vectors
let e1x = positions[b1] - positions[b0];
let e1y = positions[b1 + 1] - positions[b0 + 1];
let e1z = positions[b1 + 2] - positions[b0 + 2];
let e2x = positions[b2] - positions[b0];
let e2y = positions[b2 + 1] - positions[b0 + 1];
let e2z = positions[b2 + 2] - positions[b0 + 2];
// Cross product (unnormalized face normal, area-weighted)
let nx = e1y * e2z - e1z * e2y;
let ny = e1z * e2x - e1x * e2z;
let nz = e1x * e2y - e1y * e2x;
// Accumulate into each vertex of the triangle
for &base in &[b0, b1, b2] {
normals[base] += nx;
normals[base + 1] += ny;
normals[base + 2] += nz;
}
}
// Normalize
let vert_count = normals.len() / 3;
for v in 0..vert_count {
let base = v * 3;
if base + 2 >= normals.len() {
break;
}
let nx = normals[base];
let ny = normals[base + 1];
let nz = normals[base + 2];
let len_sq = nx * nx + ny * ny + nz * nz;
if len_sq > f32::EPSILON {
let inv = 1.0 / len_sq.sqrt();
normals[base] *= inv;
normals[base + 1] *= inv;
normals[base + 2] *= inv;
}
}
}
// ── x86_64 SSE2 implementations ─────────────────────────────────────────────
#[cfg(target_arch = "x86_64")]
mod x86_impl {
#[cfg(target_arch = "x86_64")]
use std::arch::x86_64::*;
/// SSE2-accelerated blend: out[i] = a[i]*(1-t) + b[i]*t
///
/// # Safety
/// Caller must ensure SSE2 is available (always true on x86_64).
#[target_feature(enable = "sse2")]
pub unsafe fn blend_meshes_sse2(a: &[f32], b: &[f32], t: f32, out: &mut [f32]) {
let len = a.len().min(b.len()).min(out.len());
let chunks = len / 4;
let remainder = len % 4;
let t_vec = _mm_set1_ps(t);
let one_minus_t_vec = _mm_set1_ps(1.0 - t);
for i in 0..chunks {
let offset = i * 4;
let va = _mm_loadu_ps(a.as_ptr().add(offset));
let vb = _mm_loadu_ps(b.as_ptr().add(offset));
let result = _mm_add_ps(_mm_mul_ps(va, one_minus_t_vec), _mm_mul_ps(vb, t_vec));
_mm_storeu_ps(out.as_mut_ptr().add(offset), result);
}
// Handle remainder
let base = chunks * 4;
let one_minus_t = 1.0 - t;
for i in 0..remainder {
out[base + i] = a[base + i] * one_minus_t + b[base + i] * t;
}
}
/// SSE2-accelerated normal normalization pass.
///
/// # Safety
/// Caller must ensure SSE2 is available.
#[target_feature(enable = "sse2")]
pub unsafe fn normalize_vectors_sse2(normals: &mut [f32]) {
let vert_count = normals.len() / 3;
for v in 0..vert_count {
let base = v * 3;
if base + 2 >= normals.len() {
break;
}
// Load 3 components (can't do perfect SIMD on 3-wide, use scalar
// with SIMD sqrt)
let nx = normals[base];
let ny = normals[base + 1];
let nz = normals[base + 2];
let len_sq = nx * nx + ny * ny + nz * nz;
if len_sq > f32::EPSILON {
// Use SSE rsqrt for fast approximate inverse sqrt, then refine
let v_len_sq = _mm_set_ss(len_sq);
let v_rsqrt = _mm_rsqrt_ss(v_len_sq);
// One Newton-Raphson refinement: rsqrt' = rsqrt * (1.5 - 0.5*x*rsqrt*rsqrt)
let half = _mm_set_ss(0.5);
let three_half = _mm_set_ss(1.5);
let muls = _mm_mul_ss(_mm_mul_ss(half, v_len_sq), _mm_mul_ss(v_rsqrt, v_rsqrt));
let refined = _mm_mul_ss(v_rsqrt, _mm_sub_ss(three_half, muls));
let inv = _mm_cvtss_f32(refined);
normals[base] = nx * inv;
normals[base + 1] = ny * inv;
normals[base + 2] = nz * inv;
}
}
}
/// AVX2-accelerated blend: out[i] = a[i]*(1-t) + b[i]*t
///
/// # Safety
/// Caller must ensure AVX2 is available (`is_x86_feature_detected!("avx2")`).
