#![allow(dead_code)]
use std::f32::consts::FRAC_PI_8;
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct EyeSquintConfig {
pub ref_angle_rad: f32,
pub lower_lid_bias: bool,
}
impl Default for EyeSquintConfig {
fn default() -> Self {
EyeSquintConfig {
ref_angle_rad: FRAC_PI_8,
lower_lid_bias: false,
}
}
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct EyeSquintState {
left: f32,
right: f32,
inner: f32,
config: EyeSquintConfig,
}
pub fn default_eye_squint_config() -> EyeSquintConfig {
EyeSquintConfig::default()
}
pub fn new_eye_squint_state(config: EyeSquintConfig) -> EyeSquintState {
EyeSquintState {
left: 0.0,
right: 0.0,
inner: 0.0,
config,
}
}
pub fn esq_set_left(state: &mut EyeSquintState, v: f32) {
state.left = v.clamp(0.0, 1.0);
}
pub fn esq_set_right(state: &mut EyeSquintState, v: f32) {
state.right = v.clamp(0.0, 1.0);
}
pub fn esq_set_both(state: &mut EyeSquintState, v: f32) {
let v = v.clamp(0.0, 1.0);
state.left = v;
state.right = v;
}
pub fn esq_set_inner(state: &mut EyeSquintState, v: f32) {
state.inner = v.clamp(0.0, 1.0);
}
pub fn esq_reset(state: &mut EyeSquintState) {
state.left = 0.0;
state.right = 0.0;
state.inner = 0.0;
}
pub fn esq_is_neutral(state: &EyeSquintState) -> bool {
state.left < 1e-5 && state.right < 1e-5
}
pub fn esq_asymmetry(state: &EyeSquintState) -> f32 {
(state.left - state.right).abs()
}
pub fn esq_average(state: &EyeSquintState) -> f32 {
(state.left + state.right) * 0.5
}
pub fn esq_compression_angle(state: &EyeSquintState) -> f32 {
esq_average(state) * state.config.ref_angle_rad
}
pub fn esq_to_weights(state: &EyeSquintState) -> [f32; 4] {
[state.left, state.right, state.inner, esq_average(state)]
}
pub fn esq_blend(a: &EyeSquintState, b: &EyeSquintState, t: f32) -> EyeSquintState {
let t = t.clamp(0.0, 1.0);
EyeSquintState {
left: a.left + (b.left - a.left) * t,
right: a.right + (b.right - a.right) * t,
inner: a.inner + (b.inner - a.inner) * t,
config: a.config.clone(),
}
}
pub fn esq_to_json(state: &EyeSquintState) -> String {
format!(
r#"{{"left":{:.4},"right":{:.4},"inner":{:.4}}}"#,
state.left, state.right, state.inner
)
}
#[cfg(test)]
mod tests {
use super::*;
fn make() -> EyeSquintState {
new_eye_squint_state(default_eye_squint_config())
}
#[test]
fn neutral_on_creation() {
assert!(esq_is_neutral(&make()));
}
#[test]
fn set_left() {
let mut s = make();
esq_set_left(&mut s, 0.5);
assert!((s.left - 0.5).abs() < 1e-5);
}
#[test]
fn set_both_syncs() {
let mut s = make();
esq_set_both(&mut s, 0.7);
assert!((s.left - s.right).abs() < 1e-5);
}
#[test]
fn reset_clears() {
let mut s = make();
esq_set_both(&mut s, 1.0);
esq_reset(&mut s);
assert!(esq_is_neutral(&s));
}
#[test]
fn asymmetry_zero_equal() {
let mut s = make();
esq_set_both(&mut s, 0.5);
assert!(esq_asymmetry(&s) < 1e-5);
}
#[test]
fn compression_angle_positive() {
let mut s = make();
esq_set_both(&mut s, 0.5);
assert!(esq_compression_angle(&s) > 0.0);
}
#[test]
fn blend_midpoint() {
let mut b = make();
esq_set_both(&mut b, 1.0);
let m = esq_blend(&make(), &b, 0.5);
assert!((m.left - 0.5).abs() < 1e-5);
}
#[test]
fn weights_in_range() {
let mut s = make();
esq_set_both(&mut s, 0.8);
for v in esq_to_weights(&s) {
assert!((0.0..=1.0).contains(&v));
}
}
#[test]
fn json_has_left() {
assert!(esq_to_json(&make()).contains("left"));
}
}