#![allow(dead_code)]
pub struct BodyWaterMorph {
pub hydration: f32,
pub skin_turgor: f32,
}
pub fn new_body_water_morph() -> BodyWaterMorph {
BodyWaterMorph {
hydration: 0.6,
skin_turgor: 0.5,
}
}
pub fn body_water_set_hydration(m: &mut BodyWaterMorph, v: f32) {
m.hydration = v.clamp(0.0, 1.0);
}
pub fn body_water_is_dehydrated(m: &BodyWaterMorph) -> bool {
m.hydration < 0.3
}
pub fn body_water_overall_weight(m: &BodyWaterMorph) -> f32 {
(m.hydration + m.skin_turgor) * 0.5
}
pub fn body_water_blend(a: &BodyWaterMorph, b: &BodyWaterMorph, t: f32) -> BodyWaterMorph {
let t = t.clamp(0.0, 1.0);
BodyWaterMorph {
hydration: a.hydration + (b.hydration - a.hydration) * t,
skin_turgor: a.skin_turgor + (b.skin_turgor - a.skin_turgor) * t,
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_new() {
let m = new_body_water_morph();
assert!(m.hydration > 0.0);
}
#[test]
fn test_set_hydration() {
let mut m = new_body_water_morph();
body_water_set_hydration(&mut m, 0.2);
assert!((m.hydration - 0.2).abs() < 1e-5);
}
#[test]
fn test_is_dehydrated() {
let mut m = new_body_water_morph();
body_water_set_hydration(&mut m, 0.1);
assert!(body_water_is_dehydrated(&m));
}
#[test]
fn test_not_dehydrated_by_default() {
let m = new_body_water_morph();
assert!(!body_water_is_dehydrated(&m));
}
#[test]
fn test_blend() {
let a = BodyWaterMorph {
hydration: 0.0,
skin_turgor: 0.0,
};
let b = BodyWaterMorph {
hydration: 1.0,
skin_turgor: 1.0,
};
let c = body_water_blend(&a, &b, 0.5);
assert!((c.hydration - 0.5).abs() < 1e-5);
}
}