#![allow(dead_code)]
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct ChinRecessionConfig {
pub max_recession: f32,
pub max_protrusion: f32,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct ChinRecessionState {
pub recession: f32,
pub vertical_shift: f32,
pub lateral_tilt: f32,
}
#[allow(dead_code)]
pub fn default_chin_recession_config() -> ChinRecessionConfig {
ChinRecessionConfig {
max_recession: 1.0,
max_protrusion: 1.0,
}
}
#[allow(dead_code)]
pub fn new_chin_recession_state() -> ChinRecessionState {
ChinRecessionState {
recession: 0.0,
vertical_shift: 0.0,
lateral_tilt: 0.0,
}
}
#[allow(dead_code)]
pub fn chin_rec_set_recession(state: &mut ChinRecessionState, cfg: &ChinRecessionConfig, v: f32) {
state.recession = v.clamp(-cfg.max_protrusion, cfg.max_recession);
}
#[allow(dead_code)]
pub fn chin_rec_set_vertical(state: &mut ChinRecessionState, v: f32) {
state.vertical_shift = v.clamp(-1.0, 1.0);
}
#[allow(dead_code)]
pub fn chin_rec_set_tilt(state: &mut ChinRecessionState, v: f32) {
state.lateral_tilt = v.clamp(-1.0, 1.0);
}
#[allow(dead_code)]
pub fn chin_rec_reset(state: &mut ChinRecessionState) {
*state = new_chin_recession_state();
}
#[allow(dead_code)]
pub fn chin_rec_is_neutral(state: &ChinRecessionState) -> bool {
state.recession.abs() < 1e-6
&& state.vertical_shift.abs() < 1e-6
&& state.lateral_tilt.abs() < 1e-6
}
#[allow(dead_code)]
pub fn chin_rec_net_offset(state: &ChinRecessionState) -> f32 {
state.recession
}
#[allow(dead_code)]
pub fn chin_rec_blend(
a: &ChinRecessionState,
b: &ChinRecessionState,
t: f32,
) -> ChinRecessionState {
let t = t.clamp(0.0, 1.0);
ChinRecessionState {
recession: a.recession + (b.recession - a.recession) * t,
vertical_shift: a.vertical_shift + (b.vertical_shift - a.vertical_shift) * t,
lateral_tilt: a.lateral_tilt + (b.lateral_tilt - a.lateral_tilt) * t,
}
}
#[allow(dead_code)]
pub fn chin_rec_to_weights(state: &ChinRecessionState) -> Vec<(String, f32)> {
vec![
("chin_recession".to_string(), state.recession),
("chin_vertical_shift".to_string(), state.vertical_shift),
("chin_lateral_tilt".to_string(), state.lateral_tilt),
]
}
#[allow(dead_code)]
pub fn chin_rec_to_json(state: &ChinRecessionState) -> String {
format!(
r#"{{"recession":{:.4},"vertical_shift":{:.4},"lateral_tilt":{:.4}}}"#,
state.recession, state.vertical_shift, state.lateral_tilt
)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn default_config() {
let cfg = default_chin_recession_config();
assert!((cfg.max_recession - 1.0).abs() < 1e-6);
}
#[test]
fn new_state_neutral() {
let s = new_chin_recession_state();
assert!(chin_rec_is_neutral(&s));
}
#[test]
fn set_recession_clamps() {
let cfg = default_chin_recession_config();
let mut s = new_chin_recession_state();
chin_rec_set_recession(&mut s, &cfg, 5.0);
assert!((s.recession - 1.0).abs() < 1e-6);
}
#[test]
fn set_recession_negative() {
let cfg = default_chin_recession_config();
let mut s = new_chin_recession_state();
chin_rec_set_recession(&mut s, &cfg, -0.5);
assert!((s.recession + 0.5).abs() < 1e-6);
}
#[test]
fn set_vertical() {
let mut s = new_chin_recession_state();
chin_rec_set_vertical(&mut s, 0.3);
assert!((s.vertical_shift - 0.3).abs() < 1e-6);
}
#[test]
fn set_tilt_clamps() {
let mut s = new_chin_recession_state();
chin_rec_set_tilt(&mut s, 2.0);
assert!((s.lateral_tilt - 1.0).abs() < 1e-6);
}
#[test]
fn reset_clears() {
let cfg = default_chin_recession_config();
let mut s = new_chin_recession_state();
chin_rec_set_recession(&mut s, &cfg, 0.8);
chin_rec_reset(&mut s);
assert!(chin_rec_is_neutral(&s));
}
#[test]
fn blend_midpoint() {
let a = new_chin_recession_state();
let cfg = default_chin_recession_config();
let mut b = new_chin_recession_state();
chin_rec_set_recession(&mut b, &cfg, 1.0);
let m = chin_rec_blend(&a, &b, 0.5);
assert!((m.recession - 0.5).abs() < 1e-6);
}
#[test]
fn to_weights_count() {
let s = new_chin_recession_state();
assert_eq!(chin_rec_to_weights(&s).len(), 3);
}
#[test]
fn to_json_fields() {
let s = new_chin_recession_state();
let j = chin_rec_to_json(&s);
assert!(j.contains("recession"));
}
}