#![allow(dead_code)]
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct OrbitalRimConfig {
pub max_depth: f32,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct OrbitalRimState {
pub depth_l: f32,
pub depth_r: f32,
pub tilt_l: f32,
pub tilt_r: f32,
}
#[allow(dead_code)]
pub fn default_orbital_rim_config() -> OrbitalRimConfig {
OrbitalRimConfig { max_depth: 1.0 }
}
#[allow(dead_code)]
pub fn new_orbital_rim_state() -> OrbitalRimState {
OrbitalRimState {
depth_l: 0.0,
depth_r: 0.0,
tilt_l: 0.0,
tilt_r: 0.0,
}
}
#[allow(dead_code)]
pub fn orb_set_depth(state: &mut OrbitalRimState, cfg: &OrbitalRimConfig, left: f32, right: f32) {
state.depth_l = left.clamp(0.0, cfg.max_depth);
state.depth_r = right.clamp(0.0, cfg.max_depth);
}
#[allow(dead_code)]
pub fn orb_set_tilt(state: &mut OrbitalRimState, left: f32, right: f32) {
state.tilt_l = left.clamp(-1.0, 1.0);
state.tilt_r = right.clamp(-1.0, 1.0);
}
#[allow(dead_code)]
pub fn orb_mirror(state: &mut OrbitalRimState) {
let avg_depth = (state.depth_l + state.depth_r) * 0.5;
let avg_tilt = (state.tilt_l + state.tilt_r) * 0.5;
state.depth_l = avg_depth;
state.depth_r = avg_depth;
state.tilt_l = avg_tilt;
state.tilt_r = avg_tilt;
}
#[allow(dead_code)]
pub fn orb_reset(state: &mut OrbitalRimState) {
*state = new_orbital_rim_state();
}
#[allow(dead_code)]
pub fn orb_to_weights(state: &OrbitalRimState) -> [f32; 4] {
[state.depth_l, state.depth_r, state.tilt_l, state.tilt_r]
}
#[allow(dead_code)]
pub fn orb_to_json(state: &OrbitalRimState) -> String {
format!(
r#"{{"depth_l":{:.4},"depth_r":{:.4},"tilt_l":{:.4},"tilt_r":{:.4}}}"#,
state.depth_l, state.depth_r, state.tilt_l, state.tilt_r
)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_default_config() {
let cfg = default_orbital_rim_config();
assert!((cfg.max_depth - 1.0).abs() < 1e-6);
}
#[test]
fn test_new_state() {
let s = new_orbital_rim_state();
assert!((s.depth_l - 0.0).abs() < 1e-6);
assert!((s.tilt_l - 0.0).abs() < 1e-6);
}
#[test]
fn test_set_depth_clamps() {
let cfg = default_orbital_rim_config();
let mut s = new_orbital_rim_state();
orb_set_depth(&mut s, &cfg, 5.0, -1.0);
assert!((s.depth_l - 1.0).abs() < 1e-6);
assert!((s.depth_r - 0.0).abs() < 1e-6);
}
#[test]
fn test_set_tilt_clamps() {
let mut s = new_orbital_rim_state();
orb_set_tilt(&mut s, 5.0, -5.0);
assert!((s.tilt_l - 1.0).abs() < 1e-6);
assert!((s.tilt_r - (-1.0)).abs() < 1e-6);
}
#[test]
fn test_mirror() {
let cfg = default_orbital_rim_config();
let mut s = new_orbital_rim_state();
orb_set_depth(&mut s, &cfg, 0.2, 0.8);
orb_mirror(&mut s);
assert!((s.depth_l - 0.5).abs() < 1e-6);
assert!((s.depth_r - 0.5).abs() < 1e-6);
}
#[test]
fn test_reset() {
let cfg = default_orbital_rim_config();
let mut s = new_orbital_rim_state();
orb_set_depth(&mut s, &cfg, 0.9, 0.9);
orb_reset(&mut s);
assert!((s.depth_l - 0.0).abs() < 1e-6);
}
#[test]
fn test_to_weights_length() {
let s = new_orbital_rim_state();
let w = orb_to_weights(&s);
assert_eq!(w.len(), 4);
}
#[test]
fn test_to_json() {
let s = new_orbital_rim_state();
let j = orb_to_json(&s);
assert!(j.contains("depth_l"));
assert!(j.contains("tilt_r"));
}
#[test]
fn test_weights_range_after_set() {
let cfg = default_orbital_rim_config();
let mut s = new_orbital_rim_state();
orb_set_depth(&mut s, &cfg, 0.6, 0.4);
let w = orb_to_weights(&s);
assert!(w[0] >= 0.0 && w[0] <= 1.0);
assert!(w[1] >= 0.0 && w[1] <= 1.0);
}
}
#[allow(dead_code)]
#[derive(Debug, Clone, PartialEq)]
pub struct OrbitalRim {
pub depth: f32,
pub width: f32,
pub tilt: f32,
pub supraorbital_ridge: f32,
}
#[allow(dead_code)]
pub fn default_orbital_rim() -> OrbitalRim {
OrbitalRim {
depth: 0.5,
width: 0.5,
tilt: 0.0,
supraorbital_ridge: 0.3,
}
}
#[allow(dead_code)]
pub fn apply_orbital_rim(weights: &mut [f32], or_: &OrbitalRim) {
if !weights.is_empty() {
weights[0] = or_.depth;
}
if weights.len() > 1 {
weights[1] = or_.width;
}
if weights.len() > 2 {
weights[2] = or_.tilt;
}
if weights.len() > 3 {
weights[3] = or_.supraorbital_ridge;
}
}
#[allow(dead_code)]
pub fn orbital_rim_blend(a: &OrbitalRim, b: &OrbitalRim, t: f32) -> OrbitalRim {
let t = t.clamp(0.0, 1.0);
OrbitalRim {
depth: a.depth + (b.depth - a.depth) * t,
width: a.width + (b.width - a.width) * t,
tilt: a.tilt + (b.tilt - a.tilt) * t,
supraorbital_ridge: a.supraorbital_ridge
+ (b.supraorbital_ridge - a.supraorbital_ridge) * t,
}
}