oxihuman-morph 0.1.2

Parametric morphology engine for human body generation — targets, blendshapes, FACS
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
// Copyright (C) 2026 COOLJAPAN OU (Team KitaSan)
// SPDX-License-Identifier: Apache-2.0

//! Expression calibration: fit FACS Action Units to facial landmarks.

// ── Types ─────────────────────────────────────────────────────────────────────

/// A single 3D facial landmark.
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct FacialLandmark {
    pub id: usize,
    pub name: String,
    pub position: [f32; 3],
}

/// A set of facial landmarks (e.g. 68-point or sparse).
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct LandmarkSet {
    pub landmarks: Vec<FacialLandmark>,
}

/// A FACS Action Unit activation in [0, 1].
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct AuActivation {
    pub au_id: u8,
    pub intensity: f32,
}

// ── Core functions ────────────────────────────────────────────────────────────

/// Compute per-landmark displacement from neutral to posed.
#[allow(dead_code)]
pub fn landmark_delta(neutral: &LandmarkSet, posed: &LandmarkSet) -> Vec<[f32; 3]> {
    neutral
        .landmarks
        .iter()
        .zip(posed.landmarks.iter())
        .map(|(n, p)| {
            [
                p.position[0] - n.position[0],
                p.position[1] - n.position[1],
                p.position[2] - n.position[2],
            ]
        })
        .collect()
}

/// Project per-landmark deltas onto AU basis vectors via dot product.
#[allow(dead_code)]
pub fn project_deltas_to_aus(deltas: &[[f32; 3]], au_basis: &[[f32; 3]]) -> Vec<f32> {
    au_basis
        .iter()
        .map(|basis| {
            deltas.iter().enumerate().fold(0.0_f32, |acc, (i, d)| {
                let b = au_basis.get(i % au_basis.len()).copied().unwrap_or(*basis);
                acc + d[0] * b[0] + d[1] * b[1] + d[2] * b[2]
            })
        })
        .collect()
}

/// Build a simple default AU basis for `n_landmarks` landmarks.
/// Each AU basis vector is a unit vector in [Y direction] scaled per-AU.
#[allow(dead_code)]
pub fn build_default_au_basis(n_landmarks: usize) -> Vec<[f32; 3]> {
    (0..n_landmarks)
        .map(|i| {
            let scale = 1.0 / (n_landmarks.max(1) as f32).sqrt();
            let sign = if i % 2 == 0 { 1.0_f32 } else { -1.0_f32 };
            [0.0, sign * scale, 0.0]
        })
        .collect()
}

/// Fit AU activations to the displacement between neutral and target landmarks.
/// Uses a simple least-squares projection.
#[allow(dead_code)]
pub fn calibrate_expression_to_landmarks(
    neutral: &LandmarkSet,
    target: &LandmarkSet,
    au_basis: &[[f32; 3]],
) -> Vec<AuActivation> {
    let deltas = landmark_delta(neutral, target);
    let raw = project_deltas_to_aus(&deltas, au_basis);
    raw.into_iter()
        .enumerate()
        .map(|(i, v)| AuActivation {
            au_id: i as u8,
            intensity: v.clamp(0.0, 1.0),
        })
        .collect()
}

/// Compute reconstruction error after applying AU activations.
#[allow(dead_code)]
pub fn landmark_reconstruction_error(
    neutral: &LandmarkSet,
    target: &LandmarkSet,
    activations: &[AuActivation],
    au_basis: &[[f32; 3]],
) -> f32 {
    let deltas = landmark_delta(neutral, target);
    let n = deltas.len();
    if n == 0 {
        return 0.0;
    }
    // Reconstruct deltas from activations
    let mut reconstructed = vec![[0.0_f32; 3]; n];
    for act in activations {
        let idx = (act.au_id as usize).min(au_basis.len().saturating_sub(1));
        let basis = au_basis[idx];
        for r in reconstructed.iter_mut() {
            r[0] += act.intensity * basis[0];
            r[1] += act.intensity * basis[1];
            r[2] += act.intensity * basis[2];
        }
    }
    // Mean squared error
    let mse: f32 = deltas
        .iter()
        .zip(reconstructed.iter())
        .map(|(d, r)| {
            let e = [d[0] - r[0], d[1] - r[1], d[2] - r[2]];
            e[0] * e[0] + e[1] * e[1] + e[2] * e[2]
        })
        .sum::<f32>()
        / n as f32;
    mse.sqrt()
}

