#![allow(dead_code)]
use std::f32::consts::PI;
#[allow(dead_code)]
#[derive(Debug, Clone, PartialEq)]
pub struct JawClenchConfig {
pub max_bulge_m: f32,
}
impl Default for JawClenchConfig {
fn default() -> Self {
Self { max_bulge_m: 0.007 }
}
}
#[allow(dead_code)]
#[derive(Debug, Clone, Default)]
pub struct JawClenchState {
pub left: f32,
pub right: f32,
}
#[allow(dead_code)]
pub fn new_jaw_clench_state() -> JawClenchState {
JawClenchState::default()
}
#[allow(dead_code)]
pub fn default_jaw_clench_config() -> JawClenchConfig {
JawClenchConfig::default()
}
#[allow(dead_code)]
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ClenchSide {
Left,
Right,
}
#[allow(dead_code)]
pub fn jcl_set(state: &mut JawClenchState, side: ClenchSide, v: f32) {
let v = v.clamp(0.0, 1.0);
match side {
ClenchSide::Left => state.left = v,
ClenchSide::Right => state.right = v,
}
}
#[allow(dead_code)]
pub fn jcl_set_both(state: &mut JawClenchState, v: f32) {
let v = v.clamp(0.0, 1.0);
state.left = v;
state.right = v;
}
#[allow(dead_code)]
pub fn jcl_reset(state: &mut JawClenchState) {
*state = JawClenchState::default();
}
#[allow(dead_code)]
pub fn jcl_is_neutral(state: &JawClenchState) -> bool {
state.left < 1e-4 && state.right < 1e-4
}
#[allow(dead_code)]
pub fn jcl_asymmetry(state: &JawClenchState) -> f32 {
(state.left - state.right).abs()
}
#[allow(dead_code)]
pub fn jcl_bite_force(state: &JawClenchState) -> f32 {
((state.left + state.right) * 0.5).min(1.0)
}
#[allow(dead_code)]
pub fn jcl_temporal_angle_rad(state: &JawClenchState) -> f32 {
jcl_bite_force(state) * (PI / 8.0)
}
#[allow(dead_code)]
pub fn jcl_to_weights(state: &JawClenchState, cfg: &JawClenchConfig) -> [f32; 2] {
[state.left * cfg.max_bulge_m, state.right * cfg.max_bulge_m]
}
#[allow(dead_code)]
pub fn jcl_blend(a: &JawClenchState, b: &JawClenchState, t: f32) -> JawClenchState {
let t = t.clamp(0.0, 1.0);
let inv = 1.0 - t;
JawClenchState {
left: a.left * inv + b.left * t,
right: a.right * inv + b.right * t,
}
}
#[allow(dead_code)]
pub fn jcl_to_json(state: &JawClenchState) -> String {
format!(
"{{\"left\":{:.4},\"right\":{:.4}}}",
state.left, state.right
)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn default_neutral() {
assert!(jcl_is_neutral(&new_jaw_clench_state()));
}
#[test]
fn set_clamps_high() {
let mut s = new_jaw_clench_state();
jcl_set(&mut s, ClenchSide::Left, 5.0);
assert!((s.left - 1.0).abs() < 1e-6);
}
#[test]
fn set_clamps_low() {
let mut s = new_jaw_clench_state();
jcl_set(&mut s, ClenchSide::Right, -1.0);
assert!(s.right < 1e-6);
}
#[test]
fn set_both_equal() {
let mut s = new_jaw_clench_state();
jcl_set_both(&mut s, 0.6);
assert!((s.left - s.right).abs() < 1e-6);
}
#[test]
fn reset_clears() {
let mut s = new_jaw_clench_state();
jcl_set_both(&mut s, 0.9);
jcl_reset(&mut s);
assert!(jcl_is_neutral(&s));
}
#[test]
fn bite_force_average() {
let mut s = new_jaw_clench_state();
jcl_set_both(&mut s, 1.0);
assert!((jcl_bite_force(&s) - 1.0).abs() < 1e-6);
}
#[test]
fn temporal_angle_positive_when_clenched() {
let mut s = new_jaw_clench_state();
jcl_set_both(&mut s, 1.0);
assert!(jcl_temporal_angle_rad(&s) > 0.0);
}
#[test]
fn weights_proportional() {
let cfg = default_jaw_clench_config();
let mut s = new_jaw_clench_state();
jcl_set_both(&mut s, 1.0);
let w = jcl_to_weights(&s, &cfg);
assert!((w[0] - cfg.max_bulge_m).abs() < 1e-6);
}
#[test]
fn blend_midpoint() {
let mut b = new_jaw_clench_state();
jcl_set_both(&mut b, 1.0);
let r = jcl_blend(&new_jaw_clench_state(), &b, 0.5);
assert!((r.left - 0.5).abs() < 1e-5);
}
#[test]
fn json_has_keys() {
let j = jcl_to_json(&new_jaw_clench_state());
assert!(j.contains("left") && j.contains("right"));
}
}