#![allow(dead_code)]
use std::f32::consts::FRAC_PI_4;
#[allow(dead_code)]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum ShoulderSide {
Left,
Right,
Both,
}
#[allow(dead_code)]
#[derive(Clone, Debug)]
pub struct ShoulderSlopeState {
pub slope_left: f32,
pub slope_right: f32,
pub height_left: f32,
pub height_right: f32,
}
#[allow(dead_code)]
#[derive(Clone, Debug)]
pub struct ShoulderSlopeConfig {
pub max_slope: f32,
pub max_height: f32,
}
impl Default for ShoulderSlopeConfig {
fn default() -> Self {
Self {
max_slope: 1.0,
max_height: 1.0,
}
}
}
impl Default for ShoulderSlopeState {
fn default() -> Self {
Self {
slope_left: 0.0,
slope_right: 0.0,
height_left: 0.0,
height_right: 0.0,
}
}
}
#[allow(dead_code)]
pub fn new_shoulder_slope_state() -> ShoulderSlopeState {
ShoulderSlopeState::default()
}
#[allow(dead_code)]
pub fn default_shoulder_slope_config() -> ShoulderSlopeConfig {
ShoulderSlopeConfig::default()
}
#[allow(dead_code)]
pub fn ss_set_slope(
state: &mut ShoulderSlopeState,
cfg: &ShoulderSlopeConfig,
side: ShoulderSide,
v: f32,
) {
let v = v.clamp(-cfg.max_slope, cfg.max_slope);
match side {
ShoulderSide::Left => state.slope_left = v,
ShoulderSide::Right => state.slope_right = v,
ShoulderSide::Both => {
state.slope_left = v;
state.slope_right = v;
}
}
}
#[allow(dead_code)]
pub fn ss_set_height(
state: &mut ShoulderSlopeState,
cfg: &ShoulderSlopeConfig,
side: ShoulderSide,
v: f32,
) {
let v = v.clamp(-cfg.max_height, cfg.max_height);
match side {
ShoulderSide::Left => state.height_left = v,
ShoulderSide::Right => state.height_right = v,
ShoulderSide::Both => {
state.height_left = v;
state.height_right = v;
}
}
}
#[allow(dead_code)]
pub fn ss_reset(state: &mut ShoulderSlopeState) {
*state = ShoulderSlopeState::default();
}
#[allow(dead_code)]
pub fn ss_is_neutral(state: &ShoulderSlopeState) -> bool {
state.slope_left.abs() < 1e-4
&& state.slope_right.abs() < 1e-4
&& state.height_left.abs() < 1e-4
&& state.height_right.abs() < 1e-4
}
#[allow(dead_code)]
pub fn ss_blend(a: &ShoulderSlopeState, b: &ShoulderSlopeState, t: f32) -> ShoulderSlopeState {
let t = t.clamp(0.0, 1.0);
ShoulderSlopeState {
slope_left: a.slope_left + (b.slope_left - a.slope_left) * t,
slope_right: a.slope_right + (b.slope_right - a.slope_right) * t,
height_left: a.height_left + (b.height_left - a.height_left) * t,
height_right: a.height_right + (b.height_right - a.height_right) * t,
}
}
#[allow(dead_code)]
pub fn ss_symmetry(state: &ShoulderSlopeState) -> f32 {
1.0 - (state.slope_left - state.slope_right).abs().min(1.0)
}
#[allow(dead_code)]
pub fn ss_slope_rad(state: &ShoulderSlopeState, side: ShoulderSide) -> f32 {
let s = match side {
ShoulderSide::Left => state.slope_left,
ShoulderSide::Right => state.slope_right,
ShoulderSide::Both => (state.slope_left + state.slope_right) * 0.5,
};
s * FRAC_PI_4
}
#[allow(dead_code)]
pub fn ss_to_weights(state: &ShoulderSlopeState) -> [f32; 4] {
[
state.slope_left,
state.slope_right,
state.height_left,
state.height_right,
]
}
#[allow(dead_code)]
pub fn ss_to_json(state: &ShoulderSlopeState) -> String {
format!(
"{{\"slope_l\":{:.4},\"slope_r\":{:.4},\"h_l\":{:.4},\"h_r\":{:.4}}}",
state.slope_left, state.slope_right, state.height_left, state.height_right
)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn default_neutral() {
assert!(ss_is_neutral(&new_shoulder_slope_state()));
}
#[test]
fn slope_clamps_max() {
let mut s = new_shoulder_slope_state();
let cfg = default_shoulder_slope_config();
ss_set_slope(&mut s, &cfg, ShoulderSide::Left, 5.0);
assert!(s.slope_left <= cfg.max_slope);
}
#[test]
fn slope_clamps_min() {
let mut s = new_shoulder_slope_state();
let cfg = default_shoulder_slope_config();
ss_set_slope(&mut s, &cfg, ShoulderSide::Right, -5.0);
assert!(s.slope_right >= -cfg.max_slope);
}
#[test]
fn both_sides() {
let mut s = new_shoulder_slope_state();
let cfg = default_shoulder_slope_config();
ss_set_slope(&mut s, &cfg, ShoulderSide::Both, 0.5);
assert!((s.slope_left - s.slope_right).abs() < 1e-5);
}
#[test]
fn reset_neutral() {
let mut s = new_shoulder_slope_state();
let cfg = default_shoulder_slope_config();
ss_set_slope(&mut s, &cfg, ShoulderSide::Both, 0.5);
ss_reset(&mut s);
assert!(ss_is_neutral(&s));
}
#[test]
fn blend_midpoint() {
let cfg = default_shoulder_slope_config();
let mut a = new_shoulder_slope_state();
let mut b = new_shoulder_slope_state();
ss_set_slope(&mut a, &cfg, ShoulderSide::Left, 0.0);
ss_set_slope(&mut b, &cfg, ShoulderSide::Left, 1.0);
let m = ss_blend(&a, &b, 0.5);
assert!((m.slope_left - 0.5).abs() < 1e-4);
}
#[test]
fn symmetry_equal() {
let s = new_shoulder_slope_state();
assert!((ss_symmetry(&s) - 1.0).abs() < 1e-5);
}
#[test]
fn slope_rad_zero() {
let s = new_shoulder_slope_state();
assert!((ss_slope_rad(&s, ShoulderSide::Left)).abs() < 1e-5);
}
#[test]
fn weights_len() {
assert_eq!(ss_to_weights(&new_shoulder_slope_state()).len(), 4);
}
#[test]
fn json_has_slope() {
assert!(ss_to_json(&new_shoulder_slope_state()).contains("slope"));
}
}