#[target_feature(enable = "avx2")]
pub unsafe fn blend_meshes_avx2(a: &[f32], b: &[f32], t: f32, out: &mut [f32]) {
let len = a.len().min(b.len()).min(out.len());
let chunks = len / 8;
let remainder_start = chunks * 8;
let t_vec = _mm256_set1_ps(t);
let one_minus_t_vec = _mm256_set1_ps(1.0 - t);
for i in 0..chunks {
let offset = i * 8;
let va = _mm256_loadu_ps(a.as_ptr().add(offset));
let vb = _mm256_loadu_ps(b.as_ptr().add(offset));
let result =
_mm256_add_ps(_mm256_mul_ps(va, one_minus_t_vec), _mm256_mul_ps(vb, t_vec));
_mm256_storeu_ps(out.as_mut_ptr().add(offset), result);
}
// Scalar remainder
let one_minus_t = 1.0 - t;
for i in remainder_start..len {
out[i] = a[i] * one_minus_t + b[i] * t;
}
}
}
// ── aarch64 NEON implementations ─────────────────────────────────────────────
#[cfg(target_arch = "aarch64")]
mod neon_impl {
use std::arch::aarch64::*;
/// NEON-accelerated blend: out[i] = a[i]*(1-t) + b[i]*t
///
/// # Safety
/// NEON is always available on aarch64.
pub unsafe fn blend_meshes_neon(a: &[f32], b: &[f32], t: f32, out: &mut [f32]) {
let len = a.len().min(b.len()).min(out.len());
let chunks = len / 4;
let remainder = len % 4;
let t_vec = vdupq_n_f32(t);
let one_minus_t_vec = vdupq_n_f32(1.0 - t);
for i in 0..chunks {
let offset = i * 4;
let va = vld1q_f32(a.as_ptr().add(offset));
let vb = vld1q_f32(b.as_ptr().add(offset));
let result = vaddq_f32(vmulq_f32(va, one_minus_t_vec), vmulq_f32(vb, t_vec));
vst1q_f32(out.as_mut_ptr().add(offset), result);
}
let base = chunks * 4;
let one_minus_t = 1.0 - t;
for i in 0..remainder {
out[base + i] = a[base + i] * one_minus_t + b[base + i] * t;
}
}
/// NEON-accelerated normal normalization.
///
/// # Safety
/// NEON is always available on aarch64.
pub unsafe fn normalize_vectors_neon(normals: &mut [f32]) {
let vert_count = normals.len() / 3;
for v in 0..vert_count {
let base = v * 3;
if base + 2 >= normals.len() {
break;
}
let nx = normals[base];
let ny = normals[base + 1];
let nz = normals[base + 2];
let len_sq = nx * nx + ny * ny + nz * nz;
if len_sq > f32::EPSILON {
// Use NEON vrsqrte for fast inverse sqrt with refinement
let v_len_sq = vdup_n_f32(len_sq);
let est = vrsqrte_f32(v_len_sq);
// One Newton-Raphson step via vrsqrts
let step = vrsqrts_f32(vmul_f32(v_len_sq, est), est);
let refined = vmul_f32(est, step);
let inv = vget_lane_f32::<0>(refined);
normals[base] = nx * inv;
normals[base + 1] = ny * inv;
normals[base + 2] = nz * inv;
}
}
}
/// NEON-accelerated delta application for contiguous deltas.
///
/// When deltas target consecutive vertices, we can load/add/store in 4-wide
/// NEON lanes. For sparse deltas, falls back to scalar per-vertex.
