#![allow(dead_code)]
use std::f32::consts::PI;
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct AnkleShapeConfig {
pub width: f32,
pub taper: f32,
pub bone_prominence: f32,
pub circumference: f32,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct AnkleShapeState {
pub width: f32,
pub taper: f32,
pub prominence: f32,
pub circumference: f32,
pub rotation: f32,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct AnkleShapeWeights {
pub wide: f32,
pub narrow: f32,
pub tapered: f32,
pub bony: f32,
pub round: f32,
pub rotated: f32,
}
#[allow(dead_code)]
pub fn default_ankle_shape_config() -> AnkleShapeConfig {
AnkleShapeConfig {
width: 0.5,
taper: 0.5,
bone_prominence: 0.3,
circumference: 0.5,
}
}
#[allow(dead_code)]
pub fn new_ankle_shape_state() -> AnkleShapeState {
AnkleShapeState {
width: 0.5,
taper: 0.5,
prominence: 0.3,
circumference: 0.5,
rotation: 0.0,
}
}
#[allow(dead_code)]
pub fn set_ankle_width(state: &mut AnkleShapeState, value: f32) {
state.width = value.clamp(0.0, 1.0);
}
#[allow(dead_code)]
pub fn set_ankle_taper(state: &mut AnkleShapeState, value: f32) {
state.taper = value.clamp(0.0, 1.0);
}
#[allow(dead_code)]
pub fn set_ankle_prominence(state: &mut AnkleShapeState, value: f32) {
state.prominence = value.clamp(0.0, 1.0);
}
#[allow(dead_code)]
pub fn set_ankle_rotation(state: &mut AnkleShapeState, value: f32) {
state.rotation = value.clamp(-1.0, 1.0);
}
#[allow(dead_code)]
pub fn compute_ankle_weights(state: &AnkleShapeState, cfg: &AnkleShapeConfig) -> AnkleShapeWeights {
let w = state.width * cfg.width;
let wide = w.clamp(0.0, 1.0);
let narrow = (1.0 - w).clamp(0.0, 1.0);
let tapered = (state.taper * cfg.taper * (PI * 0.25).sin()).clamp(0.0, 1.0);
let bony = (state.prominence * cfg.bone_prominence).clamp(0.0, 1.0);
let round = (state.circumference * cfg.circumference).clamp(0.0, 1.0);
let rotated = (state.rotation.abs() * 0.5).clamp(0.0, 1.0);
AnkleShapeWeights { wide, narrow, tapered, bony, round, rotated }
}
#[allow(dead_code)]
pub fn ankle_shape_to_json(state: &AnkleShapeState) -> String {
format!(
r#"{{"width":{},"taper":{},"prominence":{},"circumference":{},"rotation":{}}}"#,
state.width, state.taper, state.prominence, state.circumference, state.rotation
)
}
#[allow(dead_code)]
pub fn blend_ankle_shapes(a: &AnkleShapeState, b: &AnkleShapeState, t: f32) -> AnkleShapeState {
let t = t.clamp(0.0, 1.0);
AnkleShapeState {
width: a.width + (b.width - a.width) * t,
taper: a.taper + (b.taper - a.taper) * t,
prominence: a.prominence + (b.prominence - a.prominence) * t,
circumference: a.circumference + (b.circumference - a.circumference) * t,
rotation: a.rotation + (b.rotation - a.rotation) * t,
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_default_config() {
let cfg = default_ankle_shape_config();
assert!((0.0..=1.0).contains(&cfg.width));
assert!((0.0..=1.0).contains(&cfg.taper));
}
#[test]
fn test_new_state() {
let s = new_ankle_shape_state();
assert!((s.width - 0.5).abs() < 1e-6);
assert!(s.rotation.abs() < 1e-6);
}
#[test]
fn test_set_width_clamp() {
let mut s = new_ankle_shape_state();
set_ankle_width(&mut s, 1.5);
assert!((s.width - 1.0).abs() < 1e-6);
set_ankle_width(&mut s, -0.5);
assert!(s.width.abs() < 1e-6);
}
#[test]
fn test_set_taper() {
let mut s = new_ankle_shape_state();
set_ankle_taper(&mut s, 0.8);
assert!((s.taper - 0.8).abs() < 1e-6);
}
#[test]
fn test_set_prominence() {
let mut s = new_ankle_shape_state();
set_ankle_prominence(&mut s, 0.9);
assert!((s.prominence - 0.9).abs() < 1e-6);
}
#[test]
fn test_set_rotation() {
let mut s = new_ankle_shape_state();
set_ankle_rotation(&mut s, -0.5);
assert!((s.rotation - (-0.5)).abs() < 1e-6);
}
#[test]
fn test_compute_weights_in_range() {
let s = new_ankle_shape_state();
let cfg = default_ankle_shape_config();
let w = compute_ankle_weights(&s, &cfg);
assert!((0.0..=1.0).contains(&w.wide));
assert!((0.0..=1.0).contains(&w.tapered));
assert!((0.0..=1.0).contains(&w.bony));
}
#[test]
fn test_to_json() {
let s = new_ankle_shape_state();
let json = ankle_shape_to_json(&s);
assert!(json.contains("width"));
assert!(json.contains("rotation"));
}
#[test]
fn test_blend_shapes() {
let a = new_ankle_shape_state();
let mut b = new_ankle_shape_state();
b.width = 1.0;
let mid = blend_ankle_shapes(&a, &b, 0.5);
assert!((mid.width - 0.75).abs() < 1e-6);
}
#[test]
fn test_blend_identity() {
let a = new_ankle_shape_state();
let result = blend_ankle_shapes(&a, &a, 0.5);
assert!((result.width - a.width).abs() < 1e-6);
}
}