/// Zero-mean, unit-scale normalisation of a landmark set.
#[allow(dead_code)]
pub fn normalize_landmark_set(landmarks: &mut LandmarkSet) {
    let n = landmarks.landmarks.len();
    if n == 0 {
        return;
    }
    let mean: [f32; 3] = {
        let sum = landmarks.landmarks.iter().fold([0.0_f32; 3], |acc, l| {
            [
                acc[0] + l.position[0],
                acc[1] + l.position[1],
                acc[2] + l.position[2],
            ]
        });
        [sum[0] / n as f32, sum[1] / n as f32, sum[2] / n as f32]
    };
    for lm in landmarks.landmarks.iter_mut() {
        lm.position[0] -= mean[0];
        lm.position[1] -= mean[1];
        lm.position[2] -= mean[2];
    }
    let scale: f32 = landmarks
        .landmarks
        .iter()
        .map(|l| {
            (l.position[0] * l.position[0]
                + l.position[1] * l.position[1]
                + l.position[2] * l.position[2])
                .sqrt()
        })
        .fold(0.0_f32, f32::max);
    if scale > 1e-8 {
        for lm in landmarks.landmarks.iter_mut() {
            lm.position[0] /= scale;
            lm.position[1] /= scale;
            lm.position[2] /= scale;
        }
    }
}

/// Build a canonical 68-landmark face set at approximate positions.
#[allow(dead_code)]
pub fn standard_68_landmarks() -> LandmarkSet {
    let names = [
        "jaw_0",
        "jaw_1",
        "jaw_2",
        "jaw_3",
        "jaw_4",
        "jaw_5",
        "jaw_6",
        "jaw_7",
        "jaw_8",
        "jaw_9",
        "jaw_10",
        "jaw_11",
        "jaw_12",
        "jaw_13",
        "jaw_14",
        "jaw_15",
        "jaw_16",
        "brow_l_0",
        "brow_l_1",
        "brow_l_2",
        "brow_l_3",
        "brow_l_4",
        "brow_r_0",
        "brow_r_1",
        "brow_r_2",
        "brow_r_3",
        "brow_r_4",
        "nose_bridge_0",
        "nose_bridge_1",
        "nose_bridge_2",
        "nose_bridge_3",
        "nose_tip",
        "nose_nostril_l",
        "nose_under_l",
        "nose_under_r",
        "nose_nostril_r",
        "eye_l_0",
        "eye_l_1",
        "eye_l_2",
        "eye_l_3",
        "eye_l_4",
        "eye_l_5",
        "eye_r_0",
        "eye_r_1",
        "eye_r_2",
        "eye_r_3",
        "eye_r_4",
        "eye_r_5",
        "mouth_0",
        "mouth_1",
        "mouth_2",
        "mouth_3",
        "mouth_4",
        "mouth_5",
        "mouth_6",
        "mouth_7",
        "mouth_8",
        "mouth_9",
        "mouth_10",
        "mouth_11",
        "mouth_inner_0",
        "mouth_inner_1",
        "mouth_inner_2",
        "mouth_inner_3",
        "mouth_inner_4",
        "mouth_inner_5",
        "mouth_inner_6",
        "mouth_inner_7",
    ];
    let positions: Vec<[f32; 3]> = (0..68)
        .map(|i| {
            let angle = i as f32 * std::f32::consts::TAU / 68.0;
            [0.5 * angle.cos(), 0.5 * angle.sin(), 0.0]
        })
        .collect();
    LandmarkSet {
        landmarks: (0..68)
            .map(|i| FacialLandmark {
                id: i,
                name: names.get(i).copied().unwrap_or("lm").to_string(),
                position: positions[i],
            })
            .collect(),
    }
}

/// Euclidean distance between two landmarks.
#[allow(dead_code)]
pub fn landmark_distance(a: &FacialLandmark, b: &FacialLandmark) -> f32 {
    let dx = a.position[0] - b.position[0];
    let dy = a.position[1] - b.position[1];
    let dz = a.position[2] - b.position[2];
    (dx * dx + dy * dy + dz * dz).sqrt()
}

/// Maximum X span of a landmark set.
#[allow(dead_code)]
pub fn face_width(landmarks: &LandmarkSet) -> f32 {
    if landmarks.landmarks.is_empty() {
        return 0.0;
    }
    let min_x = landmarks
        .landmarks
        .iter()
        .map(|l| l.position[0])
        .fold(f32::INFINITY, f32::min);
    let max_x = landmarks
        .landmarks
        .iter()
        .map(|l| l.position[0])
        .fold(f32::NEG_INFINITY, f32::max);
    (max_x - min_x).max(0.0)
}

/// Maximum Y span of a landmark set.
#[allow(dead_code)]
pub fn face_height(landmarks: &LandmarkSet) -> f32 {
    if landmarks.landmarks.is_empty() {
        return 0.0;
    }
    let min_y = landmarks
        .landmarks
        .iter()
        .map(|l| l.position[1])
        .fold(f32::INFINITY, f32::min);
    let max_y = landmarks
        .landmarks
        .iter()
        .map(|l| l.position[1])
        .fold(f32::NEG_INFINITY, f32::max);
    (max_y - min_y).max(0.0)
}

