#![allow(dead_code)]
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct EyeFoldConfig {
pub min_fold: f32,
pub max_fold: f32,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct EyeFoldState {
pub left_fold: f32,
pub right_fold: f32,
pub crease_depth: f32,
}
#[allow(dead_code)]
pub fn default_eye_fold_config() -> EyeFoldConfig {
EyeFoldConfig {
min_fold: 0.0,
max_fold: 1.0,
}
}
#[allow(dead_code)]
pub fn new_eye_fold_state() -> EyeFoldState {
EyeFoldState {
left_fold: 0.0,
right_fold: 0.0,
crease_depth: 0.3,
}
}
#[allow(dead_code)]
pub fn ef_set_left(state: &mut EyeFoldState, cfg: &EyeFoldConfig, v: f32) {
state.left_fold = v.clamp(cfg.min_fold, cfg.max_fold);
}
#[allow(dead_code)]
pub fn ef_set_right(state: &mut EyeFoldState, cfg: &EyeFoldConfig, v: f32) {
state.right_fold = v.clamp(cfg.min_fold, cfg.max_fold);
}
#[allow(dead_code)]
pub fn ef_set_both(state: &mut EyeFoldState, cfg: &EyeFoldConfig, v: f32) {
let clamped = v.clamp(cfg.min_fold, cfg.max_fold);
state.left_fold = clamped;
state.right_fold = clamped;
}
#[allow(dead_code)]
pub fn ef_set_crease(state: &mut EyeFoldState, v: f32) {
state.crease_depth = v.clamp(0.0, 1.0);
}
#[allow(dead_code)]
pub fn ef_reset(state: &mut EyeFoldState) {
*state = new_eye_fold_state();
}
#[allow(dead_code)]
pub fn ef_to_weights(state: &EyeFoldState) -> Vec<(String, f32)> {
vec![
("eye_fold_left".to_string(), state.left_fold),
("eye_fold_right".to_string(), state.right_fold),
("eye_fold_crease".to_string(), state.crease_depth),
]
}
#[allow(dead_code)]
pub fn ef_to_json(state: &EyeFoldState) -> String {
format!(
r#"{{"left_fold":{:.4},"right_fold":{:.4},"crease_depth":{:.4}}}"#,
state.left_fold, state.right_fold, state.crease_depth
)
}
#[allow(dead_code)]
pub fn ef_blend(a: &EyeFoldState, b: &EyeFoldState, t: f32) -> EyeFoldState {
let t = t.clamp(0.0, 1.0);
EyeFoldState {
left_fold: a.left_fold + (b.left_fold - a.left_fold) * t,
right_fold: a.right_fold + (b.right_fold - a.right_fold) * t,
crease_depth: a.crease_depth + (b.crease_depth - a.crease_depth) * t,
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_default_config() {
let cfg = default_eye_fold_config();
assert!(cfg.min_fold.abs() < 1e-6);
assert!((cfg.max_fold - 1.0).abs() < 1e-6);
}
#[test]
fn test_new_state() {
let s = new_eye_fold_state();
assert!(s.left_fold.abs() < 1e-6);
assert!((s.crease_depth - 0.3).abs() < 1e-6);
}
#[test]
fn test_set_left_clamps() {
let cfg = default_eye_fold_config();
let mut s = new_eye_fold_state();
ef_set_left(&mut s, &cfg, 5.0);
assert!((s.left_fold - 1.0).abs() < 1e-6);
}
#[test]
fn test_set_both() {
let cfg = default_eye_fold_config();
let mut s = new_eye_fold_state();
ef_set_both(&mut s, &cfg, 0.6);
assert!((s.left_fold - 0.6).abs() < 1e-6);
assert!((s.right_fold - 0.6).abs() < 1e-6);
}
#[test]
fn test_set_crease() {
let mut s = new_eye_fold_state();
ef_set_crease(&mut s, 0.9);
assert!((s.crease_depth - 0.9).abs() < 1e-6);
}
#[test]
fn test_reset() {
let cfg = default_eye_fold_config();
let mut s = new_eye_fold_state();
ef_set_left(&mut s, &cfg, 0.8);
ef_reset(&mut s);
assert!(s.left_fold.abs() < 1e-6);
}
#[test]
fn test_to_weights() {
let s = new_eye_fold_state();
assert_eq!(ef_to_weights(&s).len(), 3);
}
#[test]
fn test_to_json() {
let s = new_eye_fold_state();
let j = ef_to_json(&s);
assert!(j.contains("left_fold"));
}
#[test]
fn test_blend() {
let a = new_eye_fold_state();
let mut b = new_eye_fold_state();
b.left_fold = 1.0;
let mid = ef_blend(&a, &b, 0.5);
assert!((mid.left_fold - 0.5).abs() < 1e-6);
}
#[test]
fn test_set_right() {
let cfg = default_eye_fold_config();
let mut s = new_eye_fold_state();
ef_set_right(&mut s, &cfg, 0.4);
assert!((s.right_fold - 0.4).abs() < 1e-6);
}
}