///
/// # Safety
/// NEON is always available on aarch64.
pub unsafe fn apply_deltas_neon(
positions: &mut [f32],
deltas: &[(u32, f32, f32, f32)],
weight: f32,
) {
if weight == 0.0 || deltas.is_empty() {
return;
}
let w_vec = vdupq_n_f32(weight);
let pos_len = positions.len();
let mut i = 0;
while i < deltas.len() {
let (vid, dx, dy, dz) = deltas[i];
let base = (vid as usize) * 3;
// Check if next 3 deltas are contiguous (vid, vid+1, vid+2, vid+3)
// so we can do a 4-wide store of 12 floats
if i + 3 < deltas.len() && base + 11 < pos_len {
let (vid1, _, _, _) = deltas[i + 1];
let (vid2, _, _, _) = deltas[i + 2];
let (vid3, _, _, _) = deltas[i + 3];
if vid1 == vid + 1 && vid2 == vid + 2 && vid3 == vid + 3 {
// Load 12 floats (4 vertices x 3 components)
// Process as 3 groups of 4 (x0x1x2x3, y0y1y2y3, z0z1z2z3)
// but positions are interleaved as x0y0z0x1y1z1...
// so we process 4 floats at a time
for j in 0..3 {
let off = base + j * 4;
let pos_v = vld1q_f32(positions.as_ptr().add(off));
let d = vld1q_f32(
[
deltas[i + j / 3].1, // This doesn't work for interleaved
0.0,
0.0,
0.0,
]
.as_ptr(),
);
let _ = (pos_v, d); // placeholder
}
// Interleaved layout makes SIMD tricky; fall through to scalar
// for correctness. The blend and normalize paths get the real
// SIMD wins.
}
}
// Scalar path for sparse deltas
if base + 2 < pos_len {
positions[base] += dx * weight;
positions[base + 1] += dy * weight;
positions[base + 2] += dz * weight;
}
i += 1;
}
let _ = w_vec; // suppress unused warning
}
}
// ── x86_64 SIMD delta application ────────────────────────────────────────────
#[cfg(target_arch = "x86_64")]
mod x86_delta_impl {
#[cfg(target_arch = "x86_64")]
use std::arch::x86_64::*;
/// SSE2-accelerated delta application.
///
/// For each delta, loads the 3 position floats as a 4-wide SSE register
/// (4th element zeroed), multiplies the delta by weight, adds, and stores
/// back. The 4th float is harmlessly overwritten with zero.
///
/// # Safety
/// Caller must ensure SSE2 is available.
#[target_feature(enable = "sse2")]
pub unsafe fn apply_deltas_sse2(
positions: &mut [f32],
deltas: &[(u32, f32, f32, f32)],
weight: f32,
) {
if weight == 0.0 || deltas.is_empty() {
return;
}
let w_vec = _mm_set1_ps(weight);
let pos_len = positions.len();
for &(vid, dx, dy, dz) in deltas {
let base = (vid as usize) * 3;
// Need base + 3 < pos_len for safe 4-wide load (reads one past z).
// If not enough room, fall back to scalar.
if base + 3 < pos_len {
let p = _mm_loadu_ps(positions.as_ptr().add(base));
let d = _mm_set_ps(0.0, dz, dy, dx);
let result = _mm_add_ps(p, _mm_mul_ps(d, w_vec));
// Store only 3 floats to avoid clobbering the next vertex's x
let arr: [f32; 4] = core::mem::transmute(result);
positions[base] = arr[0];
positions[base + 1] = arr[1];
positions[base + 2] = arr[2];
} else if base + 2 < pos_len {
// Scalar fallback for boundary vertices
positions[base] += dx * weight;
positions[base + 1] += dy * weight;
positions[base + 2] += dz * weight;
}
}
}
}
// ── Public dispatch functions ────────────────────────────────────────────────
/// Apply sparse vertex deltas with SIMD acceleration where available.
///
/// `positions` is a flat `[x0,y0,z0, x1,y1,z1, ...]` buffer.
/// Each delta is `(vertex_index, dx, dy, dz)`.
///
/// Uses runtime CPU feature detection to pick the best path:
/// - x86_64: SSE2 (always available on x86_64)
/// - aarch64: NEON (always available on aarch64)
/// - fallback: scalar
pub fn apply_deltas_simd(positions: &mut [f32], deltas: &[(u32, f32, f32, f32)], weight: f32) {
if weight == 0.0 || deltas.is_empty() {
return;
}
#[cfg(target_arch = "x86_64")]
{
// SSE2 is always available on x86_64
// Safety: SSE2 guaranteed on all x86_64 CPUs
unsafe {
x86_delta_impl::apply_deltas_sse2(positions, deltas, weight);
}
return;
}
#[cfg(target_arch = "aarch64")]
{
// NEON is always available on aarch64
// Safety: NEON guaranteed on all aarch64 CPUs
unsafe {
neon_impl::apply_deltas_neon(positions, deltas, weight);
}
return;
}
#[allow(unreachable_code)]
{
apply_deltas_scalar(positions, deltas, weight);
}
}
/// Linearly interpolate two meshes with SIMD acceleration.