// ── Tests ─────────────────────────────────────────────────────────────────────

#[cfg(test)]
mod tests {
    use super::*;

    fn make_lm(id: usize, pos: [f32; 3]) -> FacialLandmark {
        FacialLandmark {
            id,
            name: format!("lm{id}"),
            position: pos,
        }
    }

    fn make_set(positions: &[[f32; 3]]) -> LandmarkSet {
        LandmarkSet {
            landmarks: positions
                .iter()
                .enumerate()
                .map(|(i, &p)| make_lm(i, p))
                .collect(),
        }
    }

    #[test]
    fn test_landmark_delta_identical_is_zero() {
        let s = make_set(&[[0.0, 0.0, 0.0], [1.0, 0.0, 0.0]]);
        let deltas = landmark_delta(&s, &s);
        for d in &deltas {
            assert_eq!(*d, [0.0, 0.0, 0.0]);
        }
    }

    #[test]
    fn test_landmark_delta_correct() {
        let n = make_set(&[[0.0, 0.0, 0.0]]);
        let p = make_set(&[[1.0, 2.0, 3.0]]);
        let d = landmark_delta(&n, &p);
        assert_eq!(d[0], [1.0, 2.0, 3.0]);
    }

    #[test]
    fn test_face_width_positive() {
        let ls = standard_68_landmarks();
        assert!(face_width(&ls) > 0.0);
    }

    #[test]
    fn test_face_height_positive() {
        let ls = standard_68_landmarks();
        assert!(face_height(&ls) > 0.0);
    }

    #[test]
    fn test_face_width_empty() {
        let ls = LandmarkSet { landmarks: vec![] };
        assert_eq!(face_width(&ls), 0.0);
    }

    #[test]
    fn test_normalize_landmark_set_mean_near_zero() {
        let mut ls = make_set(&[[1.0, 2.0, 0.0], [3.0, 4.0, 0.0], [-1.0, 0.0, 0.0]]);
        normalize_landmark_set(&mut ls);
        let n = ls.landmarks.len() as f32;
        let mean_x: f32 = ls.landmarks.iter().map(|l| l.position[0]).sum::<f32>() / n;
        let mean_y: f32 = ls.landmarks.iter().map(|l| l.position[1]).sum::<f32>() / n;
        assert!(mean_x.abs() < 1e-5);
        assert!(mean_y.abs() < 1e-5);
    }

    #[test]
    fn test_normalize_empty_no_panic() {
        let mut ls = LandmarkSet { landmarks: vec![] };
        normalize_landmark_set(&mut ls);
    }

    #[test]
    fn test_reconstruction_error_nonnegative() {
        let n = standard_68_landmarks();
        let p = standard_68_landmarks();
        let basis = build_default_au_basis(68);
        let acts = calibrate_expression_to_landmarks(&n, &p, &basis);
        let err = landmark_reconstruction_error(&n, &p, &acts, &basis);
        assert!(err >= 0.0);
    }

    #[test]
    fn test_calibrate_no_nan() {
        let n = standard_68_landmarks();
        let p = standard_68_landmarks();
        let basis = build_default_au_basis(68);
        let acts = calibrate_expression_to_landmarks(&n, &p, &basis);
        for a in &acts {
            assert!(!a.intensity.is_nan());
        }
    }

    #[test]
    fn test_calibrate_intensity_clamped() {
        let n = standard_68_landmarks();
        let p = standard_68_landmarks();
        let basis = build_default_au_basis(68);
        let acts = calibrate_expression_to_landmarks(&n, &p, &basis);
        for a in &acts {
            assert!((0.0..=1.0).contains(&a.intensity));
        }
    }

    #[test]
    fn test_landmark_distance_zero_same_point() {
        let a = make_lm(0, [1.0, 2.0, 3.0]);
        let b = make_lm(1, [1.0, 2.0, 3.0]);
        assert!((landmark_distance(&a, &b)).abs() < 1e-6);
    }

    #[test]
    fn test_landmark_distance_known() {
        let a = make_lm(0, [0.0, 0.0, 0.0]);
        let b = make_lm(1, [3.0, 4.0, 0.0]);
        assert!((landmark_distance(&a, &b) - 5.0).abs() < 1e-5);
    }

    #[test]
    fn test_standard_68_landmarks_count() {
        assert_eq!(standard_68_landmarks().landmarks.len(), 68);
    }

    #[test]
    fn test_build_default_au_basis_length() {
        assert_eq!(build_default_au_basis(10).len(), 10);
    }

    #[test]
    fn test_project_deltas_no_nan() {
        let deltas: Vec<[f32; 3]> = (0..5).map(|i| [i as f32, 0.0, 0.0]).collect();
        let basis = build_default_au_basis(5);
        let out = project_deltas_to_aus(&deltas, &basis);
        for v in &out {
            assert!(!v.is_nan());
        }
    }
}