#![allow(dead_code)]
use std::f32::consts::PI;
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct FaceRoundnessConfig {
pub min_roundness: f32,
pub max_roundness: f32,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct FaceRoundnessState {
pub roundness: f32,
pub jaw_softness: f32,
pub forehead_curve: f32,
}
#[allow(dead_code)]
pub fn default_face_roundness_config() -> FaceRoundnessConfig {
FaceRoundnessConfig {
min_roundness: 0.0,
max_roundness: 1.0,
}
}
#[allow(dead_code)]
pub fn new_face_roundness_state() -> FaceRoundnessState {
FaceRoundnessState {
roundness: 0.5,
jaw_softness: 0.5,
forehead_curve: 0.5,
}
}
#[allow(dead_code)]
pub fn fr_set_roundness(state: &mut FaceRoundnessState, cfg: &FaceRoundnessConfig, v: f32) {
state.roundness = v.clamp(cfg.min_roundness, cfg.max_roundness);
}
#[allow(dead_code)]
pub fn fr_set_jaw_softness(state: &mut FaceRoundnessState, v: f32) {
state.jaw_softness = v.clamp(0.0, 1.0);
}
#[allow(dead_code)]
pub fn fr_set_forehead_curve(state: &mut FaceRoundnessState, v: f32) {
state.forehead_curve = v.clamp(0.0, 1.0);
}
#[allow(dead_code)]
pub fn fr_reset(state: &mut FaceRoundnessState) {
*state = new_face_roundness_state();
}
#[allow(dead_code)]
pub fn fr_overall_softness(state: &FaceRoundnessState) -> f32 {
(state.roundness + state.jaw_softness + state.forehead_curve) / 3.0
}
#[allow(dead_code)]
pub fn fr_perimeter_estimate(state: &FaceRoundnessState) -> f32 {
let a = 0.5 + state.roundness * 0.3;
let b = 0.5 + state.jaw_softness * 0.2;
PI * (3.0 * (a + b) - ((3.0 * a + b) * (a + 3.0 * b)).sqrt())
}
#[allow(dead_code)]
pub fn fr_to_weights(state: &FaceRoundnessState) -> Vec<(String, f32)> {
vec![
("face_roundness".to_string(), state.roundness),
("face_jaw_softness".to_string(), state.jaw_softness),
("face_forehead_curve".to_string(), state.forehead_curve),
]
}
#[allow(dead_code)]
pub fn fr_to_json(state: &FaceRoundnessState) -> String {
format!(
r#"{{"roundness":{:.4},"jaw_softness":{:.4},"forehead_curve":{:.4}}}"#,
state.roundness, state.jaw_softness, state.forehead_curve
)
}
#[allow(dead_code)]
pub fn fr_blend(a: &FaceRoundnessState, b: &FaceRoundnessState, t: f32) -> FaceRoundnessState {
let t = t.clamp(0.0, 1.0);
FaceRoundnessState {
roundness: a.roundness + (b.roundness - a.roundness) * t,
jaw_softness: a.jaw_softness + (b.jaw_softness - a.jaw_softness) * t,
forehead_curve: a.forehead_curve + (b.forehead_curve - a.forehead_curve) * t,
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_default_config() {
let cfg = default_face_roundness_config();
assert!(cfg.min_roundness.abs() < 1e-6);
}
#[test]
fn test_new_state() {
let s = new_face_roundness_state();
assert!((s.roundness - 0.5).abs() < 1e-6);
}
#[test]
fn test_set_roundness_clamps() {
let cfg = default_face_roundness_config();
let mut s = new_face_roundness_state();
fr_set_roundness(&mut s, &cfg, 5.0);
assert!((s.roundness - 1.0).abs() < 1e-6);
}
#[test]
fn test_set_jaw_softness() {
let mut s = new_face_roundness_state();
fr_set_jaw_softness(&mut s, 0.8);
assert!((s.jaw_softness - 0.8).abs() < 1e-6);
}
#[test]
fn test_set_forehead_curve() {
let mut s = new_face_roundness_state();
fr_set_forehead_curve(&mut s, 0.3);
assert!((s.forehead_curve - 0.3).abs() < 1e-6);
}
#[test]
fn test_reset() {
let cfg = default_face_roundness_config();
let mut s = new_face_roundness_state();
fr_set_roundness(&mut s, &cfg, 0.9);
fr_reset(&mut s);
assert!((s.roundness - 0.5).abs() < 1e-6);
}
#[test]
fn test_overall_softness() {
let s = new_face_roundness_state();
let o = fr_overall_softness(&s);
assert!((o - 0.5).abs() < 1e-6);
}
#[test]
fn test_perimeter_positive() {
let s = new_face_roundness_state();
assert!(fr_perimeter_estimate(&s) > 0.0);
}
#[test]
fn test_blend() {
let a = new_face_roundness_state();
let mut b = new_face_roundness_state();
b.roundness = 1.0;
let mid = fr_blend(&a, &b, 0.5);
assert!((mid.roundness - 0.75).abs() < 1e-6);
}
#[test]
fn test_to_weights() {
let s = new_face_roundness_state();
assert_eq!(fr_to_weights(&s).len(), 3);
}
}