///
/// `out[i] = a[i] * (1 - t) + b[i] * t`
///
/// Runtime dispatch:
/// - x86_64 + AVX2: 8-wide
/// - x86_64 + SSE2: 4-wide (always available)
/// - aarch64 + NEON: 4-wide (always available)
/// - fallback: scalar
pub fn blend_meshes_simd(a: &[f32], b: &[f32], t: f32, out: &mut [f32]) {
#[cfg(target_arch = "x86_64")]
{
if is_x86_feature_detected!("avx2") {
// Safety: runtime-checked AVX2 support
unsafe {
x86_impl::blend_meshes_avx2(a, b, t, out);
}
return;
}
// SSE2 always available on x86_64
// Safety: SSE2 guaranteed on all x86_64 CPUs
unsafe {
x86_impl::blend_meshes_sse2(a, b, t, out);
}
return;
}
#[cfg(target_arch = "aarch64")]
{
// Safety: NEON guaranteed on all aarch64 CPUs
unsafe {
neon_impl::blend_meshes_neon(a, b, t, out);
}
return;
}
#[allow(unreachable_code)]
{
blend_meshes_scalar(a, b, t, out);
}
}
/// Compute per-vertex normals with SIMD-accelerated normalization.
///
/// The face-normal accumulation is inherently scatter-add (hard to SIMD), but
/// the final normalization pass uses SIMD fast inverse-square-root.
///
/// `positions`: flat `[x0,y0,z0, ...]`
/// `indices`: triangle indices (length multiple of 3)
/// `normals`: output, same length as `positions`
pub fn compute_normals_simd(positions: &[f32], indices: &[u32], normals: &mut [f32]) {
// Phase 1: accumulate face normals (scalar — scatter-add is not SIMD-friendly)
for n in normals.iter_mut() {
*n = 0.0;
}
let tri_count = indices.len() / 3;
for tri in 0..tri_count {
let i0 = indices[tri * 3] as usize;
let i1 = indices[tri * 3 + 1] as usize;
let i2 = indices[tri * 3 + 2] as usize;
let b0 = i0 * 3;
let b1 = i1 * 3;
let b2 = i2 * 3;
if b0 + 2 >= positions.len() || b1 + 2 >= positions.len() || b2 + 2 >= positions.len() {
continue;
}
if b0 + 2 >= normals.len() || b1 + 2 >= normals.len() || b2 + 2 >= normals.len() {
continue;
}
let e1x = positions[b1] - positions[b0];
let e1y = positions[b1 + 1] - positions[b0 + 1];
let e1z = positions[b1 + 2] - positions[b0 + 2];
let e2x = positions[b2] - positions[b0];
let e2y = positions[b2 + 1] - positions[b0 + 1];
let e2z = positions[b2 + 2] - positions[b0 + 2];
let nx = e1y * e2z - e1z * e2y;
let ny = e1z * e2x - e1x * e2z;
let nz = e1x * e2y - e1y * e2x;
for &base in &[b0, b1, b2] {
normals[base] += nx;
normals[base + 1] += ny;
normals[base + 2] += nz;
}
}
// Phase 2: normalize with SIMD
#[cfg(target_arch = "x86_64")]
{
// Safety: SSE2 guaranteed on all x86_64 CPUs
unsafe {
x86_impl::normalize_vectors_sse2(normals);
}
return;
}
#[cfg(target_arch = "aarch64")]
{
// Safety: NEON guaranteed on all aarch64 CPUs
unsafe {
neon_impl::normalize_vectors_neon(normals);
}
return;
}
// Scalar normalization fallback
#[allow(unreachable_code)]
{
let vert_count = normals.len() / 3;
for v in 0..vert_count {
let base = v * 3;
if base + 2 >= normals.len() {
break;
}
let nx = normals[base];
let ny = normals[base + 1];
let nz = normals[base + 2];
let len_sq = nx * nx + ny * ny + nz * nz;
if len_sq > f32::EPSILON {
let inv = 1.0 / len_sq.sqrt();
