#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct NeckConfig {
pub neck_length: f32,
pub neck_width: f32,
pub neck_tilt: f32,
pub adam_apple: f32,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct NeckState {
pub length: f32,
pub width: f32,
pub tilt: f32,
pub adam_apple: f32,
pub muscle_tone: f32,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct NeckMorphWeights {
pub long: f32,
pub short: f32,
pub wide: f32,
pub narrow: f32,
pub tilt: f32,
pub adam_apple: f32,
}
#[allow(dead_code)]
pub fn default_neck_config() -> NeckConfig {
NeckConfig {
neck_length: 0.5,
neck_width: 0.5,
neck_tilt: 0.0,
adam_apple: 0.0,
}
}
#[allow(dead_code)]
pub fn new_neck_state() -> NeckState {
NeckState {
length: 0.5,
width: 0.5,
tilt: 0.0,
adam_apple: 0.0,
muscle_tone: 0.3,
}
}
#[allow(dead_code)]
pub fn set_neck_length(state: &mut NeckState, length: f32) {
state.length = length.clamp(0.0, 1.0);
}
#[allow(dead_code)]
pub fn set_neck_width(state: &mut NeckState, width: f32) {
state.width = width.clamp(0.0, 1.0);
}
#[allow(dead_code)]
pub fn set_neck_tilt(state: &mut NeckState, tilt: f32) {
state.tilt = tilt.clamp(-1.0, 1.0);
}
#[allow(dead_code)]
pub fn set_adam_apple(state: &mut NeckState, amount: f32) {
state.adam_apple = amount.clamp(0.0, 1.0);
}
#[allow(dead_code)]
pub fn compute_neck_weights(state: &NeckState, cfg: &NeckConfig) -> NeckMorphWeights {
let len_bias = cfg.neck_length;
let wid_bias = cfg.neck_width;
let long = (state.length * len_bias).clamp(0.0, 1.0);
let short = ((1.0 - state.length) * len_bias).clamp(0.0, 1.0);
let wide = (state.width * wid_bias).clamp(0.0, 1.0);
let narrow = ((1.0 - state.width) * wid_bias).clamp(0.0, 1.0);
let tilt = (state.tilt.abs() * cfg.neck_tilt.abs().max(state.tilt.abs())).clamp(0.0, 1.0);
let adam_apple = (state.adam_apple * (cfg.adam_apple + 0.001)).clamp(0.0, 1.0);
NeckMorphWeights { long, short, wide, narrow, tilt, adam_apple }
}
#[allow(dead_code)]
pub fn blend_neck(a: &NeckState, b: &NeckState, t: f32) -> NeckState {
let t = t.clamp(0.0, 1.0);
let u = 1.0 - t;
NeckState {
length: a.length * u + b.length * t,
width: a.width * u + b.width * t,
tilt: a.tilt * u + b.tilt * t,
adam_apple: a.adam_apple * u + b.adam_apple * t,
muscle_tone: a.muscle_tone * u + b.muscle_tone * t,
}
}
#[allow(dead_code)]
pub fn reset_neck(state: &mut NeckState) {
*state = new_neck_state();
}
#[allow(dead_code)]
pub fn neck_state_to_json(state: &NeckState) -> String {
format!(
r#"{{"length":{:.4},"width":{:.4},"tilt":{:.4},"adam_apple":{:.4},"muscle_tone":{:.4}}}"#,
state.length, state.width, state.tilt, state.adam_apple, state.muscle_tone
)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_default_neck_config() {
let cfg = default_neck_config();
assert!((cfg.neck_length - 0.5).abs() < 1e-6);
assert!(cfg.adam_apple.abs() < 1e-6);
}
#[test]
fn test_new_neck_state() {
let s = new_neck_state();
assert!((s.length - 0.5).abs() < 1e-6);
assert!(s.tilt.abs() < 1e-6);
}
#[test]
fn test_set_neck_length_clamp() {
let mut s = new_neck_state();
set_neck_length(&mut s, 2.5);
assert!((s.length - 1.0).abs() < 1e-6);
set_neck_length(&mut s, -0.5);
assert!(s.length.abs() < 1e-6);
}
#[test]
fn test_set_neck_tilt_clamp() {
let mut s = new_neck_state();
set_neck_tilt(&mut s, -5.0);
assert!((s.tilt + 1.0).abs() < 1e-6);
set_neck_tilt(&mut s, 5.0);
assert!((s.tilt - 1.0).abs() < 1e-6);
}
#[test]
fn test_set_adam_apple() {
let mut s = new_neck_state();
set_adam_apple(&mut s, 0.6);
assert!((s.adam_apple - 0.6).abs() < 1e-6);
}
#[test]
fn test_blend_neck_midpoint() {
let a = new_neck_state();
let mut b = new_neck_state();
b.length = 1.0;
let mid = blend_neck(&a, &b, 0.5);
assert!((mid.length - 0.75).abs() < 1e-5);
}
#[test]
fn test_reset_neck() {
let mut s = new_neck_state();
s.adam_apple = 1.0;
s.width = 0.9;
reset_neck(&mut s);
assert!(s.adam_apple.abs() < 1e-6);
assert!((s.width - 0.5).abs() < 1e-6);
}
#[test]
fn test_neck_state_to_json() {
let s = new_neck_state();
let j = neck_state_to_json(&s);
assert!(j.contains("length"));
assert!(j.contains("muscle_tone"));
}
#[test]
fn test_compute_neck_weights() {
let s = new_neck_state();
let cfg = default_neck_config();
let w = compute_neck_weights(&s, &cfg);
assert!(w.long >= 0.0 && w.long <= 1.0);
assert!(w.wide >= 0.0 && w.wide <= 1.0);
}
}