#![allow(dead_code)]
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct FootBallConfig {
pub max_width: f32,
}
#[allow(dead_code)]
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum FootBallSide {
Left,
Right,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct FootBallState {
pub left_width: f32,
pub right_width: f32,
pub padding: f32,
}
#[allow(dead_code)]
pub fn default_foot_ball_config() -> FootBallConfig {
FootBallConfig { max_width: 1.0 }
}
#[allow(dead_code)]
pub fn new_foot_ball_state() -> FootBallState {
FootBallState {
left_width: 0.0,
right_width: 0.0,
padding: 0.0,
}
}
#[allow(dead_code)]
pub fn fb_set_width(state: &mut FootBallState, cfg: &FootBallConfig, side: FootBallSide, v: f32) {
let clamped = v.clamp(0.0, cfg.max_width);
match side {
FootBallSide::Left => state.left_width = clamped,
FootBallSide::Right => state.right_width = clamped,
}
}
#[allow(dead_code)]
pub fn fb_set_both(state: &mut FootBallState, cfg: &FootBallConfig, v: f32) {
let clamped = v.clamp(0.0, cfg.max_width);
state.left_width = clamped;
state.right_width = clamped;
}
#[allow(dead_code)]
pub fn fb_set_padding(state: &mut FootBallState, v: f32) {
state.padding = v.clamp(0.0, 1.0);
}
#[allow(dead_code)]
pub fn fb_reset(state: &mut FootBallState) {
*state = new_foot_ball_state();
}
#[allow(dead_code)]
pub fn fb_is_neutral(state: &FootBallState) -> bool {
state.left_width.abs() < 1e-6 && state.right_width.abs() < 1e-6 && state.padding.abs() < 1e-6
}
#[allow(dead_code)]
pub fn fb_average_width(state: &FootBallState) -> f32 {
(state.left_width + state.right_width) * 0.5
}
#[allow(dead_code)]
pub fn fb_symmetry(state: &FootBallState) -> f32 {
(state.left_width - state.right_width).abs()
}
#[allow(dead_code)]
pub fn fb_blend(a: &FootBallState, b: &FootBallState, t: f32) -> FootBallState {
let t = t.clamp(0.0, 1.0);
FootBallState {
left_width: a.left_width + (b.left_width - a.left_width) * t,
right_width: a.right_width + (b.right_width - a.right_width) * t,
padding: a.padding + (b.padding - a.padding) * t,
}
}
#[allow(dead_code)]
pub fn fb_to_weights(state: &FootBallState) -> Vec<(String, f32)> {
vec![
("foot_ball_width_l".to_string(), state.left_width),
("foot_ball_width_r".to_string(), state.right_width),
("foot_ball_padding".to_string(), state.padding),
]
}
#[allow(dead_code)]
pub fn fb_to_json(state: &FootBallState) -> String {
format!(
r#"{{"left_width":{:.4},"right_width":{:.4},"padding":{:.4}}}"#,
state.left_width, state.right_width, state.padding
)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn default_config() {
let cfg = default_foot_ball_config();
assert!((cfg.max_width - 1.0).abs() < 1e-6);
}
#[test]
fn new_state_neutral() {
let s = new_foot_ball_state();
assert!(fb_is_neutral(&s));
}
#[test]
fn set_width_left() {
let cfg = default_foot_ball_config();
let mut s = new_foot_ball_state();
fb_set_width(&mut s, &cfg, FootBallSide::Left, 0.5);
assert!((s.left_width - 0.5).abs() < 1e-6);
}
#[test]
fn set_width_clamps() {
let cfg = default_foot_ball_config();
let mut s = new_foot_ball_state();
fb_set_width(&mut s, &cfg, FootBallSide::Right, 2.0);
assert!((s.right_width - 1.0).abs() < 1e-6);
}
#[test]
fn set_both_symmetric() {
let cfg = default_foot_ball_config();
let mut s = new_foot_ball_state();
fb_set_both(&mut s, &cfg, 0.6);
assert!(fb_symmetry(&s) < 1e-6);
}
#[test]
fn set_padding() {
let mut s = new_foot_ball_state();
fb_set_padding(&mut s, 0.4);
assert!((s.padding - 0.4).abs() < 1e-6);
}
#[test]
fn reset_clears() {
let cfg = default_foot_ball_config();
let mut s = new_foot_ball_state();
fb_set_both(&mut s, &cfg, 0.8);
fb_reset(&mut s);
assert!(fb_is_neutral(&s));
}
#[test]
fn blend_midpoint() {
let a = new_foot_ball_state();
let cfg = default_foot_ball_config();
let mut b = new_foot_ball_state();
fb_set_both(&mut b, &cfg, 1.0);
let m = fb_blend(&a, &b, 0.5);
assert!((m.left_width - 0.5).abs() < 1e-6);
}
#[test]
fn to_weights_count() {
let s = new_foot_ball_state();
assert_eq!(fb_to_weights(&s).len(), 3);
}
#[test]
fn to_json_fields() {
let s = new_foot_ball_state();
let j = fb_to_json(&s);
assert!(j.contains("left_width"));
}
}