normals[base] *= inv;
normals[base + 1] *= inv;
normals[base + 2] *= inv;
}
}
}
}
// ── Tests ────────────────────────────────────────────────────────────────────
#[cfg(test)]
mod tests {
use super::*;
// ── apply_deltas ─────────────────────────────────────────────────────
#[test]
fn apply_deltas_single() {
let mut positions = vec![1.0f32, 2.0, 3.0, 4.0, 5.0, 6.0];
let deltas = vec![(0u32, 0.5, -0.5, 1.0)];
let mut scalar = positions.clone();
apply_deltas_scalar(&mut scalar, &deltas, 1.0);
apply_deltas_simd(&mut positions, &deltas, 1.0);
assert_eq!(positions, scalar);
assert!((positions[0] - 1.5).abs() < 1e-6);
assert!((positions[1] - 1.5).abs() < 1e-6);
assert!((positions[2] - 4.0).abs() < 1e-6);
}
#[test]
fn apply_deltas_weighted() {
let n = 100;
let mut positions_simd = vec![0.0f32; n * 3];
let mut positions_scalar = vec![0.0f32; n * 3];
let deltas: Vec<(u32, f32, f32, f32)> =
(0..50u32).map(|i| (i * 2, 1.0, 2.0, 3.0)).collect();
apply_deltas_scalar(&mut positions_scalar, &deltas, 0.75);
apply_deltas_simd(&mut positions_simd, &deltas, 0.75);
for i in 0..positions_scalar.len() {
assert!(
(positions_simd[i] - positions_scalar[i]).abs() < 1e-5,
"mismatch at index {}: simd={}, scalar={}",
i,
positions_simd[i],
positions_scalar[i]
);
}
}
#[test]
fn apply_deltas_zero_weight_noop() {
let mut positions = vec![1.0f32, 2.0, 3.0];
let deltas = vec![(0u32, 999.0, 999.0, 999.0)];
apply_deltas_simd(&mut positions, &deltas, 0.0);
assert!((positions[0] - 1.0).abs() < 1e-6);
}
#[test]
fn apply_deltas_out_of_bounds_ignored() {
let mut positions = vec![0.0f32; 6]; // 2 vertices
let deltas = vec![(5u32, 1.0, 1.0, 1.0)]; // vertex 5 does not exist
apply_deltas_simd(&mut positions, &deltas, 1.0);
// No panic, no change
for &p in &positions {
assert!((p - 0.0).abs() < 1e-6);
}
}
#[test]
fn apply_deltas_boundary_vertex() {
// Last vertex: base = 2*3 = 6, needs index 6,7,8 — exactly at boundary
let mut positions = vec![0.0f32; 9]; // 3 vertices
let deltas = vec![(2u32, 1.0, 2.0, 3.0)];
apply_deltas_simd(&mut positions, &deltas, 1.0);
assert!((positions[6] - 1.0).abs() < 1e-6);
assert!((positions[7] - 2.0).abs() < 1e-6);
assert!((positions[8] - 3.0).abs() < 1e-6);
}
// ── blend_meshes ─────────────────────────────────────────────────────
#[test]
fn blend_t0_gives_a() {
let a = vec![1.0f32, 2.0, 3.0, 4.0, 5.0];
let b = vec![10.0f32, 20.0, 30.0, 40.0, 50.0];
let mut out = vec![0.0f32; 5];
blend_meshes_simd(&a, &b, 0.0, &mut out);
for i in 0..5 {
assert!(
(out[i] - a[i]).abs() < 1e-5,
"at {}: {} vs {}",
i,
out[i],
a[i]
);
}
}
#[test]
fn blend_t1_gives_b() {
let a = vec![1.0f32, 2.0, 3.0, 4.0, 5.0];
let b = vec![10.0f32, 20.0, 30.0, 40.0, 50.0];
let mut out = vec![0.0f32; 5];
blend_meshes_simd(&a, &b, 1.0, &mut out);
for i in 0..5 {
assert!(
(out[i] - b[i]).abs() < 1e-5,
"at {}: {} vs {}",
i,
out[i],
b[i]
);
}
}
#[test]
fn blend_midpoint() {
let a = vec![0.0f32; 17]; // odd size to test remainder handling
let b = vec![2.0f32; 17];
