#![allow(dead_code)]
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct EyeCornerConfig {
pub inner_range: f32,
pub outer_range: f32,
pub tilt_range: f32,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct EyeCornerState {
pub inner_height: f32,
pub outer_height: f32,
pub inner_width: f32,
pub outer_width: f32,
pub tilt: f32,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct EyeCornerMorphWeights {
pub inner_up: f32,
pub inner_down: f32,
pub outer_up: f32,
pub outer_down: f32,
pub tilt_positive: f32,
pub tilt_negative: f32,
}
#[allow(dead_code)]
pub fn default_eye_corner_config() -> EyeCornerConfig {
EyeCornerConfig {
inner_range: 0.5,
outer_range: 0.5,
tilt_range: 0.4,
}
}
#[allow(dead_code)]
pub fn new_eye_corner_state() -> EyeCornerState {
EyeCornerState {
inner_height: 0.5,
outer_height: 0.5,
inner_width: 0.5,
outer_width: 0.5,
tilt: 0.5,
}
}
#[allow(dead_code)]
pub fn set_inner_corner_height(state: &mut EyeCornerState, value: f32) {
state.inner_height = value.clamp(0.0, 1.0);
}
#[allow(dead_code)]
pub fn set_outer_corner_height(state: &mut EyeCornerState, value: f32) {
state.outer_height = value.clamp(0.0, 1.0);
}
#[allow(dead_code)]
pub fn set_eye_tilt(state: &mut EyeCornerState, value: f32) {
state.tilt = value.clamp(0.0, 1.0);
}
#[allow(dead_code)]
pub fn set_inner_width(state: &mut EyeCornerState, value: f32) {
state.inner_width = value.clamp(0.0, 1.0);
}
#[allow(dead_code)]
pub fn compute_eye_corner_weights(state: &EyeCornerState, cfg: &EyeCornerConfig) -> EyeCornerMorphWeights {
let ih = (state.inner_height - 0.5) * 2.0 * cfg.inner_range;
let oh = (state.outer_height - 0.5) * 2.0 * cfg.outer_range;
let tilt_val = (state.tilt - 0.5) * 2.0 * cfg.tilt_range;
EyeCornerMorphWeights {
inner_up: ih.max(0.0).clamp(0.0, 1.0),
inner_down: (-ih).max(0.0).clamp(0.0, 1.0),
outer_up: oh.max(0.0).clamp(0.0, 1.0),
outer_down: (-oh).max(0.0).clamp(0.0, 1.0),
tilt_positive: tilt_val.max(0.0).clamp(0.0, 1.0),
tilt_negative: (-tilt_val).max(0.0).clamp(0.0, 1.0),
}
}
#[allow(dead_code)]
pub fn eye_corner_to_json(state: &EyeCornerState) -> String {
format!(
r#"{{"inner_h":{},"outer_h":{},"inner_w":{},"outer_w":{},"tilt":{}}}"#,
state.inner_height, state.outer_height, state.inner_width, state.outer_width, state.tilt
)
}
#[allow(dead_code)]
pub fn blend_eye_corner_states(a: &EyeCornerState, b: &EyeCornerState, t: f32) -> EyeCornerState {
let t = t.clamp(0.0, 1.0);
EyeCornerState {
inner_height: a.inner_height + (b.inner_height - a.inner_height) * t,
outer_height: a.outer_height + (b.outer_height - a.outer_height) * t,
inner_width: a.inner_width + (b.inner_width - a.inner_width) * t,
outer_width: a.outer_width + (b.outer_width - a.outer_width) * t,
tilt: a.tilt + (b.tilt - a.tilt) * t,
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_default_config() {
let c = default_eye_corner_config();
assert!((0.0..=1.0).contains(&c.inner_range));
}
#[test]
fn test_new_state() {
let s = new_eye_corner_state();
assert!((s.tilt - 0.5).abs() < 1e-6);
}
#[test]
fn test_set_inner_height() {
let mut s = new_eye_corner_state();
set_inner_corner_height(&mut s, 0.8);
assert!((s.inner_height - 0.8).abs() < 1e-6);
}
#[test]
fn test_set_outer_height_clamp() {
let mut s = new_eye_corner_state();
set_outer_corner_height(&mut s, -1.0);
assert!(s.outer_height.abs() < 1e-6);
}
#[test]
fn test_set_tilt() {
let mut s = new_eye_corner_state();
set_eye_tilt(&mut s, 0.7);
assert!((s.tilt - 0.7).abs() < 1e-6);
}
#[test]
fn test_weights_neutral() {
let s = new_eye_corner_state();
let cfg = default_eye_corner_config();
let w = compute_eye_corner_weights(&s, &cfg);
assert!(w.inner_up.abs() < 1e-6);
assert!(w.inner_down.abs() < 1e-6);
}
#[test]
fn test_weights_range() {
let mut s = new_eye_corner_state();
s.inner_height = 1.0;
s.outer_height = 0.0;
let cfg = default_eye_corner_config();
let w = compute_eye_corner_weights(&s, &cfg);
assert!((0.0..=1.0).contains(&w.inner_up));
assert!((0.0..=1.0).contains(&w.outer_down));
}
#[test]
fn test_to_json() {
let s = new_eye_corner_state();
let j = eye_corner_to_json(&s);
assert!(j.contains("inner_h"));
}
#[test]
fn test_blend() {
let a = new_eye_corner_state();
let mut b = new_eye_corner_state();
b.tilt = 1.0;
let mid = blend_eye_corner_states(&a, &b, 0.5);
assert!((mid.tilt - 0.75).abs() < 1e-6);
}
#[test]
fn test_set_inner_width() {
let mut s = new_eye_corner_state();
set_inner_width(&mut s, 0.2);
assert!((s.inner_width - 0.2).abs() < 1e-6);
}
}