#![allow(dead_code)]
pub struct ArmMuscleMorph {
pub bicep: f32,
pub tricep: f32,
pub forearm: f32,
pub definition: f32,
}
pub fn new_arm_muscle_morph() -> ArmMuscleMorph {
ArmMuscleMorph {
bicep: 0.0,
tricep: 0.0,
forearm: 0.0,
definition: 0.0,
}
}
pub fn arm_set_bicep(m: &mut ArmMuscleMorph, v: f32) {
m.bicep = v.clamp(0.0, 1.0);
}
pub fn arm_is_muscular(m: &ArmMuscleMorph) -> bool {
(m.bicep + m.tricep) * 0.5 > 0.5
}
pub fn arm_overall_weight(m: &ArmMuscleMorph) -> f32 {
(m.bicep + m.tricep + m.forearm + m.definition) / 4.0
}
pub fn arm_blend(a: &ArmMuscleMorph, b: &ArmMuscleMorph, t: f32) -> ArmMuscleMorph {
let t = t.clamp(0.0, 1.0);
ArmMuscleMorph {
bicep: a.bicep + (b.bicep - a.bicep) * t,
tricep: a.tricep + (b.tricep - a.tricep) * t,
forearm: a.forearm + (b.forearm - a.forearm) * t,
definition: a.definition + (b.definition - a.definition) * t,
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_new_zero() {
let m = new_arm_muscle_morph();
assert!((m.bicep + m.tricep).abs() < 1e-5);
}
#[test]
fn test_set_bicep_clamped() {
let mut m = new_arm_muscle_morph();
arm_set_bicep(&mut m, 0.8);
assert!((m.bicep - 0.8).abs() < 1e-5);
}
#[test]
fn test_not_muscular_by_default() {
let m = new_arm_muscle_morph();
assert!(!arm_is_muscular(&m));
}
#[test]
fn test_overall_weight_zero() {
let m = new_arm_muscle_morph();
assert!((arm_overall_weight(&m)).abs() < 1e-5);
}
#[test]
fn test_blend() {
let a = new_arm_muscle_morph();
let b = ArmMuscleMorph {
bicep: 1.0,
tricep: 1.0,
forearm: 1.0,
definition: 1.0,
};
let c = arm_blend(&a, &b, 0.5);
assert!((c.bicep - 0.5).abs() < 1e-5);
}
}