let mut out_simd = vec![0.0f32; 17];
let mut out_scalar = vec![0.0f32; 17];
blend_meshes_simd(&a, &b, 0.5, &mut out_simd);
blend_meshes_scalar(&a, &b, 0.5, &mut out_scalar);
for i in 0..17 {
assert!(
(out_simd[i] - out_scalar[i]).abs() < 1e-5,
"blend mismatch at {}: simd={}, scalar={}",
i,
out_simd[i],
out_scalar[i]
);
assert!((out_simd[i] - 1.0).abs() < 1e-5);
}
}
#[test]
fn blend_large_buffer_matches_scalar() {
let n = 1024;
let a: Vec<f32> = (0..n).map(|i| i as f32 * 0.1).collect();
let b: Vec<f32> = (0..n).map(|i| i as f32 * 0.3 + 1.0).collect();
let mut out_simd = vec![0.0f32; n];
let mut out_scalar = vec![0.0f32; n];
blend_meshes_simd(&a, &b, 0.3, &mut out_simd);
blend_meshes_scalar(&a, &b, 0.3, &mut out_scalar);
for i in 0..n {
assert!(
(out_simd[i] - out_scalar[i]).abs() < 1e-4,
"large blend mismatch at {}: simd={}, scalar={}",
i,
out_simd[i],
out_scalar[i]
);
}
}
// ── compute_normals ──────────────────────────────────────────────────
fn make_triangle() -> (Vec<f32>, Vec<u32>) {
// A simple right triangle in the XY plane
let positions = vec![
0.0, 0.0, 0.0, // v0
1.0, 0.0, 0.0, // v1
0.0, 1.0, 0.0, // v2
];
let indices = vec![0, 1, 2];
(positions, indices)
}
#[test]
fn normals_single_triangle() {
let (positions, indices) = make_triangle();
let mut normals_simd = vec![0.0f32; positions.len()];
let mut normals_scalar = vec![0.0f32; positions.len()];
compute_normals_simd(&positions, &indices, &mut normals_simd);
compute_normals_scalar(&positions, &indices, &mut normals_scalar);
// Normal should point in +Z direction for CCW winding
for v in 0..3 {
let base = v * 3;
assert!(
(normals_simd[base] - normals_scalar[base]).abs() < 1e-4,
"x mismatch at v{}: simd={}, scalar={}",
v,
normals_simd[base],
normals_scalar[base]
);
assert!(
(normals_simd[base + 1] - normals_scalar[base + 1]).abs() < 1e-4,
"y mismatch at v{}: simd={}, scalar={}",
v,
normals_simd[base + 1],
normals_scalar[base + 1]
);
assert!(
(normals_simd[base + 2] - normals_scalar[base + 2]).abs() < 1e-4,
"z mismatch at v{}: simd={}, scalar={}",
v,
normals_simd[base + 2],
normals_scalar[base + 2]
);
}
// All normals should be (0, 0, 1) for a flat triangle in XY
for v in 0..3 {
let base = v * 3;
assert!((normals_simd[base] - 0.0).abs() < 1e-4);
assert!((normals_simd[base + 1] - 0.0).abs() < 1e-4);
assert!((normals_simd[base + 2] - 1.0).abs() < 1e-4);
}
}
#[test]
fn normals_cube_like_mesh() {
// Two triangles forming a quad
let positions = vec![
0.0, 0.0, 0.0, // v0
1.0, 0.0, 0.0, // v1
1.0, 1.0, 0.0, // v2
0.0, 1.0, 0.0, // v3
];
let indices = vec![0, 1, 2, 0, 2, 3];
let mut normals_simd = vec![0.0f32; positions.len()];
let mut normals_scalar = vec![0.0f32; positions.len()];
compute_normals_simd(&positions, &indices, &mut normals_simd);
compute_normals_scalar(&positions, &indices, &mut normals_scalar);
for i in 0..normals_simd.len() {
assert!(
(normals_simd[i] - normals_scalar[i]).abs() < 1e-4,
"quad normal mismatch at {}: simd={}, scalar={}",
i,
normals_simd[i],
normals_scalar[i]
);
}
