#[warn(cast_precision_loss, cast_possible_truncation, cast_sign_loss, cast_possible_wrap, cast_lossless)]
#[allow(no_effect, unnecessary_operation)]
fn main() {
1i32 as f32;
1i64 as f32;
1i64 as f64;
1u32 as f32;
1u64 as f32;
1u64 as f64;
1f32 as i32;
1f32 as u32;
1f64 as f32;
1i32 as i8;
1i32 as u8;
1f64 as isize;
1f64 as usize;
1u8 as i8;
1u16 as i16;
1u32 as i32;
1u64 as i64;
1usize as isize;
1.0f32 as f64;
(1u8 + 1u8) as u16;
1i32 as u32;
1isize as usize;
1i32 as i32;
1f32 as f32;
false as bool;
&1i32 as &i32;
let v = vec!(1);
&v as &[i32];
1.0 as f64;
1 as u64;
}