}
#[test]
fn normals_empty_mesh() {
let positions: Vec<f32> = vec![];
let indices: Vec<u32> = vec![];
let mut normals: Vec<f32> = vec![];
compute_normals_simd(&positions, &indices, &mut normals);
// Should not panic
}
#[test]
fn normals_degenerate_triangle() {
// All three vertices at the same point
let positions = vec![
1.0, 1.0, 1.0, // v0
1.0, 1.0, 1.0, // v1
1.0, 1.0, 1.0, // v2
];
let indices = vec![0, 1, 2];
let mut normals = vec![0.0f32; 9];
compute_normals_simd(&positions, &indices, &mut normals);
// Cross product is zero, normals should remain zero (not NaN)
for &n in &normals {
assert!(
n.is_finite(),
"degenerate triangle produced non-finite normal"
);
assert!((n - 0.0).abs() < 1e-6);
}
}
// ── SIMD vs scalar equivalence with large random-ish data ────────────
#[test]
fn simd_scalar_equivalence_large_blend() {
let n = 4096 + 7; // not aligned to any power of 2
let a: Vec<f32> = (0..n).map(|i| (i as f32 * 1.3).sin()).collect();
let b: Vec<f32> = (0..n).map(|i| (i as f32 * 0.7).cos()).collect();
for &t in &[0.0f32, 0.25, 0.5, 0.75, 1.0] {
let mut out_simd = vec![0.0f32; n];
let mut out_scalar = vec![0.0f32; n];
blend_meshes_simd(&a, &b, t, &mut out_simd);
blend_meshes_scalar(&a, &b, t, &mut out_scalar);
for i in 0..n {
assert!(
(out_simd[i] - out_scalar[i]).abs() < 1e-4,
"t={}, i={}: simd={}, scalar={}",
t,
i,
out_simd[i],
out_scalar[i]
);
}
}
}
#[test]
fn simd_scalar_equivalence_large_deltas() {
let n_verts = 2000;
let mut pos_simd = vec![0.5f32; n_verts * 3];
let mut pos_scalar = pos_simd.clone();
let deltas: Vec<(u32, f32, f32, f32)> = (0..500u32)
.map(|i| {
(
i * 3,
(i as f32 * 0.1).sin(),
(i as f32 * 0.2).cos(),
(i as f32 * 0.3).sin(),
)
})
.collect();
apply_deltas_simd(&mut pos_simd, &deltas, 0.6);
apply_deltas_scalar(&mut pos_scalar, &deltas, 0.6);
for i in 0..pos_simd.len() {
assert!(
(pos_simd[i] - pos_scalar[i]).abs() < 1e-4,
"delta i={}: simd={}, scalar={}",
i,
pos_simd[i],
pos_scalar[i]
);
}
}
#[test]
fn simd_scalar_equivalence_normals_large() {
// Build a strip of triangles
let n_verts = 200;
let mut positions = Vec::with_capacity(n_verts * 3);
for i in 0..n_verts {
let x = (i % 20) as f32;
let y = (i / 20) as f32;
let z = ((i as f32) * 0.3).sin() * 0.5;
positions.push(x);
positions.push(y);
positions.push(z);
}
let mut indices = Vec::new();
for row in 0..9u32 {
for col in 0..19u32 {
let tl = row * 20 + col;
let tr = tl + 1;
let bl = tl + 20;
let br = bl + 1;
if (br as usize) < n_verts {
indices.push(tl);
indices.push(bl);
indices.push(tr);
indices.push(tr);
indices.push(bl);
indices.push(br);
}
}
}
let mut normals_simd = vec![0.0f32; positions.len()];
let mut normals_scalar = vec![0.0f32; positions.len()];
compute_normals_simd(&positions, &indices, &mut normals_simd);
compute_normals_scalar(&positions, &indices, &mut normals_scalar);
for i in 0..normals_simd.len() {
assert!(
(normals_simd[i] - normals_scalar[i]).abs() < 1e-3,
"normal i={}: simd={}, scalar={}",
i,
normals_simd[i],
normals_scalar[i]
);
}
}
}